* Now the name of the target craft items is taken directly from the prototypes * Deleting unnecessary fields * Deleting unnecessary fields * Added suffix field * Added override via localization keys * My favorite ItemList and TextureRect have been replaced with ListContainer and EntityPrototypeView * Fix suffix * Fix construction ghosts... maybe * Remove suffix from UI * Suffixes have been removed from prototypes * Added a description for the secret door * Fix search..? * The Icon field of ConstructionPrototype has been removed * StackPrototypes used in the construction menu have been localized * TagConstructionGraphStep used in the construction menu have been localized * The search bar has been localized * Fix localization and prototypes * Recipes are now only loaded when the crafting window is opened. * Fix crooked merge grid of the crafting menu. * Localization update * Fix cyborg graph * Revert "Recipes are now only loaded when the crafting window is opened." This reverts commit 97749483542c2d6272bda16edf49612c69a0761a. * Fix loc * fix merge * Fix upstream * Some of the logic has been moved to Shared * fix * Small adjustments * Very small change --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
254 lines
9.0 KiB
C#
254 lines
9.0 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Numerics;
|
|
using Content.Server.Cargo.Components;
|
|
using Content.Server.Cargo.Systems;
|
|
using Content.Server.Nutrition.Components;
|
|
using Content.Server.Nutrition.EntitySystems;
|
|
using Content.Shared.Cargo.Prototypes;
|
|
using Content.Shared.Prototypes;
|
|
using Content.Shared.Stacks;
|
|
using Content.Shared.Whitelist;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.IntegrationTests.Tests;
|
|
|
|
[TestFixture]
|
|
public sealed class CargoTest
|
|
{
|
|
private static readonly HashSet<ProtoId<CargoProductPrototype>> Ignored =
|
|
[
|
|
// This is ignored because it is explicitly intended to be able to sell for more than it costs.
|
|
new("FunCrateGambling")
|
|
];
|
|
|
|
[Test]
|
|
public async Task NoCargoOrderArbitrage()
|
|
{
|
|
await using var pair = await PoolManager.GetServerClient();
|
|
var server = pair.Server;
|
|
|
|
var testMap = await pair.CreateTestMap();
|
|
|
|
var entManager = server.ResolveDependency<IEntityManager>();
|
|
var protoManager = server.ResolveDependency<IPrototypeManager>();
|
|
var pricing = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<PricingSystem>();
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
Assert.Multiple(() =>
|
|
{
|
|
foreach (var proto in protoManager.EnumeratePrototypes<CargoProductPrototype>())
|
|
{
|
|
if (Ignored.Contains(proto.ID))
|
|
continue;
|
|
|
|
var ent = entManager.SpawnEntity(proto.Product, testMap.MapCoords);
|
|
var price = pricing.GetPrice(ent);
|
|
|
|
Assert.That(price, Is.AtMost(proto.Cost), $"Found arbitrage on {proto.ID} cargo product! Cost is {proto.Cost} but sell is {price}!");
|
|
entManager.DeleteEntity(ent);
|
|
}
|
|
});
|
|
});
|
|
|
|
await pair.CleanReturnAsync();
|
|
}
|
|
[Test]
|
|
public async Task NoCargoBountyArbitrageTest()
|
|
{
|
|
await using var pair = await PoolManager.GetServerClient();
|
|
var server = pair.Server;
|
|
|
|
var testMap = await pair.CreateTestMap();
|
|
|
|
var entManager = server.ResolveDependency<IEntityManager>();
|
|
var mapSystem = server.System<SharedMapSystem>();
|
|
var protoManager = server.ResolveDependency<IPrototypeManager>();
|
|
var cargo = entManager.System<CargoSystem>();
|
|
|
|
var bounties = protoManager.EnumeratePrototypes<CargoBountyPrototype>().ToList();
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
var mapId = testMap.MapId;
|
|
|
|
Assert.Multiple(() =>
|
|
{
|
|
foreach (var proto in protoManager.EnumeratePrototypes<CargoProductPrototype>())
|
|
{
|
|
var ent = entManager.SpawnEntity(proto.Product, new MapCoordinates(Vector2.Zero, mapId));
|
|
|
|
foreach (var bounty in bounties)
|
|
{
|
|
if (cargo.IsBountyComplete(ent, bounty))
|
|
Assert.That(proto.Cost, Is.GreaterThanOrEqualTo(bounty.Reward), $"Found arbitrage on {bounty.ID} cargo bounty! Product {proto.ID} costs {proto.Cost} but fulfills bounty {bounty.ID} with reward {bounty.Reward}!");
|
|
}
|
|
|
|
entManager.DeleteEntity(ent);
|
|
}
|
|
});
|
|
|
|
mapSystem.DeleteMap(mapId);
|
|
});
|
|
|
|
await pair.CleanReturnAsync();
|
|
}
|
|
|
|
[Test]
|
|
public async Task NoStaticPriceAndStackPrice()
|
|
{
|
|
await using var pair = await PoolManager.GetServerClient();
|
|
var server = pair.Server;
|
|
|
|
var protoManager = server.ProtoMan;
|
|
var compFact = server.ResolveDependency<IComponentFactory>();
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
var protoIds = protoManager.EnumeratePrototypes<EntityPrototype>()
|
|
.Where(p => !p.Abstract)
|
|
.Where(p => !pair.IsTestPrototype(p))
|
|
.Where(p => p.Components.ContainsKey("StaticPrice"))
|
|
.ToList();
|
|
|
|
foreach (var proto in protoIds)
|
|
{
|
|
// Sanity check
|
|
Assert.That(proto.TryGetComponent<StaticPriceComponent>(out var staticPriceComp, compFact), Is.True);
|
|
|
|
if (proto.TryGetComponent<StackPriceComponent>(out var stackPriceComp, compFact) && stackPriceComp.Price > 0)
|
|
{
|
|
Assert.That(staticPriceComp.Price, Is.EqualTo(0),
|
|
$"The prototype {proto} has a StackPriceComponent and StaticPriceComponent whose values are not compatible with each other.");
|
|
}
|
|
|
|
if (proto.HasComponent<StackComponent>(compFact))
|
|
{
|
|
Assert.That(staticPriceComp.Price, Is.EqualTo(0),
|
|
$"The prototype {proto} has a StackComponent and StaticPriceComponent whose values are not compatible with each other.");
|
|
}
|
|
}
|
|
});
|
|
|
|
await pair.CleanReturnAsync();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests to see if any items that are valid for cargo bounties can be sliced into items that
|
|
/// are also valid for the same bounty entry.
|
|
/// </summary>
|
|
[Test]
|
|
public async Task NoSliceableBountyArbitrageTest()
|
|
{
|
|
await using var pair = await PoolManager.GetServerClient();
|
|
var server = pair.Server;
|
|
|
|
var testMap = await pair.CreateTestMap();
|
|
|
|
var entManager = server.ResolveDependency<IEntityManager>();
|
|
var mapSystem = server.System<SharedMapSystem>();
|
|
var mapManager = server.ResolveDependency<IMapManager>();
|
|
var protoManager = server.ResolveDependency<IPrototypeManager>();
|
|
var componentFactory = server.ResolveDependency<IComponentFactory>();
|
|
var whitelist = entManager.System<EntityWhitelistSystem>();
|
|
var cargo = entManager.System<CargoSystem>();
|
|
var sliceableSys = entManager.System<SliceableFoodSystem>();
|
|
|
|
var bounties = protoManager.EnumeratePrototypes<CargoBountyPrototype>().ToList();
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
var mapId = testMap.MapId;
|
|
var grid = mapManager.CreateGridEntity(mapId);
|
|
var coord = new EntityCoordinates(grid.Owner, 0, 0);
|
|
|
|
var sliceableEntityProtos = protoManager.EnumeratePrototypes<EntityPrototype>()
|
|
.Where(p => !p.Abstract)
|
|
.Where(p => !pair.IsTestPrototype(p))
|
|
.Where(p => p.TryGetComponent<SliceableFoodComponent>(out _, componentFactory))
|
|
.Select(p => p.ID)
|
|
.ToList();
|
|
|
|
foreach (var proto in sliceableEntityProtos)
|
|
{
|
|
var ent = entManager.SpawnEntity(proto, coord);
|
|
var sliceable = entManager.GetComponent<SliceableFoodComponent>(ent);
|
|
|
|
// Check each bounty
|
|
foreach (var bounty in bounties)
|
|
{
|
|
// Check each entry in the bounty
|
|
foreach (var entry in bounty.Entries)
|
|
{
|
|
// See if the entity counts as part of this bounty entry
|
|
if (!cargo.IsValidBountyEntry(ent, entry))
|
|
continue;
|
|
|
|
// Spawn a slice
|
|
var slice = entManager.SpawnEntity(sliceable.Slice, coord);
|
|
|
|
// See if the slice also counts for this bounty entry
|
|
if (!cargo.IsValidBountyEntry(slice, entry))
|
|
{
|
|
entManager.DeleteEntity(slice);
|
|
continue;
|
|
}
|
|
|
|
entManager.DeleteEntity(slice);
|
|
|
|
// If for some reason it can only make one slice, that's okay, I guess
|
|
Assert.That(sliceable.TotalCount, Is.EqualTo(1), $"{proto} counts as part of cargo bounty {bounty.ID} and slices into {sliceable.TotalCount} slices which count for the same bounty!");
|
|
}
|
|
}
|
|
|
|
entManager.DeleteEntity(ent);
|
|
}
|
|
mapSystem.DeleteMap(mapId);
|
|
});
|
|
|
|
await pair.CleanReturnAsync();
|
|
}
|
|
|
|
[TestPrototypes]
|
|
private const string StackProto = @"
|
|
- type: entity
|
|
id: A
|
|
|
|
- type: stack
|
|
id: StackProto
|
|
name: stack-steel
|
|
spawn: A
|
|
|
|
- type: entity
|
|
id: StackEnt
|
|
components:
|
|
- type: StackPrice
|
|
price: 20
|
|
- type: Stack
|
|
stackType: StackProto
|
|
count: 5
|
|
";
|
|
|
|
[Test]
|
|
public async Task StackPrice()
|
|
{
|
|
await using var pair = await PoolManager.GetServerClient();
|
|
var server = pair.Server;
|
|
var entManager = server.ResolveDependency<IEntityManager>();
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
var priceSystem = entManager.System<PricingSystem>();
|
|
|
|
var ent = entManager.SpawnEntity("StackEnt", MapCoordinates.Nullspace);
|
|
var price = priceSystem.GetPrice(ent);
|
|
Assert.That(price, Is.EqualTo(100.0));
|
|
});
|
|
|
|
await pair.CleanReturnAsync();
|
|
}
|
|
}
|