using Content.Shared.Dataset; using Robust.Shared.Prototypes; namespace Content.Server.Damage.Components; /// /// This component shows entity damage severity when it is examined by player. /// [RegisterComponent] public sealed partial class ExaminableDamageComponent : Component { /// /// ID of the containing messages to display a different damage levels. /// The first message will be used at 0 damage with the others equally distributed across the range from undamaged to fully damaged. /// [DataField] public ProtoId? Messages; }