Files
tbd-station-14/Content.Server/GameObjects/Components/Engineering/SpawnAfterInteractComponent.cs
2021-05-04 15:37:16 +02:00

30 lines
958 B
C#

#nullable enable
using Content.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Engineering
{
[RegisterComponent]
public class SpawnAfterInteractComponent : Component
{
public override string Name => "SpawnAfterInteract";
public override uint? NetID => ContentNetIDs.SPAWN_AFTER_INTERACT;
[ViewVariables]
[DataField("prototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? Prototype { get; }
[ViewVariables]
[DataField("doAfter")]
public float DoAfterTime = 0;
[ViewVariables]
[DataField("removeOnInteract")]
public bool RemoveOnInteract = false;
}
}