Files
tbd-station-14/Content.Client/GameObjects/Components/Arcade/SpaceVillainArcadeBoundUserInterface.cs
Paul Ritter 2a1b90a0eb Arcade fun - Ports over /vg/s SpaceVillain arcade game (#2125)
* arcade fun

* stuff

* removed unused using statements
added sound feedback
win check fix
reworked ui a bit

* description rework

* windowopen bug fixed

* adds rewards, cool!

* for unusualcrow

* fixes

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-09-23 14:30:31 +02:00

56 lines
1.8 KiB
C#

using Content.Client.Arcade;
using Content.Shared.GameObjects.Components.Arcade;
using JetBrains.Annotations;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Arcade
{
public class SpaceVillainArcadeBoundUserInterface : BoundUserInterface
{
[ViewVariables] private SpaceVillainArcadeMenu _menu;
//public SharedSpaceVillainArcadeComponent SpaceVillainArcade;
public SpaceVillainArcadeBoundUserInterface([NotNull] ClientUserInterfaceComponent owner, [NotNull] object uiKey) : base(owner, uiKey)
{
SendAction(SharedSpaceVillainArcadeComponent.PlayerAction.RequestData);
}
public void SendAction(SharedSpaceVillainArcadeComponent.PlayerAction action)
{
SendMessage(new SharedSpaceVillainArcadeComponent.SpaceVillainArcadePlayerActionMessage(action));
}
protected override void Open()
{
base.Open();
/*if(!Owner.Owner.TryGetComponent(out SharedSpaceVillainArcadeComponent spaceVillainArcade))
{
return;
}
SpaceVillainArcade = spaceVillainArcade;*/
_menu = new SpaceVillainArcadeMenu(this);
_menu.OnClose += Close;
_menu.OpenCentered();
}
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
{
if(message is SharedSpaceVillainArcadeComponent.SpaceVillainArcadeDataUpdateMessage msg) _menu.UpdateInfo(msg);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if(!disposing) { return; }
_menu?.Dispose();
}
}
}