* Remove prototype caching in ExaminableDamageComponent * Replace ExaminableDamagePrototype with LocalizedDatasetPrototype * Allow null
19 lines
672 B
C#
19 lines
672 B
C#
using Content.Shared.Dataset;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Damage.Components;
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/// <summary>
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/// This component shows entity damage severity when it is examined by player.
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/// </summary>
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[RegisterComponent]
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public sealed partial class ExaminableDamageComponent : Component
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{
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/// <summary>
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/// ID of the <see cref="LocalizedDatasetPrototype"/> containing messages to display a different damage levels.
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/// The first message will be used at 0 damage with the others equally distributed across the range from undamaged to fully damaged.
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/// </summary>
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[DataField]
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public ProtoId<LocalizedDatasetPrototype>? Messages;
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}
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