Files
tbd-station-14/Content.Shared/Devour/Components/DevourerComponent.cs
Sparlight 2c3c510fe9 Fix non-humanoid mobs being destroyed on devour (#38087)
* Allow non-preference living things to be added to a devourer's stomach

* Fix ordering of devour logic

* Minor refactor for whitelist on storage and food preference

* Fix linter issue

* Coerce workflow to run again; also fix bad indenting error

* Code review changes
2025-07-09 14:43:35 +02:00

90 lines
2.7 KiB
C#

using Content.Shared.Chemistry.Reagent;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Devour.Components;
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedDevourSystem))]
public sealed partial class DevourerComponent : Component
{
[DataField(customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? DevourAction = "ActionDevour";
[DataField]
public EntityUid? DevourActionEntity;
[DataField]
public SoundSpecifier? SoundDevour = new SoundPathSpecifier("/Audio/Effects/demon_consume.ogg")
{
Params = AudioParams.Default.WithVolume(-3f),
};
[DataField]
public float DevourTime = 3f;
/// <summary>
/// The amount of time it takes to devour something
/// <remarks>
/// NOTE: original intended design was to increase this proportionally with damage thresholds, but those proved quite difficult to get consistently. right now it devours the structure at a fixed timer.
/// </remarks>
/// </summary>
[DataField]
public float StructureDevourTime = 10f;
[DataField]
public SoundSpecifier? SoundStructureDevour = new SoundPathSpecifier("/Audio/Machines/airlock_creaking.ogg")
{
Params = AudioParams.Default.WithVolume(-3f),
};
/// <summary>
/// Where the entities go when it devours them, empties when it is butchered.
/// </summary>
public Container Stomach = default!;
/// <summary>
/// Determines what things the devourer can consume.
/// </summary>
[DataField]
public EntityWhitelist? Whitelist = new()
{
Components = new[]
{
"MobState",
}
};
/// <summary>
/// Determines what things end up in the dragon's stomach if they eat it.
/// If it isn't in the whitelist, it's deleted.
/// </summary>
[DataField]
public EntityWhitelist? StomachStorageWhitelist;
/// <summary>
/// Determine's the dragon's food preference. If the eaten thing matches,
/// it is rewarded with the reward chemical. If null, all food is fine.
/// </summary>
[DataField]
public EntityWhitelist? FoodPreferenceWhitelist;
/// <summary>
/// The chemical ID injected upon devouring
/// </summary>
[DataField(customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
public string Chemical = "Ichor";
/// <summary>
/// The amount of ichor injected per devour
/// </summary>
[DataField]
public float HealRate = 15f;
}