Files
tbd-station-14/Content.IntegrationTests/Tests/GameObjects/Components/Mobs/AlertsComponentTests.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

108 lines
4.5 KiB
C#

using System.Linq;
using System.Threading.Tasks;
using Content.Client.GameObjects.Components.Mobs;
using Content.Client.UserInterface;
using Content.Client.UserInterface.Controls;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.Alert;
using NUnit.Framework;
using Robust.Client.UserInterface;
using IPlayerManager = Robust.Server.Player.IPlayerManager;
namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
{
[TestFixture]
[TestOf(typeof(ClientAlertsComponent))]
[TestOf(typeof(ServerAlertsComponent))]
public class AlertsComponentTests : ContentIntegrationTest
{
[Test]
public async Task AlertsTest()
{
var (client, server) = await StartConnectedServerClientPair();
await server.WaitIdleAsync();
await client.WaitIdleAsync();
var serverPlayerManager = server.ResolveDependency<IPlayerManager>();
await server.WaitAssertion(() =>
{
var player = serverPlayerManager.GetAllPlayers().Single();
var playerEnt = player.AttachedEntity;
Assert.NotNull(playerEnt);
var alertsComponent = playerEnt.GetComponent<ServerAlertsComponent>();
Assert.NotNull(alertsComponent);
// show 2 alerts
alertsComponent.ShowAlert(AlertType.Debug1);
alertsComponent.ShowAlert(AlertType.Debug2);
});
await server.WaitRunTicks(5);
await client.WaitRunTicks(5);
var clientPlayerMgr = client.ResolveDependency<Robust.Client.Player.IPlayerManager>();
var clientUIMgr = client.ResolveDependency<IUserInterfaceManager>();
await client.WaitAssertion(() =>
{
var local = clientPlayerMgr.LocalPlayer;
Assert.NotNull(local);
var controlled = local.ControlledEntity;
Assert.NotNull(controlled);
var alertsComponent = controlled.GetComponent<ClientAlertsComponent>();
Assert.NotNull(alertsComponent);
// find the alertsui
var alertsUI =
clientUIMgr.StateRoot.Children.FirstOrDefault(c => c is AlertsUI) as AlertsUI;
Assert.NotNull(alertsUI);
// we should be seeing 3 alerts - our health, and the 2 debug alerts, in a specific order.
Assert.That(alertsUI.Grid.ChildCount, Is.GreaterThanOrEqualTo(3));
var alertControls = alertsUI.Grid.Children.Select(c => (AlertControl) c);
var alertIDs = alertControls.Select(ac => ac.Alert.AlertType).ToArray();
var expectedIDs = new [] {AlertType.HumanHealth, AlertType.Debug1, AlertType.Debug2};
Assert.That(alertIDs, Is.SupersetOf(expectedIDs));
});
await server.WaitAssertion(() =>
{
var player = serverPlayerManager.GetAllPlayers().Single();
var playerEnt = player.AttachedEntity;
Assert.NotNull(playerEnt);
var alertsComponent = playerEnt.GetComponent<ServerAlertsComponent>();
Assert.NotNull(alertsComponent);
alertsComponent.ClearAlert(AlertType.Debug1);
});
await server.WaitRunTicks(5);
await client.WaitRunTicks(5);
await client.WaitAssertion(() =>
{
var local = clientPlayerMgr.LocalPlayer;
Assert.NotNull(local);
var controlled = local.ControlledEntity;
Assert.NotNull(controlled);
var alertsComponent = controlled.GetComponent<ClientAlertsComponent>();
Assert.NotNull(alertsComponent);
// find the alertsui
var alertsUI =
clientUIMgr.StateRoot.Children.FirstOrDefault(c => c is AlertsUI) as AlertsUI;
Assert.NotNull(alertsUI);
// we should be seeing 2 alerts now because one was cleared
Assert.That(alertsUI.Grid.ChildCount, Is.GreaterThanOrEqualTo(2));
var alertControls = alertsUI.Grid.Children.Select(c => (AlertControl) c);
var alertIDs = alertControls.Select(ac => ac.Alert.AlertType).ToArray();
var expectedIDs = new [] {AlertType.HumanHealth, AlertType.Debug2};
Assert.That(alertIDs, Is.SupersetOf(expectedIDs));
});
}
}
}