Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/BaseChargerSystem.cs
py01 23cc6b1d4e Power Rework (#863)
Co-authored-by: py01 <pyronetics01@gmail.com>
2020-06-28 17:23:26 +02:00

25 lines
664 B
C#

using Content.Server.GameObjects.Components.Power.Chargers;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal class BaseChargerSystem : EntitySystem
{
public override void Initialize()
{
EntityQuery = new TypeEntityQuery(typeof(BaseCharger));
}
public override void Update(float frameTime)
{
foreach (var entity in RelevantEntities)
{
entity.GetComponent<BaseCharger>().OnUpdate(frameTime);
}
}
}
}