Files
tbd-station-14/Content.Server/GameObjects/Components/WiresComponent.cs
DamianX 264a63b7f6 Wires! (#315)
* Wires!

* Use state instead of messages

* cleanup

* Update submodule

* actually fix conflict

* Maybe fix conflicts?

* Localized strings, removed hardcoded sprite path

* cleanup

* More localization and sounds
2019-09-01 22:15:34 +02:00

252 lines
9.7 KiB
C#

using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Interactable.Tools;
using Content.Server.GameObjects.Components.VendingMachines;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects.Components;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
public class WiresComponent : SharedWiresComponent, IAttackBy, IExamine
{
#pragma warning disable 649
[Dependency] private readonly IRobustRandom _random;
[Dependency] private readonly IServerNotifyManager _notifyManager;
[Dependency] private readonly ILocalizationManager _localizationManager;
#pragma warning restore 649
private AudioSystem _audioSystem;
private AppearanceComponent _appearance;
private BoundUserInterface _userInterface;
private bool _isOpen;
public bool IsOpen
{
get => _isOpen;
private set
{
_isOpen = value;
_appearance.SetData(WiresVisuals.MaintenancePanelState, value);
}
}
/// <summary>
/// Contains all registered wires.
/// </summary>
public readonly List<Wire> WiresList = new List<Wire>();
/// <summary>
/// As seen on /vg/station.
/// <see cref="AssignColor"/> and <see cref="WiresBuilder.CreateWire"/>.
/// </summary>
private readonly List<Color> _availableColors = new List<Color>()
{
Color.Red,
Color.Blue,
Color.Green,
Color.Orange,
Color.Brown,
Color.Gold,
Color.Gray,
Color.Cyan,
Color.Navy,
Color.Purple,
Color.Pink,
Color.Fuchsia,
Color.Aqua,
};
public override void Initialize()
{
base.Initialize();
_audioSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>();
_appearance = Owner.GetComponent<AppearanceComponent>();
_appearance.SetData(WiresVisuals.MaintenancePanelState, IsOpen);
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
.GetBoundUserInterface(WiresUiKey.Key);
_userInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
foreach (var wiresProvider in Owner.GetAllComponents<IWires>())
{
var builder = new WiresBuilder(this, wiresProvider);
wiresProvider.RegisterWires(builder);
}
UpdateUserInterface();
}
public class Wire
{
/// <summary>
/// Used in client-server communication to identify a wire without telling the client what the wire does.
/// </summary>
public readonly Guid Guid;
/// <summary>
/// Registered by components implementing IWires, used to identify which wire the client interacted with.
/// </summary>
public readonly object Identifier;
/// <summary>
/// The color of the wire. It needs to have a corresponding entry in <see cref="Robust.Shared.Maths.Color.DefaultColors"/>.
/// </summary>
public readonly Color Color;
/// <summary>
/// The component that registered the wire.
/// </summary>
public readonly IWires Owner;
/// <summary>
/// Whether the wire is cut.
/// </summary>
public bool IsCut;
public Wire(Guid guid, object identifier, Color color, IWires owner, bool isCut)
{
Guid = guid;
Identifier = identifier;
Color = color;
Owner = owner;
IsCut = isCut;
}
}
/// <summary>
/// Used by <see cref="IWires.RegisterWires"/>.
/// </summary>
public class WiresBuilder
{
[NotNull] private readonly WiresComponent _wires;
[NotNull] private readonly IWires _owner;
public WiresBuilder(WiresComponent wires, IWires owner)
{
_wires = wires;
_owner = owner;
}
public void CreateWire(object identifier, Color? color = null, bool isCut = false)
{
if (!color.HasValue)
{
color = _wires.AssignColor();
}
else
{
_wires._availableColors.Remove(color.Value);
}
_wires.WiresList.Add(new Wire(Guid.NewGuid(), identifier, color.Value, _owner, isCut));
}
}
/// <summary>
/// Picks a color from <see cref="_availableColors"/> and removes it from the list.
/// </summary>
/// <returns>The picked color.</returns>
private Color AssignColor()
{
if(_availableColors.Count == 0)
{
return Color.Black;
}
return _random.PickAndTake(_availableColors);
}
/// <summary>
/// Call this from other components to open the wires UI.
/// </summary>
public void OpenInterface(IPlayerSession session)
{
_userInterface.Open(session);
}
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
{
var message = serverMsg.Message;
switch (message)
{
case WiresActionMessage msg:
var wire = WiresList.Find(x => x.Guid == msg.Guid);
var player = serverMsg.Session.AttachedEntity;
if (!player.TryGetComponent(out IHandsComponent handsComponent))
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You have no hands."));
return;
}
var activeHandEntity = handsComponent.GetActiveHand?.Owner;
switch (msg.Action)
{
case WiresAction.Cut:
if (activeHandEntity?.HasComponent<WirecutterComponent>() != true)
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a wirecutter in your hand!"));
return;
}
_audioSystem.Play("/Audio/items/wirecutter.ogg", Owner);
wire.IsCut = true;
UpdateUserInterface();
break;
case WiresAction.Mend:
if (activeHandEntity?.HasComponent<WirecutterComponent>() != true)
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a wirecutter in your hand!"));
return;
}
_audioSystem.Play("/Audio/items/wirecutter.ogg", Owner);
wire.IsCut = false;
UpdateUserInterface();
break;
case WiresAction.Pulse:
if (activeHandEntity?.HasComponent<MultitoolComponent>() != true)
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a multitool in your hand!"));
return;
}
if (wire.IsCut)
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You can't pulse a wire that's been cut!"));
return;
}
_audioSystem.Play("/Audio/effects/multitool_pulse.ogg", Owner);
break;
}
wire.Owner.WiresUpdate(new WiresUpdateEventArgs(wire.Identifier, msg.Action));
break;
}
}
private void UpdateUserInterface()
{
var clientList = new List<ClientWire>();
foreach (var entry in WiresList)
{
clientList.Add(new ClientWire(entry.Guid, entry.Color, entry.IsCut));
}
_userInterface.SetState(new WiresBoundUserInterfaceState(clientList));
}
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
{
if (!eventArgs.AttackWith.HasComponent<ScrewdriverComponent>()) return false;
IsOpen = !IsOpen;
return true;
}
void IExamine.Examine(FormattedMessage message)
{
message.AddText($"The maintenance panel is {(IsOpen ? "open" : "closed")}.");
}
}
}