* Wires! * Use state instead of messages * cleanup * Update submodule * actually fix conflict * Maybe fix conflicts? * Localized strings, removed hardcoded sprite path * cleanup * More localization and sounds
262 lines
8.5 KiB
C#
262 lines
8.5 KiB
C#
using System;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.VendingMachines;
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using Content.Shared.VendingMachines;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timers;
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using Robust.Shared.Utility;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.Power;
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using Robust.Server.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.Random;
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using static Content.Shared.GameObjects.Components.SharedWiresComponent;
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namespace Content.Server.GameObjects.Components.VendingMachines
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class VendingMachineComponent : SharedVendingMachineComponent, IActivate, IExamine, IBreakAct, IWires
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{
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#pragma warning disable 649
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[Dependency] private readonly IRobustRandom _random;
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#pragma warning restore 649
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private AppearanceComponent _appearance;
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private BoundUserInterface _userInterface;
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private PowerDeviceComponent _powerDevice;
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private bool _ejecting = false;
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private TimeSpan _animationDuration = TimeSpan.Zero;
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private string _packPrototypeId;
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private string _description;
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private string _spriteName;
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private bool Powered => _powerDevice.Powered;
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private bool _broken = false;
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public void Activate(ActivateEventArgs eventArgs)
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{
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if(!eventArgs.User.TryGetComponent(out IActorComponent actor))
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{
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return;
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}
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var wires = Owner.GetComponent<WiresComponent>();
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if (wires.IsOpen)
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{
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wires.OpenInterface(actor.playerSession);
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} else
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{
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_userInterface.Open(actor.playerSession);
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}
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _packPrototypeId, "pack", string.Empty);
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}
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private void InitializeFromPrototype()
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{
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if (string.IsNullOrEmpty(_packPrototypeId)) { return; }
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var prototypeManger = IoCManager.Resolve<IPrototypeManager>();
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if (!prototypeManger.TryIndex(_packPrototypeId, out VendingMachineInventoryPrototype packPrototype))
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{
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return;
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}
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Owner.Name = packPrototype.Name;
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_description = packPrototype.Description;
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_animationDuration = TimeSpan.FromSeconds(packPrototype.AnimationDuration);
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_spriteName = packPrototype.SpriteName;
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if (!string.IsNullOrEmpty(_spriteName))
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{
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var spriteComponent = Owner.GetComponent<SpriteComponent>();
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const string vendingMachineRSIPath = "Buildings/VendingMachines/{0}.rsi";
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spriteComponent.BaseRSIPath = string.Format(vendingMachineRSIPath, _spriteName);
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}
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var inventory = new List<VendingMachineInventoryEntry>();
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foreach(var (id, amount) in packPrototype.StartingInventory)
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{
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inventory.Add(new VendingMachineInventoryEntry(id, amount));
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}
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Inventory = inventory;
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}
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public override void Initialize()
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{
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base.Initialize();
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_appearance = Owner.GetComponent<AppearanceComponent>();
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_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
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.GetBoundUserInterface(VendingMachineUiKey.Key);
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_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
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_powerDevice = Owner.GetComponent<PowerDeviceComponent>();
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_powerDevice.OnPowerStateChanged += UpdatePower;
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InitializeFromPrototype();
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}
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public override void OnRemove()
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{
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_appearance = null;
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_powerDevice.OnPowerStateChanged -= UpdatePower;
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_powerDevice = null;
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base.OnRemove();
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}
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private void UpdatePower(object sender, PowerStateEventArgs args)
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{
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var state = args.Powered ? VendingMachineVisualState.Normal : VendingMachineVisualState.Off;
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TrySetVisualState(state);
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}
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private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
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{
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var message = serverMsg.Message;
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switch (message)
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{
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case VendingMachineEjectMessage msg:
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TryEject(msg.ID);
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break;
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case InventorySyncRequestMessage msg:
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_userInterface.SendMessage(new VendingMachineInventoryMessage(Inventory));
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break;
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}
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}
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public void Examine(FormattedMessage message)
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{
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if(_description == null) { return; }
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message.AddText(_description);
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}
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private void TryEject(string id)
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{
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if (_ejecting || _broken)
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{
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return;
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}
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VendingMachineInventoryEntry entry = Inventory.Find(x => x.ID == id);
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if (entry == null)
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{
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FlickDenyAnimation();
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return;
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}
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if (entry.Amount <= 0)
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{
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FlickDenyAnimation();
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return;
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}
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_ejecting = true;
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entry.Amount--;
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_userInterface.SendMessage(new VendingMachineInventoryMessage(Inventory));
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TrySetVisualState(VendingMachineVisualState.Eject);
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Timer.Spawn(_animationDuration, () =>
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{
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TrySetVisualState(VendingMachineVisualState.Normal);
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_ejecting = false;
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Owner.EntityManager.SpawnEntityAt(id, Owner.Transform.GridPosition);
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});
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}
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private void FlickDenyAnimation()
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{
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TrySetVisualState(VendingMachineVisualState.Deny);
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//TODO: This duration should be a distinct value specific to the deny animation
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Timer.Spawn(_animationDuration, () =>
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{
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TrySetVisualState(VendingMachineVisualState.Normal);
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});
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}
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private void TrySetVisualState(VendingMachineVisualState state)
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{
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var finalState = state;
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if (_broken)
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{
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finalState = VendingMachineVisualState.Broken;
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} else if (_ejecting)
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{
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finalState = VendingMachineVisualState.Eject;
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} else if (!Powered)
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{
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finalState = VendingMachineVisualState.Off;
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}
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_appearance.SetData(VendingMachineVisuals.VisualState, finalState);
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}
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public void OnBreak(BreakageEventArgs eventArgs)
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{
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_broken = true;
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TrySetVisualState(VendingMachineVisualState.Broken);
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}
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public enum Wires
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{
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/// <summary>
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/// Shoots a random item when pulsed.
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/// </summary>
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Shoot
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}
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void IWires.RegisterWires(WiresComponent.WiresBuilder builder)
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{
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builder.CreateWire(Wires.Shoot);
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}
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void IWires.WiresUpdate(WiresUpdateEventArgs args)
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{
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var identifier = (Wires) args.Identifier;
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if (identifier == Wires.Shoot && args.Action == WiresAction.Pulse)
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{
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EjectRandom();
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}
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}
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/// <summary>
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/// Ejects a random item if present.
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/// </summary>
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private void EjectRandom()
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{
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var availableItems = Inventory.Where(x => x.Amount > 0).ToList();
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if (availableItems.Count <= 0)
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{
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return;
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}
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TryEject(_random.Pick(availableItems).ID);
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}
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}
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public class WiresUpdateEventArgs : EventArgs
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{
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public readonly object Identifier;
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public readonly WiresAction Action;
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public WiresUpdateEventArgs(object identifier, WiresAction action)
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{
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Identifier = identifier;
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Action = action;
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}
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}
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public interface IWires
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{
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void RegisterWires(WiresComponent.WiresBuilder builder);
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void WiresUpdate(WiresUpdateEventArgs args);
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}
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}
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