142 lines
5.2 KiB
C#
142 lines
5.2 KiB
C#
using System;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.Atmos
|
|
{
|
|
/// <summary>
|
|
/// The reason we use this over <see cref="Direction"/> is that we are going to do some heavy bitflag usage.
|
|
/// </summary>
|
|
[Flags, Serializable]
|
|
[FlagsFor(typeof(AtmosDirectionFlags))]
|
|
public enum AtmosDirection
|
|
{
|
|
Invalid = 0,
|
|
North = 1 << 0,
|
|
South = 1 << 1,
|
|
East = 1 << 2,
|
|
West = 1 << 3,
|
|
|
|
NorthEast = North | East,
|
|
NorthWest = North | West,
|
|
SouthEast = South | East,
|
|
SouthWest = South | West,
|
|
|
|
All = North | South | East | West,
|
|
}
|
|
|
|
public static class AtmosDirectionHelpers
|
|
{
|
|
public static AtmosDirection GetOpposite(this AtmosDirection direction)
|
|
{
|
|
return direction switch
|
|
{
|
|
AtmosDirection.North => AtmosDirection.South,
|
|
AtmosDirection.South => AtmosDirection.North,
|
|
AtmosDirection.East => AtmosDirection.West,
|
|
AtmosDirection.West => AtmosDirection.East,
|
|
AtmosDirection.NorthEast => AtmosDirection.SouthWest,
|
|
AtmosDirection.NorthWest => AtmosDirection.SouthEast,
|
|
AtmosDirection.SouthEast => AtmosDirection.NorthWest,
|
|
AtmosDirection.SouthWest => AtmosDirection.NorthEast,
|
|
_ => throw new ArgumentOutOfRangeException(nameof(direction))
|
|
};
|
|
}
|
|
|
|
public static Direction ToDirection(this AtmosDirection direction)
|
|
{
|
|
return direction switch
|
|
{
|
|
AtmosDirection.North => Direction.North,
|
|
AtmosDirection.South => Direction.South,
|
|
AtmosDirection.East => Direction.East,
|
|
AtmosDirection.West => Direction.West,
|
|
AtmosDirection.NorthEast => Direction.NorthEast,
|
|
AtmosDirection.NorthWest => Direction.NorthWest,
|
|
AtmosDirection.SouthEast => Direction.SouthEast,
|
|
AtmosDirection.SouthWest => Direction.SouthWest,
|
|
AtmosDirection.Invalid => Direction.Invalid,
|
|
_ => throw new ArgumentOutOfRangeException(nameof(direction))
|
|
};
|
|
}
|
|
|
|
public static AtmosDirection ToAtmosDirection(this Direction direction)
|
|
{
|
|
return direction switch
|
|
{
|
|
Direction.North => AtmosDirection.North,
|
|
Direction.South => AtmosDirection.South,
|
|
Direction.East => AtmosDirection.East,
|
|
Direction.West => AtmosDirection.West,
|
|
Direction.NorthEast => AtmosDirection.NorthEast,
|
|
Direction.NorthWest => AtmosDirection.NorthWest,
|
|
Direction.SouthEast => AtmosDirection.SouthEast,
|
|
Direction.SouthWest => AtmosDirection.SouthWest,
|
|
Direction.Invalid => AtmosDirection.Invalid,
|
|
_ => throw new ArgumentOutOfRangeException(nameof(direction))
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts a direction to an angle, where angle is -PI to +PI.
|
|
/// </summary>
|
|
/// <param name="direction"></param>
|
|
/// <returns></returns>
|
|
public static Angle ToAngle(this AtmosDirection direction)
|
|
{
|
|
return direction switch
|
|
{
|
|
AtmosDirection.East => Angle.FromDegrees(0),
|
|
AtmosDirection.North => Angle.FromDegrees(90),
|
|
AtmosDirection.West => Angle.FromDegrees(180),
|
|
AtmosDirection.South => Angle.FromDegrees(270),
|
|
|
|
AtmosDirection.NorthEast => Angle.FromDegrees(45),
|
|
AtmosDirection.NorthWest => Angle.FromDegrees(135),
|
|
AtmosDirection.SouthWest => Angle.FromDegrees(225),
|
|
AtmosDirection.SouthEast => Angle.FromDegrees(315),
|
|
|
|
_ => throw new ArgumentOutOfRangeException(nameof(direction)),
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts an angle to a cardinal AtmosDirection
|
|
/// </summary>
|
|
/// <param name="angle"></param>
|
|
/// <returns></returns>
|
|
public static AtmosDirection ToAtmosDirectionCardinal(this Angle angle)
|
|
{
|
|
return angle.GetCardinalDir().ToAtmosDirection();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts an angle to an AtmosDirection
|
|
/// </summary>
|
|
/// <param name="angle"></param>
|
|
/// <returns></returns>
|
|
public static AtmosDirection ToAtmosDirection(this Angle angle)
|
|
{
|
|
return angle.GetDir().ToAtmosDirection();
|
|
}
|
|
|
|
public static int ToIndex(this AtmosDirection direction)
|
|
{
|
|
// This will throw if you pass an invalid direction. Not this method's fault, but yours!
|
|
return (int) Math.Log2((int) direction);
|
|
}
|
|
|
|
public static AtmosDirection WithFlag(this AtmosDirection direction, AtmosDirection other)
|
|
{
|
|
return direction | other;
|
|
}
|
|
|
|
public static AtmosDirection WithoutFlag(this AtmosDirection direction, AtmosDirection other)
|
|
{
|
|
return direction & ~other;
|
|
}
|
|
}
|
|
|
|
public sealed class AtmosDirectionFlags { }
|
|
}
|