using Content.Shared.Dataset;
using Robust.Shared.Prototypes;
namespace Content.Server.Damage.Components;
///
/// This component shows entity damage severity when it is examined by player.
///
[RegisterComponent]
public sealed partial class ExaminableDamageComponent : Component
{
///
/// ID of the containing messages to display a different damage levels.
/// The first message will be used at 0 damage with the others equally distributed across the range from undamaged to fully damaged.
///
[DataField]
public ProtoId? Messages;
}