286 lines
11 KiB
C#
286 lines
11 KiB
C#
using System.Linq;
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using Content.Server.Chat.Systems;
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using Content.Server.Interaction;
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using Content.Server.Popups;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Radio.Components;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Power;
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using Content.Shared.Radio;
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using Content.Shared.Speech;
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using Content.Shared.Speech.Components;
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using Content.Shared.Chat;
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using Content.Shared.Radio.Components;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Radio.EntitySystems;
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/// <summary>
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/// This system handles radio speakers and microphones (which together form a hand-held radio).
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/// </summary>
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public sealed class RadioDeviceSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly RadioSystem _radio = default!;
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[Dependency] private readonly InteractionSystem _interaction = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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// Used to prevent a shitter from using a bunch of radios to spam chat.
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private HashSet<(string, EntityUid, RadioChannelPrototype)> _recentlySent = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RadioMicrophoneComponent, ComponentInit>(OnMicrophoneInit);
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SubscribeLocalEvent<RadioMicrophoneComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<RadioMicrophoneComponent, ActivateInWorldEvent>(OnActivateMicrophone);
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SubscribeLocalEvent<RadioMicrophoneComponent, ListenEvent>(OnListen);
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SubscribeLocalEvent<RadioMicrophoneComponent, ListenAttemptEvent>(OnAttemptListen);
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SubscribeLocalEvent<RadioMicrophoneComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<RadioSpeakerComponent, ComponentInit>(OnSpeakerInit);
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SubscribeLocalEvent<RadioSpeakerComponent, ActivateInWorldEvent>(OnActivateSpeaker);
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SubscribeLocalEvent<RadioSpeakerComponent, RadioReceiveEvent>(OnReceiveRadio);
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SubscribeLocalEvent<IntercomComponent, EncryptionChannelsChangedEvent>(OnIntercomEncryptionChannelsChanged);
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SubscribeLocalEvent<IntercomComponent, ToggleIntercomMicMessage>(OnToggleIntercomMic);
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SubscribeLocalEvent<IntercomComponent, ToggleIntercomSpeakerMessage>(OnToggleIntercomSpeaker);
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SubscribeLocalEvent<IntercomComponent, SelectIntercomChannelMessage>(OnSelectIntercomChannel);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_recentlySent.Clear();
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}
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#region Component Init
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private void OnMicrophoneInit(EntityUid uid, RadioMicrophoneComponent component, ComponentInit args)
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{
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if (component.Enabled)
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EnsureComp<ActiveListenerComponent>(uid).Range = component.ListenRange;
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else
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RemCompDeferred<ActiveListenerComponent>(uid);
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}
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private void OnSpeakerInit(EntityUid uid, RadioSpeakerComponent component, ComponentInit args)
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{
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if (component.Enabled)
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EnsureComp<ActiveRadioComponent>(uid).Channels.UnionWith(component.Channels);
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else
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RemCompDeferred<ActiveRadioComponent>(uid);
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}
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#endregion
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#region Toggling
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private void OnActivateMicrophone(EntityUid uid, RadioMicrophoneComponent component, ActivateInWorldEvent args)
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{
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if (!args.Complex)
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return;
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if (!component.ToggleOnInteract)
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return;
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ToggleRadioMicrophone(uid, args.User, args.Handled, component);
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args.Handled = true;
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}
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private void OnActivateSpeaker(EntityUid uid, RadioSpeakerComponent component, ActivateInWorldEvent args)
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{
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if (!args.Complex)
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return;
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if (!component.ToggleOnInteract)
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return;
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ToggleRadioSpeaker(uid, args.User, args.Handled, component);
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args.Handled = true;
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}
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public void ToggleRadioMicrophone(EntityUid uid, EntityUid user, bool quiet = false, RadioMicrophoneComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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SetMicrophoneEnabled(uid, user, !component.Enabled, quiet, component);
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}
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private void OnPowerChanged(EntityUid uid, RadioMicrophoneComponent component, ref PowerChangedEvent args)
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{
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if (args.Powered)
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return;
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SetMicrophoneEnabled(uid, null, false, true, component);
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}
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public void SetMicrophoneEnabled(EntityUid uid, EntityUid? user, bool enabled, bool quiet = false, RadioMicrophoneComponent? component = null)
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{
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if (!Resolve(uid, ref component, false))
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return;
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if (component.PowerRequired && !this.IsPowered(uid, EntityManager))
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return;
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component.Enabled = enabled;
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if (!quiet && user != null)
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{
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var state = Loc.GetString(component.Enabled ? "handheld-radio-component-on-state" : "handheld-radio-component-off-state");
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var message = Loc.GetString("handheld-radio-component-on-use", ("radioState", state));
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_popup.PopupEntity(message, user.Value, user.Value);
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}
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_appearance.SetData(uid, RadioDeviceVisuals.Broadcasting, component.Enabled);
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if (component.Enabled)
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EnsureComp<ActiveListenerComponent>(uid).Range = component.ListenRange;
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else
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RemCompDeferred<ActiveListenerComponent>(uid);
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}
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public void ToggleRadioSpeaker(EntityUid uid, EntityUid user, bool quiet = false, RadioSpeakerComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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SetSpeakerEnabled(uid, user, !component.Enabled, quiet, component);
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}
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public void SetSpeakerEnabled(EntityUid uid, EntityUid? user, bool enabled, bool quiet = false, RadioSpeakerComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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component.Enabled = enabled;
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if (!quiet && user != null)
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{
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var state = Loc.GetString(component.Enabled ? "handheld-radio-component-on-state" : "handheld-radio-component-off-state");
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var message = Loc.GetString("handheld-radio-component-on-use", ("radioState", state));
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_popup.PopupEntity(message, user.Value, user.Value);
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}
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_appearance.SetData(uid, RadioDeviceVisuals.Speaker, component.Enabled);
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if (component.Enabled)
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EnsureComp<ActiveRadioComponent>(uid).Channels.UnionWith(component.Channels);
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else
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RemCompDeferred<ActiveRadioComponent>(uid);
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}
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#endregion
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private void OnExamine(EntityUid uid, RadioMicrophoneComponent component, ExaminedEvent args)
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{
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if (!args.IsInDetailsRange)
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return;
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var proto = _protoMan.Index<RadioChannelPrototype>(component.BroadcastChannel);
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using (args.PushGroup(nameof(RadioMicrophoneComponent)))
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{
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args.PushMarkup(Loc.GetString("handheld-radio-component-on-examine", ("frequency", proto.Frequency)));
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args.PushMarkup(Loc.GetString("handheld-radio-component-chennel-examine",
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("channel", proto.LocalizedName)));
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}
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}
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private void OnListen(EntityUid uid, RadioMicrophoneComponent component, ListenEvent args)
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{
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if (HasComp<RadioSpeakerComponent>(args.Source))
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return; // no feedback loops please.
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var channel = _protoMan.Index<RadioChannelPrototype>(component.BroadcastChannel)!;
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if (_recentlySent.Add((args.Message, args.Source, channel)))
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_radio.SendRadioMessage(args.Source, args.Message, channel, uid);
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}
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private void OnAttemptListen(EntityUid uid, RadioMicrophoneComponent component, ListenAttemptEvent args)
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{
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if (component.PowerRequired && !this.IsPowered(uid, EntityManager)
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|| component.UnobstructedRequired && !_interaction.InRangeUnobstructed(args.Source, uid, 0))
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{
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args.Cancel();
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}
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}
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private void OnReceiveRadio(EntityUid uid, RadioSpeakerComponent component, ref RadioReceiveEvent args)
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{
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if (uid == args.RadioSource)
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return;
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var nameEv = new TransformSpeakerNameEvent(args.MessageSource, Name(args.MessageSource));
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RaiseLocalEvent(args.MessageSource, nameEv);
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var name = Loc.GetString("speech-name-relay",
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("speaker", Name(uid)),
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("originalName", nameEv.VoiceName));
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// log to chat so people can identity the speaker/source, but avoid clogging ghost chat if there are many radios
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_chat.TrySendInGameICMessage(uid, args.Message, InGameICChatType.Whisper, ChatTransmitRange.GhostRangeLimit, nameOverride: name, checkRadioPrefix: false);
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}
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private void OnIntercomEncryptionChannelsChanged(Entity<IntercomComponent> ent, ref EncryptionChannelsChangedEvent args)
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{
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ent.Comp.SupportedChannels = args.Component.Channels.Select(p => new ProtoId<RadioChannelPrototype>(p)).ToList();
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var channel = args.Component.DefaultChannel;
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if (ent.Comp.CurrentChannel != null && ent.Comp.SupportedChannels.Contains(ent.Comp.CurrentChannel.Value))
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channel = ent.Comp.CurrentChannel;
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SetIntercomChannel(ent, channel);
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}
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private void OnToggleIntercomMic(Entity<IntercomComponent> ent, ref ToggleIntercomMicMessage args)
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{
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if (ent.Comp.RequiresPower && !this.IsPowered(ent, EntityManager))
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return;
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SetMicrophoneEnabled(ent, args.Actor, args.Enabled, true);
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ent.Comp.MicrophoneEnabled = args.Enabled;
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Dirty(ent);
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}
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private void OnToggleIntercomSpeaker(Entity<IntercomComponent> ent, ref ToggleIntercomSpeakerMessage args)
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{
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if (ent.Comp.RequiresPower && !this.IsPowered(ent, EntityManager))
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return;
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SetSpeakerEnabled(ent, args.Actor, args.Enabled, true);
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ent.Comp.SpeakerEnabled = args.Enabled;
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Dirty(ent);
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}
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private void OnSelectIntercomChannel(Entity<IntercomComponent> ent, ref SelectIntercomChannelMessage args)
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{
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if (ent.Comp.RequiresPower && !this.IsPowered(ent, EntityManager))
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return;
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if (!_protoMan.HasIndex<RadioChannelPrototype>(args.Channel) || !ent.Comp.SupportedChannels.Contains(args.Channel))
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return;
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SetIntercomChannel(ent, args.Channel);
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}
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private void SetIntercomChannel(Entity<IntercomComponent> ent, ProtoId<RadioChannelPrototype>? channel)
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{
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ent.Comp.CurrentChannel = channel;
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if (channel == null)
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{
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SetSpeakerEnabled(ent, null, false);
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SetMicrophoneEnabled(ent, null, false);
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ent.Comp.MicrophoneEnabled = false;
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ent.Comp.SpeakerEnabled = false;
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Dirty(ent);
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return;
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}
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if (TryComp<RadioMicrophoneComponent>(ent, out var mic))
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mic.BroadcastChannel = channel;
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if (TryComp<RadioSpeakerComponent>(ent, out var speaker))
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speaker.Channels = new() { channel };
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Dirty(ent);
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}
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}
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