Files
tbd-station-14/Content.IntegrationTests/Tests/Doors/AirlockTest.cs
2021-12-05 18:09:01 +01:00

171 lines
5.6 KiB
C#

using System;
using System.Threading.Tasks;
using Content.Server.Doors.Components;
using Content.Shared.Doors;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Physics;
namespace Content.IntegrationTests.Tests.Doors
{
[TestFixture]
[TestOf(typeof(AirlockComponent))]
public class AirlockTest : ContentIntegrationTest
{
private const string Prototypes = @"
- type: entity
name: PhysicsDummy
id: PhysicsDummy
components:
- type: Physics
bodyType: Dynamic
- type: Fixtures
fixtures:
- shape:
!type:PhysShapeCircle
bounds: ""-0.49,-0.49,0.49,0.49""
layer:
- Impassable
- type: entity
name: AirlockDummy
id: AirlockDummy
components:
- type: Door
- type: Airlock
- type: Physics
bodyType: Static
- type: Fixtures
fixtures:
- shape:
!type:PhysShapeAabb
bounds: ""-0.49,-0.49,0.49,0.49""
mask:
- Impassable
";
[Test]
public async Task OpenCloseDestroyTest()
{
var options = new ServerIntegrationOptions {ExtraPrototypes = Prototypes};
var server = StartServer(options);
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
EntityUid airlock = default;
ServerDoorComponent doorComponent = null;
server.Assert(() =>
{
mapManager.CreateNewMapEntity(MapId.Nullspace);
airlock = entityManager.SpawnEntity("AirlockDummy", MapCoordinates.Nullspace);
Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(airlock, out doorComponent));
Assert.That(doorComponent.State, Is.EqualTo(SharedDoorComponent.DoorState.Closed));
});
await server.WaitIdleAsync();
server.Assert(() =>
{
doorComponent.Open();
Assert.That(doorComponent.State, Is.EqualTo(SharedDoorComponent.DoorState.Opening));
});
await server.WaitIdleAsync();
await WaitUntil(server, () => doorComponent.State == SharedDoorComponent.DoorState.Open);
Assert.That(doorComponent.State, Is.EqualTo(SharedDoorComponent.DoorState.Open));
server.Assert(() =>
{
doorComponent.Close();
Assert.That(doorComponent.State, Is.EqualTo(SharedDoorComponent.DoorState.Closing));
});
await WaitUntil(server, () => doorComponent.State == SharedDoorComponent.DoorState.Closed);
Assert.That(doorComponent.State, Is.EqualTo(SharedDoorComponent.DoorState.Closed));
server.Assert(() =>
{
Assert.DoesNotThrow(() =>
{
IoCManager.Resolve<IEntityManager>().DeleteEntity(airlock);
});
});
server.RunTicks(5);
await server.WaitIdleAsync();
}
[Test]
public async Task AirlockBlockTest()
{
var options = new ServerContentIntegrationOption
{
ExtraPrototypes = Prototypes
};
var server = StartServer(options);
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
IPhysBody physBody = null;
EntityUid physicsDummy = default;
EntityUid airlock = default;
ServerDoorComponent doorComponent = null;
var physicsDummyStartingX = -1;
server.Assert(() =>
{
var mapId = mapManager.CreateMap();
var humanCoordinates = new MapCoordinates((physicsDummyStartingX, 0), mapId);
physicsDummy = entityManager.SpawnEntity("PhysicsDummy", humanCoordinates);
airlock = entityManager.SpawnEntity("AirlockDummy", new MapCoordinates((0, 0), mapId));
Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(physicsDummy, out physBody));
Assert.True(IoCManager.Resolve<IEntityManager>().TryGetComponent(airlock, out doorComponent));
Assert.That(doorComponent.State, Is.EqualTo(SharedDoorComponent.DoorState.Closed));
});
await server.WaitIdleAsync();
// Push the human towards the airlock
await server.WaitAssertion(() => Assert.That(physBody != null));
await server.WaitPost(() => physBody.LinearVelocity = (0.5f, 0));
for (var i = 0; i < 240; i += 10)
{
// Keep the airlock awake so they collide
server.Post(() => IoCManager.Resolve<IEntityManager>().GetComponent<IPhysBody>(airlock).WakeBody());
await server.WaitRunTicks(10);
await server.WaitIdleAsync();
}
// Sanity check
// Sloth: Okay I'm sorry but I hate having to rewrite tests for every refactor
// If you see this yell at me in discord so I can continue to pretend this didn't happen.
// REMINDER THAT I STILL HAVE TO FIX THIS TEST EVERY OTHER PHYSICS PR
// Assert.That(physicsDummy.Transform.MapPosition.X, Is.GreaterThan(physicsDummyStartingX));
// Blocked by the airlock
await server.WaitAssertion(() => Assert.That(Math.Abs(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(physicsDummy).MapPosition.X - 1) > 0.01f));
}
}
}