* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
44 lines
1.7 KiB
C#
44 lines
1.7 KiB
C#
#nullable enable
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Actions
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{
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/// <summary>
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/// Item action which can be toggled on and off
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/// </summary>
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public interface IToggleItemAction : IItemActionBehavior
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{
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/// <summary>
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/// Invoked when the action will be toggled on/off.
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/// Implementation should perform the server side logic of whatever
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/// happens when it is toggled on / off.
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/// </summary>
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/// <returns>true if the attempt to toggle was successful, meaning the state should be toggled to the desired value.
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/// False to leave toggle status unchanged. This is NOT returning the new toggle status, it is only returning
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/// whether the attempt to toggle to the indicated status was successful.
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///
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/// Note that it's still okay if the implementation directly modifies toggle status via ItemActionsComponent,
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/// this is just an additional level of safety to ensure implementations will always
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/// explicitly indicate if the toggle status should be changed.</returns>
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bool DoToggleAction(ToggleItemActionEventArgs args);
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}
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public class ToggleItemActionEventArgs : ItemActionEventArgs
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{
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/// <summary>
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/// True if the toggle was toggled on, false if it was toggled off
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/// </summary>
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public readonly bool ToggledOn;
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/// <summary>
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/// Opposite of ToggledOn
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/// </summary>
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public bool ToggledOff => !ToggledOn;
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public ToggleItemActionEventArgs(IEntity performer, bool toggledOn, IEntity item,
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ItemActionType actionType) : base(performer, item, actionType)
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{
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ToggledOn = toggledOn;
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}
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}
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}
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