158 lines
5.7 KiB
C#
158 lines
5.7 KiB
C#
using Content.Server.DeviceLinking.Components;
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using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Shared.DeviceLinking;
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using Content.Shared.DeviceLinking.Events;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.DeviceNetwork.Events;
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using Content.Shared.DeviceNetwork.Components;
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namespace Content.Server.DeviceLinking.Systems;
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public sealed class DeviceLinkSystem : SharedDeviceLinkSystem
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{
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[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DeviceLinkSinkComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
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SubscribeLocalEvent<DeviceLinkSourceComponent, NewLinkEvent>(OnNewLink);
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}
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#region Sending & Receiving
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public override void InvokePort(EntityUid uid, string port, NetworkPayload? data = null, DeviceLinkSourceComponent? sourceComponent = null)
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{
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if (!Resolve(uid, ref sourceComponent) || !sourceComponent.Outputs.TryGetValue(port, out var sinks))
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return;
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foreach (var sinkUid in sinks)
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{
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if (!sourceComponent.LinkedPorts.TryGetValue(sinkUid, out var links))
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continue;
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if (!TryComp<DeviceLinkSinkComponent>(sinkUid, out var sinkComponent))
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continue;
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foreach (var (source, sink) in links)
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{
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if (source == port)
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InvokeDirect((uid, sourceComponent), (sinkUid, sinkComponent), source, sink, data);
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}
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}
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}
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/// <summary>
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/// Raises an event on or sends a network packet directly to a sink from a source.
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/// </summary>
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private void InvokeDirect(Entity<DeviceLinkSourceComponent> source, Entity<DeviceLinkSinkComponent?> sink, string sourcePort, string sinkPort, NetworkPayload? data)
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{
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if (!Resolve(sink, ref sink.Comp))
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return;
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var invokeCounter = GetEffectiveInvokeCounter(sink.Comp);
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if (invokeCounter > sink.Comp.InvokeLimit)
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{
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SetInvokeCounter(sink.Comp, 0);
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var args = new DeviceLinkOverloadedEvent();
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RaiseLocalEvent(sink, ref args);
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RemoveAllFromSink(sink, sink.Comp);
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return;
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}
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SetInvokeCounter(sink.Comp, invokeCounter + 1);
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//Just skip using device networking if the source or the sink doesn't support it
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if (!HasComp<DeviceNetworkComponent>(source) || !TryComp<DeviceNetworkComponent>(sink, out var sinkNetwork))
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{
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var eventArgs = new SignalReceivedEvent(sinkPort, source);
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RaiseLocalEvent(sink, ref eventArgs);
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return;
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}
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var payload = new NetworkPayload()
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{
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[InvokedPort] = sinkPort
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};
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if (data != null)
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{
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//Prevent overriding the invoked port
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data.Remove(InvokedPort);
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foreach (var (key, value) in data)
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{
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payload.Add(key, value);
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}
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}
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// force using wireless network so things like atmos devices are able to send signals
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var network = (int) DeviceNetworkComponent.DeviceNetIdDefaults.Wireless;
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_deviceNetworkSystem.QueuePacket(source, sinkNetwork.Address, payload, sinkNetwork.ReceiveFrequency, network);
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}
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/// <summary>
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/// Helper function that invokes a port with a high/low binary logic signal.
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/// </summary>
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public void SendSignal(EntityUid uid, string port, bool signal, DeviceLinkSourceComponent? comp = null)
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{
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if (!Resolve(uid, ref comp))
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return;
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var data = new NetworkPayload
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{
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[DeviceNetworkConstants.LogicState] = signal ? SignalState.High : SignalState.Low
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};
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InvokePort(uid, port, data, comp);
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comp.LastSignals[port] = signal;
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}
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/// <summary>
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/// Clears the last signals state for linking.
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/// This is not to be confused with sending a low signal, this is the complete absence of anything.
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/// Use if the device is in an invalid state and has no reasonable output signal.
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/// </summary>
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public void ClearSignal(Entity<DeviceLinkSourceComponent?> ent, string port)
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{
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if (!Resolve(ent, ref ent.Comp))
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return;
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ent.Comp.LastSignals.Remove(port);
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}
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/// <summary>
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/// Checks if the payload has a port defined and if the port is present on the sink.
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/// Raises a <see cref="SignalReceivedEvent"/> containing the payload when the check passes
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/// </summary>
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private void OnPacketReceived(EntityUid uid, DeviceLinkSinkComponent component, DeviceNetworkPacketEvent args)
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{
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if (!args.Data.TryGetValue(InvokedPort, out string? port) || !(component.Ports?.Contains(port) ?? false))
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return;
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var eventArgs = new SignalReceivedEvent(port, args.Sender, args.Data);
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RaiseLocalEvent(uid, ref eventArgs);
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}
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/// <summary>
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/// When linking from a port that currently has a signal being sent, invoke the new link with that signal.
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/// </summary>
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private void OnNewLink(Entity<DeviceLinkSourceComponent> ent, ref NewLinkEvent args)
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{
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if (args.Source != ent.Owner)
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return;
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// only do anything if a signal is being sent from a port
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if (!ent.Comp.LastSignals.TryGetValue(args.SourcePort, out var signal))
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return;
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var payload = new NetworkPayload()
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{
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[DeviceNetworkConstants.LogicState] = signal ? SignalState.High : SignalState.Low
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};
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InvokeDirect(ent, args.Sink, args.SourcePort, args.SinkPort, payload);
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}
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#endregion
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}
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