Files
tbd-station-14/Content.Shared/Chat/ChatChannel.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

66 lines
1.3 KiB
C#

#nullable enable
using System;
namespace Content.Shared.Chat
{
/// <summary>
/// Represents chat channels that the player can filter chat tabs by.
/// </summary>
[Flags]
public enum ChatChannel : short
{
None = 0,
/// <summary>
/// Chat heard by players within earshot
/// </summary>
Local = 1,
/// <summary>
/// Messages from the server
/// </summary>
Server = 2,
/// <summary>
/// Damage messages
/// </summary>
Damage = 4,
/// <summary>
/// Radio messages
/// </summary>
Radio = 8,
/// <summary>
/// Out-of-character channel
/// </summary>
OOC = 16,
/// <summary>
/// Visual events the player can see.
/// Basically like visual_message in SS13.
/// </summary>
Visual = 32,
/// <summary>
/// Emotes
/// </summary>
Emotes = 64,
/// <summary>
/// Deadchat
/// </summary>
Dead = 128,
/// <summary>
/// Admin chat
/// </summary>
AdminChat = 256,
/// <summary>
/// Unspecified.
/// </summary>
Unspecified = 512,
}
}