187 lines
8.3 KiB
C#
187 lines
8.3 KiB
C#
using System.Threading.Tasks;
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using Content.Server.Destructible.Thresholds.Triggers;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.FixedPoint;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using static Content.IntegrationTests.Tests.Destructible.DestructibleTestPrototypes;
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namespace Content.IntegrationTests.Tests.Destructible
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{
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[TestFixture]
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[TestOf(typeof(DamageGroupTrigger))]
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[TestOf(typeof(AndTrigger))]
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public sealed class DestructibleDamageGroupTest
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{
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[Test]
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public async Task AndTest()
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true, ExtraPrototypes = Prototypes});
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var server = pairTracker.Pair.Server;
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var testMap = await PoolManager.CreateTestMap(pairTracker);
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var sEntityManager = server.ResolveDependency<IEntityManager>();
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var sPrototypeManager = server.ResolveDependency<IPrototypeManager>();
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var sEntitySystemManager = server.ResolveDependency<IEntitySystemManager>();
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EntityUid sDestructibleEntity = default;
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DamageableComponent sDamageableComponent = null;
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TestDestructibleListenerSystem sTestThresholdListenerSystem = null;
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DamageableSystem sDamageableSystem = null;
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await server.WaitPost(() =>
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{
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var coordinates = testMap.GridCoords;
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sDestructibleEntity = sEntityManager.SpawnEntity(DestructibleDamageGroupEntityId, coordinates);
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sDamageableComponent = IoCManager.Resolve<IEntityManager>().GetComponent<DamageableComponent>(sDestructibleEntity);
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sTestThresholdListenerSystem = sEntitySystemManager.GetEntitySystem<TestDestructibleListenerSystem>();
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sTestThresholdListenerSystem.ThresholdsReached.Clear();
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sDamageableSystem = sEntitySystemManager.GetEntitySystem<DamageableSystem>();
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});
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await server.WaitRunTicks(5);
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await server.WaitAssertion(() =>
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{
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Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
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});
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await server.WaitAssertion(() =>
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{
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var bruteDamageGroup = sPrototypeManager.Index<DamageGroupPrototype>("TestBrute");
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var burnDamageGroup = sPrototypeManager.Index<DamageGroupPrototype>("TestBurn");
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DamageSpecifier bruteDamage = new(bruteDamageGroup, FixedPoint2.New(5));
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DamageSpecifier burnDamage = new(burnDamageGroup, FixedPoint2.New(5));
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// Raise brute damage to 5
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sDamageableSystem.TryChangeDamage(sDestructibleEntity, bruteDamage, true);
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// No thresholds reached yet, the earliest one is at 10 damage
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Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
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// Raise brute damage to 10
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sDamageableSystem.TryChangeDamage(sDestructibleEntity, bruteDamage, true);
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// No threshold reached, burn needs to be 10 as well
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Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
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// Raise burn damage to 10
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sDamageableSystem.TryChangeDamage(sDestructibleEntity, burnDamage * 2, true);
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// One threshold reached, brute 10 + burn 10
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Assert.That(sTestThresholdListenerSystem.ThresholdsReached.Count, Is.EqualTo(1));
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// Threshold brute 10 + burn 10
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var msg = sTestThresholdListenerSystem.ThresholdsReached[0];
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var threshold = msg.Threshold;
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// Check that it matches the YAML prototype
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Assert.That(threshold.Behaviors, Is.Empty);
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Assert.NotNull(threshold.Trigger);
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Assert.That(threshold.Triggered, Is.True);
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Assert.IsInstanceOf<AndTrigger>(threshold.Trigger);
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var trigger = (AndTrigger) threshold.Trigger;
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Assert.IsInstanceOf<DamageGroupTrigger>(trigger.Triggers[0]);
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Assert.IsInstanceOf<DamageGroupTrigger>(trigger.Triggers[1]);
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sTestThresholdListenerSystem.ThresholdsReached.Clear();
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// Raise brute damage to 20
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sDamageableSystem.TryChangeDamage(sDestructibleEntity, bruteDamage * 2, true);
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// No new thresholds reached
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Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
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// Raise burn damage to 20
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sDamageableSystem.TryChangeDamage(sDestructibleEntity, burnDamage * 2, true);
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// No new thresholds reached
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Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
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// Lower brute damage to 0
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sDamageableSystem.TryChangeDamage(sDestructibleEntity, bruteDamage * -10);
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Assert.That(sDamageableComponent.TotalDamage,Is.EqualTo(FixedPoint2.New(20)));
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// No new thresholds reached, healing should not trigger it
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Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
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// Raise brute damage back up to 10
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sDamageableSystem.TryChangeDamage(sDestructibleEntity, bruteDamage * 2, true);
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// 10 brute + 10 burn threshold reached, brute was healed and brought back to its threshold amount and slash stayed the same
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Assert.That(sTestThresholdListenerSystem.ThresholdsReached.Count, Is.EqualTo(1));
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sTestThresholdListenerSystem.ThresholdsReached.Clear();
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// Heal both classes of damage to 0
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sDamageableSystem.SetAllDamage(sDamageableComponent, 0);
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// No new thresholds reached, healing should not trigger it
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Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
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// Raise brute damage to 10
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sDamageableSystem.TryChangeDamage(sDestructibleEntity, bruteDamage * 2, true);
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// No new thresholds reached
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Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
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// Raise burn damage to 10
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sDamageableSystem.TryChangeDamage(sDestructibleEntity, burnDamage * 2, true);
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// Both classes of damage were healed and then raised again, the threshold should have been reached as triggers once is default false
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Assert.That(sTestThresholdListenerSystem.ThresholdsReached.Count, Is.EqualTo(1));
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// Threshold brute 10 + burn 10
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msg = sTestThresholdListenerSystem.ThresholdsReached[0];
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threshold = msg.Threshold;
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// Check that it matches the YAML prototype
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Assert.That(threshold.Behaviors, Is.Empty);
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Assert.NotNull(threshold.Trigger);
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Assert.That(threshold.Triggered, Is.True);
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Assert.IsInstanceOf<AndTrigger>(threshold.Trigger);
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trigger = (AndTrigger) threshold.Trigger;
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Assert.IsInstanceOf<DamageGroupTrigger>(trigger.Triggers[0]);
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Assert.IsInstanceOf<DamageGroupTrigger>(trigger.Triggers[1]);
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sTestThresholdListenerSystem.ThresholdsReached.Clear();
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// Change triggers once to true
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threshold.TriggersOnce = true;
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// Heal brute and burn back to 0
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sDamageableSystem.SetAllDamage(sDamageableComponent, 0);
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// No new thresholds reached from healing
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Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
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// Raise brute damage to 10
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sDamageableSystem.TryChangeDamage(sDestructibleEntity, bruteDamage * 2, true);
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// No new thresholds reached
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Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
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// Raise burn damage to 10
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sDamageableSystem.TryChangeDamage(sDestructibleEntity, burnDamage * 2, true);
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// No new thresholds reached as triggers once is set to true and it already triggered before
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Assert.IsEmpty(sTestThresholdListenerSystem.ThresholdsReached);
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});
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await pairTracker.CleanReturnAsync();
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}
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}
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}
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