using System;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
namespace Content.Shared.Atmos
{
///
/// The reason we use this over is that we are going to do some heavy bitflag usage.
///
[Flags, Serializable]
[FlagsFor(typeof(AtmosDirectionFlags))]
public enum AtmosDirection
{
Invalid = 0,
North = 1 << 0,
South = 1 << 1,
East = 1 << 2,
West = 1 << 3,
NorthEast = North | East,
NorthWest = North | West,
SouthEast = South | East,
SouthWest = South | West,
All = North | South | East | West,
}
public static class AtmosDirectionHelpers
{
public static AtmosDirection GetOpposite(this AtmosDirection direction)
{
return direction switch
{
AtmosDirection.North => AtmosDirection.South,
AtmosDirection.South => AtmosDirection.North,
AtmosDirection.East => AtmosDirection.West,
AtmosDirection.West => AtmosDirection.East,
AtmosDirection.NorthEast => AtmosDirection.SouthWest,
AtmosDirection.NorthWest => AtmosDirection.SouthEast,
AtmosDirection.SouthEast => AtmosDirection.NorthWest,
AtmosDirection.SouthWest => AtmosDirection.NorthEast,
_ => throw new ArgumentOutOfRangeException(nameof(direction))
};
}
public static Direction ToDirection(this AtmosDirection direction)
{
return direction switch
{
AtmosDirection.North => Direction.North,
AtmosDirection.South => Direction.South,
AtmosDirection.East => Direction.East,
AtmosDirection.West => Direction.West,
AtmosDirection.NorthEast => Direction.NorthEast,
AtmosDirection.NorthWest => Direction.NorthWest,
AtmosDirection.SouthEast => Direction.SouthEast,
AtmosDirection.SouthWest => Direction.SouthWest,
AtmosDirection.Invalid => Direction.Invalid,
_ => throw new ArgumentOutOfRangeException(nameof(direction))
};
}
public static AtmosDirection ToAtmosDirection(this Direction direction)
{
return direction switch
{
Direction.North => AtmosDirection.North,
Direction.South => AtmosDirection.South,
Direction.East => AtmosDirection.East,
Direction.West => AtmosDirection.West,
Direction.NorthEast => AtmosDirection.NorthEast,
Direction.NorthWest => AtmosDirection.NorthWest,
Direction.SouthEast => AtmosDirection.SouthEast,
Direction.SouthWest => AtmosDirection.SouthWest,
Direction.Invalid => AtmosDirection.Invalid,
_ => throw new ArgumentOutOfRangeException(nameof(direction))
};
}
///
/// Converts a direction to an angle, where angle is -PI to +PI.
///
///
///
public static Angle ToAngle(this AtmosDirection direction)
{
return direction switch
{
AtmosDirection.East => Angle.FromDegrees(0),
AtmosDirection.North => Angle.FromDegrees(90),
AtmosDirection.West => Angle.FromDegrees(180),
AtmosDirection.South => Angle.FromDegrees(270),
AtmosDirection.NorthEast => Angle.FromDegrees(45),
AtmosDirection.NorthWest => Angle.FromDegrees(135),
AtmosDirection.SouthWest => Angle.FromDegrees(225),
AtmosDirection.SouthEast => Angle.FromDegrees(315),
_ => throw new ArgumentOutOfRangeException(nameof(direction)),
};
}
///
/// Converts an angle to a cardinal AtmosDirection
///
///
///
public static AtmosDirection ToAtmosDirectionCardinal(this Angle angle)
{
return angle.GetCardinalDir().ToAtmosDirection();
}
///
/// Converts an angle to an AtmosDirection
///
///
///
public static AtmosDirection ToAtmosDirection(this Angle angle)
{
return angle.GetDir().ToAtmosDirection();
}
public static int ToIndex(this AtmosDirection direction)
{
// This will throw if you pass an invalid direction. Not this method's fault, but yours!
return (int) Math.Log2((int) direction);
}
public static AtmosDirection WithFlag(this AtmosDirection direction, AtmosDirection other)
{
return direction | other;
}
public static AtmosDirection WithoutFlag(this AtmosDirection direction, AtmosDirection other)
{
return direction & ~other;
}
}
public sealed class AtmosDirectionFlags { }
}