42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
|
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.GameObjects.Systems;
|
|
using System.Collections.Generic;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Server.Interfaces.Timing;
|
|
|
|
namespace Content.Server.GameObjects.EntitySystems
|
|
{
|
|
public sealed class ApcSystem : EntitySystem
|
|
{
|
|
#pragma warning disable 649
|
|
[Dependency] private readonly IPauseManager _pauseManager;
|
|
#pragma warning restore 649
|
|
|
|
public override void Initialize()
|
|
{
|
|
EntityQuery = new TypeEntityQuery(typeof(ApcComponent));
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
var uniqueApcNets = new HashSet<IApcNet>(); //could be improved by maintaining set instead of getting collection every frame
|
|
foreach (var entity in RelevantEntities)
|
|
{
|
|
if (_pauseManager.IsEntityPaused(entity))
|
|
{
|
|
continue;
|
|
}
|
|
var apc = entity.GetComponent<ApcComponent>();
|
|
uniqueApcNets.Add(apc.Net);
|
|
entity.GetComponent<ApcComponent>().Update();
|
|
}
|
|
foreach (var apcNet in uniqueApcNets)
|
|
{
|
|
apcNet.Update(frameTime);
|
|
}
|
|
}
|
|
}
|
|
}
|