Files
tbd-station-14/Content.Shared/Emoting/SharedEmotingComponent.cs
2022-05-13 17:59:03 +10:00

50 lines
1.2 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Emoting
{
[RegisterComponent, NetworkedComponent]
public sealed class SharedEmotingComponent : Component
{
[DataField("enabled")] private bool _enabled = true;
[ViewVariables(VVAccess.ReadWrite)]
public bool Enabled
{
get => _enabled;
set
{
if (_enabled == value)
return;
_enabled = value;
Dirty();
}
}
public override ComponentState GetComponentState()
{
return new EmotingComponentState(Enabled);
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (curState is not EmotingComponentState emoting)
return;
_enabled = emoting.Enabled;
}
[Serializable, NetSerializable]
private sealed class EmotingComponentState : ComponentState
{
public bool Enabled { get; }
public EmotingComponentState(bool enabled)
{
Enabled = enabled;
}
}
}
}