* Wires! * Use state instead of messages * cleanup * Update submodule * actually fix conflict * Maybe fix conflicts? * Localized strings, removed hardcoded sprite path * cleanup * More localization and sounds
61 lines
2.2 KiB
C#
61 lines
2.2 KiB
C#
using System.Collections.Generic;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using static Content.Shared.GameObjects.Components.SharedWiresComponent;
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namespace Content.Client.GameObjects.Components.Wires
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{
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public class WiresMenu : SS14Window
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{
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#pragma warning disable 649
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[Dependency] private readonly ILocalizationManager _localizationManager;
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#pragma warning restore 649
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protected override Vector2? CustomSize => (300, 450);
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public WiresBoundUserInterface Owner { get; set; }
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private readonly VBoxContainer _rows;
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public WiresMenu()
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{
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IoCManager.InjectDependencies(this); // TODO: Remove this and use DynamicTypeFactory?
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Title = _localizationManager.GetString("Wires");
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_rows = new VBoxContainer();
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Contents.AddChild(_rows);
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}
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public void Populate(List<ClientWire> wiresList)
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{
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_rows.RemoveAllChildren();
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foreach (var entry in wiresList)
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{
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var container = new HBoxContainer();
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var newLabel = new Label()
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{
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Text = $"{_localizationManager.GetString(entry.Color.Name())}: ",
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FontColorOverride = entry.Color,
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};
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container.AddChild(newLabel);
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var newButton = new Button()
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{
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Text = _localizationManager.GetString("Pulse"),
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};
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newButton.OnPressed += _ => Owner.PerformAction(entry.Guid, WiresAction.Pulse);
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container.AddChild(newButton);
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newButton = new Button()
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{
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Text = entry.IsCut ? _localizationManager.GetString("Mend") : _localizationManager.GetString("Cut"),
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};
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newButton.OnPressed += _ => Owner.PerformAction(entry.Guid, entry.IsCut ? WiresAction.Mend : WiresAction.Cut);
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container.AddChild(newButton);
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_rows.AddChild(container);
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}
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}
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}
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}
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