* Added bool _placeCentered to check if an entity must be placed at mouse position or center of the PlaceableSurface (+ offset) when dropped. * private variables formatted to camel case * Use EqualsApprox in the setter for PositionOffset * -Changed client-side SurfaceComponent to camelCase -Added placeCentered and positionOffset to PlaceableSurfaceComponentState -Getter and setters for placeCentered and positionOffset client-side * Update Content.Client/GameObjects/Components/PlaceableSurfaceComponent.cs Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> * Add "_" to private vars name * Made YAML properties camelCase * Add "_" to private vars name * Call Dirty() when IsPlaceable,PlaceCentered and PositionOffset are changed. * Removed Dirty() from client. Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
3.0 KiB
3.0 KiB