Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/AI/ServerAiDebugSystem.cs

31 lines
764 B
C#

using Content.Server.GameObjects.EntitySystems.AI.LoadBalancer;
using Content.Shared.AI;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems.AI
{
#if DEBUG
[UsedImplicitly]
public class ServerAiDebugSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
AiActionRequestJob.FoundAction += NotifyActionJob;
}
public override void Shutdown()
{
base.Shutdown();
AiActionRequestJob.FoundAction -= NotifyActionJob;
}
private void NotifyActionJob(SharedAiDebug.UtilityAiDebugMessage message)
{
RaiseNetworkEvent(message);
}
}
#endif
}