using Content.Server.GameObjects.Components.Power.Chargers; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Systems; namespace Content.Server.GameObjects.EntitySystems { [UsedImplicitly] internal class BaseChargerSystem : EntitySystem { public override void Initialize() { EntityQuery = new TypeEntityQuery(typeof(BaseCharger)); } public override void Update(float frameTime) { foreach (var entity in RelevantEntities) { entity.GetComponent().OnUpdate(frameTime); } } } }