Files
tbd-station-14/Content.Client/Inventory/ClientInventorySystem.cs
2023-12-08 08:20:51 +11:00

303 lines
11 KiB
C#

using Content.Client.Clothing;
using Content.Client.Examine;
using Content.Client.Verbs.UI;
using Content.Shared.Clothing.Components;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory;
using Content.Shared.Inventory.Events;
using Content.Shared.Storage;
using JetBrains.Annotations;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Shared.Containers;
using Robust.Shared.Input.Binding;
using Robust.Shared.Player;
namespace Content.Client.Inventory
{
[UsedImplicitly]
public sealed class ClientInventorySystem : InventorySystem
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IUserInterfaceManager _ui = default!;
[Dependency] private readonly ClientClothingSystem _clothingVisualsSystem = default!;
[Dependency] private readonly ExamineSystem _examine = default!;
public Action<SlotData>? EntitySlotUpdate = null;
public Action<SlotData>? OnSlotAdded = null;
public Action<SlotData>? OnSlotRemoved = null;
public Action<EntityUid, InventorySlotsComponent>? OnLinkInventorySlots = null;
public Action? OnUnlinkInventory = null;
public Action<SlotSpriteUpdate>? OnSpriteUpdate = null;
private readonly Queue<(InventorySlotsComponent comp, EntityEventArgs args)> _equipEventsQueue = new();
public override void Initialize()
{
UpdatesOutsidePrediction = true;
base.Initialize();
SubscribeLocalEvent<InventorySlotsComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<InventorySlotsComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<InventoryComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<InventorySlotsComponent, DidEquipEvent>((_, comp, args) =>
_equipEventsQueue.Enqueue((comp, args)));
SubscribeLocalEvent<InventorySlotsComponent, DidUnequipEvent>((_, comp, args) =>
_equipEventsQueue.Enqueue((comp, args)));
SubscribeLocalEvent<ClothingComponent, UseInHandEvent>(OnUseInHand);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
while (_equipEventsQueue.TryDequeue(out var tuple))
{
var (component, args) = tuple;
switch (args)
{
case DidEquipEvent equipped:
OnDidEquip(component, equipped);
break;
case DidUnequipEvent unequipped:
OnDidUnequip(component, unequipped);
break;
default:
throw new InvalidOperationException($"Received queued event of unknown type: {args.GetType()}");
}
}
}
private void OnUseInHand(EntityUid uid, ClothingComponent component, UseInHandEvent args)
{
if (args.Handled || !component.QuickEquip)
return;
QuickEquip(uid, component, args);
}
private void OnDidUnequip(InventorySlotsComponent component, DidUnequipEvent args)
{
UpdateSlot(args.Equipee, component, args.Slot);
if (args.Equipee != _playerManager.LocalEntity)
return;
var update = new SlotSpriteUpdate(null, args.SlotGroup, args.Slot, false);
OnSpriteUpdate?.Invoke(update);
}
private void OnDidEquip(InventorySlotsComponent component, DidEquipEvent args)
{
UpdateSlot(args.Equipee, component, args.Slot);
if (args.Equipee != _playerManager.LocalEntity)
return;
var update = new SlotSpriteUpdate(args.Equipment, args.SlotGroup, args.Slot,
HasComp<StorageComponent>(args.Equipment));
OnSpriteUpdate?.Invoke(update);
}
private void OnShutdown(EntityUid uid, InventoryComponent component, ComponentShutdown args)
{
if (uid == _playerManager.LocalEntity)
OnUnlinkInventory?.Invoke();
}
private void OnPlayerDetached(EntityUid uid, InventorySlotsComponent component, LocalPlayerDetachedEvent args)
{
OnUnlinkInventory?.Invoke();
}
private void OnPlayerAttached(EntityUid uid, InventorySlotsComponent component, LocalPlayerAttachedEvent args)
{
if (TryGetSlots(uid, out var definitions))
{
foreach (var definition in definitions)
{
if (!TryGetSlotContainer(uid, definition.Name, out var container, out _))
continue;
if (!component.SlotData.TryGetValue(definition.Name, out var data))
{
data = new SlotData(definition);
component.SlotData[definition.Name] = data;
}
data.Container = container;
}
}
OnLinkInventorySlots?.Invoke(uid, component);
}
public override void Shutdown()
{
CommandBinds.Unregister<ClientInventorySystem>();
base.Shutdown();
}
protected override void OnInit(EntityUid uid, InventoryComponent component, ComponentInit args)
{
base.OnInit(uid, component, args);
_clothingVisualsSystem.InitClothing(uid, component);
if (!TryComp(uid, out InventorySlotsComponent? inventorySlots))
return;
foreach (var slot in component.Slots)
{
TryAddSlotDef(uid, inventorySlots, slot);
}
}
public void ReloadInventory(InventorySlotsComponent? component = null)
{
var player = _playerManager.LocalEntity;
if (player == null || !Resolve(player.Value, ref component, false))
{
return;
}
OnUnlinkInventory?.Invoke();
OnLinkInventorySlots?.Invoke(player.Value, component);
}
public void SetSlotHighlight(EntityUid owner, InventorySlotsComponent component, string slotName, bool state)
{
var oldData = component.SlotData[slotName];
var newData = component.SlotData[slotName] = new SlotData(oldData, state);
if (owner == _playerManager.LocalEntity)
EntitySlotUpdate?.Invoke(newData);
}
public void UpdateSlot(EntityUid owner, InventorySlotsComponent component, string slotName,
bool? blocked = null, bool? highlight = null)
{
var oldData = component.SlotData[slotName];
var newHighlight = oldData.Highlighted;
var newBlocked = oldData.Blocked;
if (blocked != null)
newBlocked = blocked.Value;
if (highlight != null)
newHighlight = highlight.Value;
var newData = component.SlotData[slotName] =
new SlotData(component.SlotData[slotName], newHighlight, newBlocked);
if (owner == _playerManager.LocalEntity)
EntitySlotUpdate?.Invoke(newData);
}
public bool TryAddSlotDef(EntityUid owner, InventorySlotsComponent component, SlotDefinition newSlotDef)
{
SlotData newSlotData = newSlotDef; //convert to slotData
if (!component.SlotData.TryAdd(newSlotDef.Name, newSlotData))
return false;
if (owner == _playerManager.LocalEntity)
OnSlotAdded?.Invoke(newSlotData);
return true;
}
public void UIInventoryActivate(string slot)
{
EntityManager.RaisePredictiveEvent(new UseSlotNetworkMessage(slot));
}
public void UIInventoryStorageActivate(string slot)
{
EntityManager.EntityNetManager?.SendSystemNetworkMessage(new OpenSlotStorageNetworkMessage(slot));
}
public void UIInventoryExamine(string slot, EntityUid uid)
{
if (!TryGetSlotEntity(uid, slot, out var item))
return;
_examine.DoExamine(item.Value);
}
public void UIInventoryOpenContextMenu(string slot, EntityUid uid)
{
if (!TryGetSlotEntity(uid, slot, out var item))
return;
_ui.GetUIController<VerbMenuUIController>().OpenVerbMenu(item.Value);
}
public void UIInventoryActivateItem(string slot, EntityUid uid)
{
if (!TryGetSlotEntity(uid, slot, out var item))
return;
EntityManager.RaisePredictiveEvent(
new InteractInventorySlotEvent(GetNetEntity(item.Value), altInteract: false));
}
public void UIInventoryAltActivateItem(string slot, EntityUid uid)
{
if (!TryGetSlotEntity(uid, slot, out var item))
return;
EntityManager.RaisePredictiveEvent(new InteractInventorySlotEvent(GetNetEntity(item.Value), altInteract: true));
}
public sealed class SlotData
{
public readonly SlotDefinition SlotDef;
public EntityUid? HeldEntity => Container?.ContainedEntity;
public bool Blocked;
public bool Highlighted;
[ViewVariables]
public ContainerSlot? Container;
public bool HasSlotGroup => SlotDef.SlotGroup != "Default";
public Vector2i ButtonOffset => SlotDef.UIWindowPosition;
public string SlotName => SlotDef.Name;
public bool ShowInWindow => SlotDef.ShowInWindow;
public string SlotGroup => SlotDef.SlotGroup;
public string SlotDisplayName => SlotDef.DisplayName;
public string TextureName => "Slots/" + SlotDef.TextureName;
public SlotData(SlotDefinition slotDef, ContainerSlot? container = null, bool highlighted = false,
bool blocked = false)
{
SlotDef = slotDef;
Highlighted = highlighted;
Blocked = blocked;
Container = container;
}
public SlotData(SlotData oldData, bool highlighted = false, bool blocked = false)
{
SlotDef = oldData.SlotDef;
Highlighted = highlighted;
Container = oldData.Container;
Blocked = blocked;
}
public static implicit operator SlotData(SlotDefinition s)
{
return new SlotData(s);
}
public static implicit operator SlotDefinition(SlotData s)
{
return s.SlotDef;
}
}
public readonly record struct SlotSpriteUpdate(
EntityUid? Entity,
string Group,
string Name,
bool ShowStorage
);
}
}