54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using Content.Client.UserInterface;
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using Content.Shared.BodySystem;
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using Robust.Client.GameObjects.Components.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.ViewVariables;
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using System.Collections.Generic;
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namespace Content.Client.BodySystem
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{
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public class BodyScannerBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private BodyScannerDisplay _display;
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[ViewVariables]
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private BodyScannerTemplateData _template;
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[ViewVariables]
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private Dictionary<string, BodyScannerBodyPartData> _parts;
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public BodyScannerBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_display = new BodyScannerDisplay(this);
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_display.OnClose += Close;
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_display.OpenCentered();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (!(state is BodyScannerInterfaceState scannerState))
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return;
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_template = scannerState.Template;
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_parts = scannerState.Parts;
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_display.UpdateDisplay(_template, _parts);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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}
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}
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}
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