Files
tbd-station-14/Content.Client/Research/UI/ResearchConsoleMenu.xaml.cs
metalgearsloth edb05e36bb Reapply "Remove some BUI boilerplate" (#30214) (#30219)
* Reapply "Remove some BUI boilerplate" (#30214)

This reverts commit cb0ba66be3.

* Fix gas tank

* Fix PA

* Fix microwave

* Comms console underwrap

* Fix rcd

* log wehs
2024-07-21 14:48:13 +10:00

184 lines
7.0 KiB
C#

using System.Linq;
using System.Numerics;
using Content.Client.UserInterface.Controls;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Research.Components;
using Content.Shared.Research.Prototypes;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Client.Research.UI;
[GenerateTypedNameReferences]
public sealed partial class ResearchConsoleMenu : FancyWindow
{
public Action<string>? OnTechnologyCardPressed;
public Action? OnServerButtonPressed;
[Dependency] private readonly IEntityManager _entity = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IPlayerManager _player = default!;
private readonly ResearchSystem _research;
private readonly SpriteSystem _sprite;
private readonly AccessReaderSystem _accessReader;
public EntityUid Entity;
public ResearchConsoleMenu()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_research = _entity.System<ResearchSystem>();
_sprite = _entity.System<SpriteSystem>();
_accessReader = _entity.System<AccessReaderSystem>();
ServerButton.OnPressed += _ => OnServerButtonPressed?.Invoke();
}
public void SetEntity(EntityUid entity)
{
Entity = entity;
}
public void UpdatePanels(ResearchConsoleBoundInterfaceState state)
{
TechnologyCardsContainer.Children.Clear();
var availableTech = _research.GetAvailableTechnologies(Entity);
SyncTechnologyList(AvailableCardsContainer, availableTech);
if (!_entity.TryGetComponent(Entity, out TechnologyDatabaseComponent? database))
return;
// i can't figure out the spacing so here you go
TechnologyCardsContainer.AddChild(new Control
{
MinHeight = 10
});
var hasAccess = _player.LocalEntity is not { } local ||
!_entity.TryGetComponent<AccessReaderComponent>(Entity, out var access) ||
_accessReader.IsAllowed(local, Entity, access);
foreach (var techId in database.CurrentTechnologyCards)
{
var tech = _prototype.Index<TechnologyPrototype>(techId);
var cardControl = new TechnologyCardControl(tech, _prototype, _sprite, _research.GetTechnologyDescription(tech, includeTier: false), state.Points, hasAccess);
cardControl.OnPressed += () => OnTechnologyCardPressed?.Invoke(techId);
TechnologyCardsContainer.AddChild(cardControl);
}
var unlockedTech = database.UnlockedTechnologies.Select(x => _prototype.Index<TechnologyPrototype>(x));
SyncTechnologyList(UnlockedCardsContainer, unlockedTech);
}
public void UpdateInformationPanel(ResearchConsoleBoundInterfaceState state)
{
var amountMsg = new FormattedMessage();
amountMsg.AddMarkupOrThrow(Loc.GetString("research-console-menu-research-points-text",
("points", state.Points)));
ResearchAmountLabel.SetMessage(amountMsg);
if (!_entity.TryGetComponent(Entity, out TechnologyDatabaseComponent? database))
return;
var disciplineText = Loc.GetString("research-discipline-none");
var disciplineColor = Color.Gray;
if (database.MainDiscipline != null)
{
var discipline = _prototype.Index<TechDisciplinePrototype>(database.MainDiscipline);
disciplineText = Loc.GetString(discipline.Name);
disciplineColor = discipline.Color;
}
var msg = new FormattedMessage();
msg.AddMarkupOrThrow(Loc.GetString("research-console-menu-main-discipline",
("name", disciplineText), ("color", disciplineColor)));
MainDisciplineLabel.SetMessage(msg);
TierDisplayContainer.Children.Clear();
foreach (var disciplineId in database.SupportedDisciplines)
{
var discipline = _prototype.Index<TechDisciplinePrototype>(disciplineId);
var tier = _research.GetHighestDisciplineTier(database, discipline);
// don't show tiers with no available tech
if (tier == 0)
continue;
// i'm building the small-ass control here to spare me some mild annoyance in making a new file
var texture = new TextureRect
{
TextureScale = new Vector2( 2, 2 ),
VerticalAlignment = VAlignment.Center
};
var label = new RichTextLabel();
texture.Texture = _sprite.Frame0(discipline.Icon);
label.SetMessage(Loc.GetString("research-console-tier-info-small", ("tier", tier)));
var control = new BoxContainer
{
Children =
{
texture,
label,
new Control
{
MinWidth = 10
}
}
};
TierDisplayContainer.AddChild(control);
}
}
/// <summary>
/// Synchronize a container for technology cards with a list of technologies,
/// creating or removing UI cards as appropriate.
/// </summary>
/// <param name="container">The container which contains the UI cards</param>
/// <param name="technologies">The current set of technologies for which there should be cards</param>
private void SyncTechnologyList(BoxContainer container, IEnumerable<TechnologyPrototype> technologies)
{
// For the cards which already exist, build a map from technology prototype to the UI card
var currentTechControls = new Dictionary<TechnologyPrototype, Control>();
foreach (var child in container.Children)
{
if (child is MiniTechnologyCardControl)
{
currentTechControls.Add((child as MiniTechnologyCardControl)!.Technology, child);
}
}
foreach (var tech in technologies)
{
if (!currentTechControls.ContainsKey(tech))
{
// Create a card for any technology which doesn't already have one.
var mini = new MiniTechnologyCardControl(tech, _prototype, _sprite, _research.GetTechnologyDescription(tech));
container.AddChild(mini);
}
else
{
// The tech already exists in the UI; remove it from the set, so we won't revisit it below
currentTechControls.Remove(tech);
}
}
// Now, any items left in the dictionary are technologies which were previously
// available, but now are not. Remove them.
foreach (var (tech, techControl) in currentTechControls)
{
container.Children.Remove(techControl);
}
}
}