Files
tbd-station-14/Content.Server/Radio/EntitySystems/RadioDeviceSystem.cs
2025-08-03 21:20:37 +02:00

286 lines
11 KiB
C#

using System.Linq;
using Content.Server.Chat.Systems;
using Content.Server.Interaction;
using Content.Server.Popups;
using Content.Server.Power.EntitySystems;
using Content.Server.Radio.Components;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Power;
using Content.Shared.Radio;
using Content.Shared.Speech;
using Content.Shared.Speech.Components;
using Content.Shared.Chat;
using Content.Shared.Radio.Components;
using Robust.Shared.Prototypes;
namespace Content.Server.Radio.EntitySystems;
/// <summary>
/// This system handles radio speakers and microphones (which together form a hand-held radio).
/// </summary>
public sealed class RadioDeviceSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly RadioSystem _radio = default!;
[Dependency] private readonly InteractionSystem _interaction = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
// Used to prevent a shitter from using a bunch of radios to spam chat.
private HashSet<(string, EntityUid, RadioChannelPrototype)> _recentlySent = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RadioMicrophoneComponent, ComponentInit>(OnMicrophoneInit);
SubscribeLocalEvent<RadioMicrophoneComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<RadioMicrophoneComponent, ActivateInWorldEvent>(OnActivateMicrophone);
SubscribeLocalEvent<RadioMicrophoneComponent, ListenEvent>(OnListen);
SubscribeLocalEvent<RadioMicrophoneComponent, ListenAttemptEvent>(OnAttemptListen);
SubscribeLocalEvent<RadioMicrophoneComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<RadioSpeakerComponent, ComponentInit>(OnSpeakerInit);
SubscribeLocalEvent<RadioSpeakerComponent, ActivateInWorldEvent>(OnActivateSpeaker);
SubscribeLocalEvent<RadioSpeakerComponent, RadioReceiveEvent>(OnReceiveRadio);
SubscribeLocalEvent<IntercomComponent, EncryptionChannelsChangedEvent>(OnIntercomEncryptionChannelsChanged);
SubscribeLocalEvent<IntercomComponent, ToggleIntercomMicMessage>(OnToggleIntercomMic);
SubscribeLocalEvent<IntercomComponent, ToggleIntercomSpeakerMessage>(OnToggleIntercomSpeaker);
SubscribeLocalEvent<IntercomComponent, SelectIntercomChannelMessage>(OnSelectIntercomChannel);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
_recentlySent.Clear();
}
#region Component Init
private void OnMicrophoneInit(EntityUid uid, RadioMicrophoneComponent component, ComponentInit args)
{
if (component.Enabled)
EnsureComp<ActiveListenerComponent>(uid).Range = component.ListenRange;
else
RemCompDeferred<ActiveListenerComponent>(uid);
}
private void OnSpeakerInit(EntityUid uid, RadioSpeakerComponent component, ComponentInit args)
{
if (component.Enabled)
EnsureComp<ActiveRadioComponent>(uid).Channels.UnionWith(component.Channels);
else
RemCompDeferred<ActiveRadioComponent>(uid);
}
#endregion
#region Toggling
private void OnActivateMicrophone(EntityUid uid, RadioMicrophoneComponent component, ActivateInWorldEvent args)
{
if (!args.Complex)
return;
if (!component.ToggleOnInteract)
return;
ToggleRadioMicrophone(uid, args.User, args.Handled, component);
args.Handled = true;
}
private void OnActivateSpeaker(EntityUid uid, RadioSpeakerComponent component, ActivateInWorldEvent args)
{
if (!args.Complex)
return;
if (!component.ToggleOnInteract)
return;
ToggleRadioSpeaker(uid, args.User, args.Handled, component);
args.Handled = true;
}
public void ToggleRadioMicrophone(EntityUid uid, EntityUid user, bool quiet = false, RadioMicrophoneComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
SetMicrophoneEnabled(uid, user, !component.Enabled, quiet, component);
}
private void OnPowerChanged(EntityUid uid, RadioMicrophoneComponent component, ref PowerChangedEvent args)
{
if (args.Powered)
return;
SetMicrophoneEnabled(uid, null, false, true, component);
}
public void SetMicrophoneEnabled(EntityUid uid, EntityUid? user, bool enabled, bool quiet = false, RadioMicrophoneComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return;
if (component.PowerRequired && !this.IsPowered(uid, EntityManager))
return;
component.Enabled = enabled;
if (!quiet && user != null)
{
var state = Loc.GetString(component.Enabled ? "handheld-radio-component-on-state" : "handheld-radio-component-off-state");
var message = Loc.GetString("handheld-radio-component-on-use", ("radioState", state));
_popup.PopupEntity(message, user.Value, user.Value);
}
_appearance.SetData(uid, RadioDeviceVisuals.Broadcasting, component.Enabled);
if (component.Enabled)
EnsureComp<ActiveListenerComponent>(uid).Range = component.ListenRange;
else
RemCompDeferred<ActiveListenerComponent>(uid);
}
public void ToggleRadioSpeaker(EntityUid uid, EntityUid user, bool quiet = false, RadioSpeakerComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
SetSpeakerEnabled(uid, user, !component.Enabled, quiet, component);
}
public void SetSpeakerEnabled(EntityUid uid, EntityUid? user, bool enabled, bool quiet = false, RadioSpeakerComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
component.Enabled = enabled;
if (!quiet && user != null)
{
var state = Loc.GetString(component.Enabled ? "handheld-radio-component-on-state" : "handheld-radio-component-off-state");
var message = Loc.GetString("handheld-radio-component-on-use", ("radioState", state));
_popup.PopupEntity(message, user.Value, user.Value);
}
_appearance.SetData(uid, RadioDeviceVisuals.Speaker, component.Enabled);
if (component.Enabled)
EnsureComp<ActiveRadioComponent>(uid).Channels.UnionWith(component.Channels);
else
RemCompDeferred<ActiveRadioComponent>(uid);
}
#endregion
private void OnExamine(EntityUid uid, RadioMicrophoneComponent component, ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
var proto = _protoMan.Index<RadioChannelPrototype>(component.BroadcastChannel);
using (args.PushGroup(nameof(RadioMicrophoneComponent)))
{
args.PushMarkup(Loc.GetString("handheld-radio-component-on-examine", ("frequency", proto.Frequency)));
args.PushMarkup(Loc.GetString("handheld-radio-component-chennel-examine",
("channel", proto.LocalizedName)));
}
}
private void OnListen(EntityUid uid, RadioMicrophoneComponent component, ListenEvent args)
{
if (HasComp<RadioSpeakerComponent>(args.Source))
return; // no feedback loops please.
var channel = _protoMan.Index<RadioChannelPrototype>(component.BroadcastChannel)!;
if (_recentlySent.Add((args.Message, args.Source, channel)))
_radio.SendRadioMessage(args.Source, args.Message, channel, uid);
}
private void OnAttemptListen(EntityUid uid, RadioMicrophoneComponent component, ListenAttemptEvent args)
{
if (component.PowerRequired && !this.IsPowered(uid, EntityManager)
|| component.UnobstructedRequired && !_interaction.InRangeUnobstructed(args.Source, uid, 0))
{
args.Cancel();
}
}
private void OnReceiveRadio(EntityUid uid, RadioSpeakerComponent component, ref RadioReceiveEvent args)
{
if (uid == args.RadioSource)
return;
var nameEv = new TransformSpeakerNameEvent(args.MessageSource, Name(args.MessageSource));
RaiseLocalEvent(args.MessageSource, nameEv);
var name = Loc.GetString("speech-name-relay",
("speaker", Name(uid)),
("originalName", nameEv.VoiceName));
// log to chat so people can identity the speaker/source, but avoid clogging ghost chat if there are many radios
_chat.TrySendInGameICMessage(uid, args.Message, InGameICChatType.Whisper, ChatTransmitRange.GhostRangeLimit, nameOverride: name, checkRadioPrefix: false);
}
private void OnIntercomEncryptionChannelsChanged(Entity<IntercomComponent> ent, ref EncryptionChannelsChangedEvent args)
{
ent.Comp.SupportedChannels = args.Component.Channels.Select(p => new ProtoId<RadioChannelPrototype>(p)).ToList();
var channel = args.Component.DefaultChannel;
if (ent.Comp.CurrentChannel != null && ent.Comp.SupportedChannels.Contains(ent.Comp.CurrentChannel.Value))
channel = ent.Comp.CurrentChannel;
SetIntercomChannel(ent, channel);
}
private void OnToggleIntercomMic(Entity<IntercomComponent> ent, ref ToggleIntercomMicMessage args)
{
if (ent.Comp.RequiresPower && !this.IsPowered(ent, EntityManager))
return;
SetMicrophoneEnabled(ent, args.Actor, args.Enabled, true);
ent.Comp.MicrophoneEnabled = args.Enabled;
Dirty(ent);
}
private void OnToggleIntercomSpeaker(Entity<IntercomComponent> ent, ref ToggleIntercomSpeakerMessage args)
{
if (ent.Comp.RequiresPower && !this.IsPowered(ent, EntityManager))
return;
SetSpeakerEnabled(ent, args.Actor, args.Enabled, true);
ent.Comp.SpeakerEnabled = args.Enabled;
Dirty(ent);
}
private void OnSelectIntercomChannel(Entity<IntercomComponent> ent, ref SelectIntercomChannelMessage args)
{
if (ent.Comp.RequiresPower && !this.IsPowered(ent, EntityManager))
return;
if (!_protoMan.HasIndex<RadioChannelPrototype>(args.Channel) || !ent.Comp.SupportedChannels.Contains(args.Channel))
return;
SetIntercomChannel(ent, args.Channel);
}
private void SetIntercomChannel(Entity<IntercomComponent> ent, ProtoId<RadioChannelPrototype>? channel)
{
ent.Comp.CurrentChannel = channel;
if (channel == null)
{
SetSpeakerEnabled(ent, null, false);
SetMicrophoneEnabled(ent, null, false);
ent.Comp.MicrophoneEnabled = false;
ent.Comp.SpeakerEnabled = false;
Dirty(ent);
return;
}
if (TryComp<RadioMicrophoneComponent>(ent, out var mic))
mic.BroadcastChannel = channel;
if (TryComp<RadioSpeakerComponent>(ent, out var speaker))
speaker.Channels = new() { channel };
Dirty(ent);
}
}