* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
66 lines
1.7 KiB
C#
66 lines
1.7 KiB
C#
#nullable enable
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using System;
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using Content.Shared.GameObjects.Components.Movement;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.GameObjects.Components.Nutrition
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{
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public abstract class SharedThirstComponent : Component, IMoveSpeedModifier
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{
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public sealed override string Name => "Thirst";
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public sealed override uint? NetID => ContentNetIDs.THIRST;
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[ViewVariables]
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public abstract ThirstThreshold CurrentThirstThreshold { get; }
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float IMoveSpeedModifier.SprintSpeedModifier
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{
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get
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{
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if (CurrentThirstThreshold == ThirstThreshold.Parched)
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{
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return 0.75f;
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}
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return 1.0f;
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}
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}
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float IMoveSpeedModifier.WalkSpeedModifier
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{
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get
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{
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if (CurrentThirstThreshold == ThirstThreshold.Parched)
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{
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return 0.75f;
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}
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return 1.0f;
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}
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}
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[Serializable, NetSerializable]
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protected sealed class ThirstComponentState : ComponentState
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{
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public ThirstThreshold CurrentThreshold { get; }
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public ThirstComponentState(ThirstThreshold currentThreshold) : base(ContentNetIDs.THIRST)
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{
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CurrentThreshold = currentThreshold;
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}
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}
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}
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[NetSerializable, Serializable]
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public enum ThirstThreshold : byte
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{
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// Hydrohomies
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OverHydrated,
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Okay,
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Thirsty,
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Parched,
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Dead,
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}
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}
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