* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
66 lines
1.3 KiB
C#
66 lines
1.3 KiB
C#
#nullable enable
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using System;
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namespace Content.Shared.Chat
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{
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/// <summary>
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/// Represents chat channels that the player can filter chat tabs by.
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/// </summary>
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[Flags]
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public enum ChatChannel : short
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{
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None = 0,
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/// <summary>
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/// Chat heard by players within earshot
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/// </summary>
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Local = 1,
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/// <summary>
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/// Messages from the server
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/// </summary>
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Server = 2,
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/// <summary>
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/// Damage messages
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/// </summary>
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Damage = 4,
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/// <summary>
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/// Radio messages
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/// </summary>
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Radio = 8,
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/// <summary>
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/// Out-of-character channel
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/// </summary>
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OOC = 16,
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/// <summary>
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/// Visual events the player can see.
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/// Basically like visual_message in SS13.
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/// </summary>
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Visual = 32,
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/// <summary>
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/// Emotes
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/// </summary>
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Emotes = 64,
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/// <summary>
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/// Deadchat
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/// </summary>
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Dead = 128,
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/// <summary>
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/// Admin chat
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/// </summary>
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AdminChat = 256,
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/// <summary>
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/// Unspecified.
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/// </summary>
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Unspecified = 512,
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}
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}
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