194 lines
6.0 KiB
C#
194 lines
6.0 KiB
C#
using Content.Client.Gameplay;
|
|
using Content.Client.UserInterface.Controls;
|
|
using Content.Shared.Chat;
|
|
using Content.Shared.Chat.Prototypes;
|
|
using Content.Shared.Input;
|
|
using Content.Shared.Speech;
|
|
using Content.Shared.Whitelist;
|
|
using JetBrains.Annotations;
|
|
using Robust.Client.Player;
|
|
using Robust.Client.UserInterface.Controllers;
|
|
using Robust.Client.UserInterface.Controls;
|
|
using Robust.Shared.Input.Binding;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.Client.UserInterface.Systems.Emotes;
|
|
|
|
[UsedImplicitly]
|
|
public sealed class EmotesUIController : UIController, IOnStateChanged<GameplayState>
|
|
{
|
|
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
|
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
|
|
|
private MenuButton? EmotesButton => UIManager.GetActiveUIWidgetOrNull<MenuBar.Widgets.GameTopMenuBar>()?.EmotesButton;
|
|
private SimpleRadialMenu? _menu;
|
|
|
|
private static readonly Dictionary<EmoteCategory, (string Tooltip, SpriteSpecifier Sprite)> EmoteGroupingInfo =
|
|
new()
|
|
{
|
|
[EmoteCategory.General] = ("emote-menu-category-general",
|
|
new SpriteSpecifier.Rsi(new ResPath("/Textures/Clothing/Head/Soft/mimesoft.rsi"), "icon")),
|
|
[EmoteCategory.Hands] = ("emote-menu-category-hands",
|
|
new SpriteSpecifier.Rsi(new ResPath("/Textures/Clothing/Hands/Gloves/latex.rsi"), "icon")),
|
|
[EmoteCategory.Vocal] = ("emote-menu-category-vocal",
|
|
new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/Emotes/vocal.png"))),
|
|
};
|
|
|
|
public void OnStateEntered(GameplayState state)
|
|
{
|
|
CommandBinds.Builder
|
|
.Bind(ContentKeyFunctions.OpenEmotesMenu,
|
|
InputCmdHandler.FromDelegate(_ => ToggleEmotesMenu(false)))
|
|
.Register<EmotesUIController>();
|
|
}
|
|
|
|
public void OnStateExited(GameplayState state)
|
|
{
|
|
CommandBinds.Unregister<EmotesUIController>();
|
|
}
|
|
|
|
private void ToggleEmotesMenu(bool centered)
|
|
{
|
|
if (_menu == null)
|
|
{
|
|
// setup window
|
|
var prototypes = _prototypeManager.EnumeratePrototypes<EmotePrototype>();
|
|
var models = ConvertToButtons(prototypes);
|
|
|
|
_menu = new SimpleRadialMenu();
|
|
_menu.SetButtons(models);
|
|
|
|
_menu.Open();
|
|
|
|
_menu.OnClose += OnWindowClosed;
|
|
_menu.OnOpen += OnWindowOpen;
|
|
|
|
if (EmotesButton != null)
|
|
EmotesButton.SetClickPressed(true);
|
|
|
|
if (centered)
|
|
{
|
|
_menu.OpenCentered();
|
|
}
|
|
else
|
|
{
|
|
_menu.OpenOverMouseScreenPosition();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_menu.OnClose -= OnWindowClosed;
|
|
_menu.OnOpen -= OnWindowOpen;
|
|
|
|
if (EmotesButton != null)
|
|
EmotesButton.SetClickPressed(false);
|
|
|
|
CloseMenu();
|
|
}
|
|
}
|
|
|
|
public void UnloadButton()
|
|
{
|
|
if (EmotesButton == null)
|
|
return;
|
|
|
|
EmotesButton.OnPressed -= ActionButtonPressed;
|
|
}
|
|
|
|
public void LoadButton()
|
|
{
|
|
if (EmotesButton == null)
|
|
return;
|
|
|
|
EmotesButton.OnPressed += ActionButtonPressed;
|
|
}
|
|
|
|
private void ActionButtonPressed(BaseButton.ButtonEventArgs args)
|
|
{
|
|
ToggleEmotesMenu(true);
|
|
}
|
|
|
|
private void OnWindowClosed()
|
|
{
|
|
if (EmotesButton != null)
|
|
EmotesButton.Pressed = false;
|
|
|
|
CloseMenu();
|
|
}
|
|
|
|
private void OnWindowOpen()
|
|
{
|
|
if (EmotesButton != null)
|
|
EmotesButton.Pressed = true;
|
|
}
|
|
|
|
private void CloseMenu()
|
|
{
|
|
if (_menu == null)
|
|
return;
|
|
|
|
_menu.Dispose();
|
|
_menu = null;
|
|
}
|
|
|
|
private IEnumerable<RadialMenuOptionBase> ConvertToButtons(IEnumerable<EmotePrototype> emotePrototypes)
|
|
{
|
|
var whitelistSystem = EntitySystemManager.GetEntitySystem<EntityWhitelistSystem>();
|
|
var player = _playerManager.LocalSession?.AttachedEntity;
|
|
|
|
Dictionary<EmoteCategory, List<RadialMenuOptionBase>> emotesByCategory = new();
|
|
foreach (var emote in emotePrototypes)
|
|
{
|
|
if(emote.Category == EmoteCategory.Invalid)
|
|
continue;
|
|
|
|
// only valid emotes that have ways to be triggered by chat and player have access / no restriction on
|
|
if (emote.Category == EmoteCategory.Invalid
|
|
|| emote.ChatTriggers.Count == 0
|
|
|| !(player.HasValue && whitelistSystem.IsWhitelistPassOrNull(emote.Whitelist, player.Value))
|
|
|| whitelistSystem.IsBlacklistPass(emote.Blacklist, player.Value))
|
|
continue;
|
|
|
|
if (!emote.Available
|
|
&& EntityManager.TryGetComponent<SpeechComponent>(player.Value, out var speech)
|
|
&& !speech.AllowedEmotes.Contains(emote.ID))
|
|
continue;
|
|
|
|
if (!emotesByCategory.TryGetValue(emote.Category, out var list))
|
|
{
|
|
list = new List<RadialMenuOptionBase>();
|
|
emotesByCategory.Add(emote.Category, list);
|
|
}
|
|
|
|
var actionOption = new RadialMenuActionOption<EmotePrototype>(HandleRadialButtonClick, emote)
|
|
{
|
|
IconSpecifier = RadialMenuIconSpecifier.With(emote.Icon),
|
|
ToolTip = Loc.GetString(emote.Name)
|
|
};
|
|
list.Add(actionOption);
|
|
}
|
|
|
|
var models = new RadialMenuOptionBase[emotesByCategory.Count];
|
|
var i = 0;
|
|
foreach (var (key, list) in emotesByCategory)
|
|
{
|
|
var tuple = EmoteGroupingInfo[key];
|
|
|
|
models[i] = new RadialMenuNestedLayerOption(list)
|
|
{
|
|
IconSpecifier = RadialMenuIconSpecifier.With(tuple.Sprite),
|
|
ToolTip = Loc.GetString(tuple.Tooltip)
|
|
};
|
|
i++;
|
|
}
|
|
|
|
return models;
|
|
}
|
|
|
|
private void HandleRadialButtonClick(EmotePrototype prototype)
|
|
{
|
|
EntityManager.RaisePredictiveEvent(new PlayEmoteMessage(prototype.ID));
|
|
}
|
|
}
|