Files
tbd-station-14/Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
Plykiya 2349fb485e Stop eating food if you drop it (#29854)
* Stop eating food if you drop it

* woops, unused param

* comments

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-10 09:12:40 +10:00

364 lines
14 KiB
C#

using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.EntityEffects.Effects;
using Content.Server.Fluids.EntitySystems;
using Content.Server.Forensics;
using Content.Server.Inventory;
using Content.Server.Popups;
using Content.Shared.Administration.Logs;
using Content.Shared.Body.Components;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.EntityEffects;
using Content.Shared.FixedPoint;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Mobs.Systems;
using Content.Shared.Nutrition;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Verbs;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server.Nutrition.EntitySystems;
public sealed class DrinkSystem : SharedDrinkSystem
{
[Dependency] private readonly BodySystem _body = default!;
[Dependency] private readonly FlavorProfileSystem _flavorProfile = default!;
[Dependency] private readonly FoodSystem _food = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly OpenableSystem _openable = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly PuddleSystem _puddle = default!;
[Dependency] private readonly ReactiveSystem _reaction = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly StomachSystem _stomach = default!;
[Dependency] private readonly ForensicsSystem _forensics = default!;
public override void Initialize()
{
base.Initialize();
// TODO add InteractNoHandEvent for entities like mice.
SubscribeLocalEvent<DrinkComponent, SolutionContainerChangedEvent>(OnSolutionChange);
SubscribeLocalEvent<DrinkComponent, ComponentInit>(OnDrinkInit);
// run before inventory so for bucket it always tries to drink before equipping (when empty)
// run after openable so its always open -> drink
SubscribeLocalEvent<DrinkComponent, UseInHandEvent>(OnUse, before: [typeof(ServerInventorySystem)], after: [typeof(OpenableSystem)]);
SubscribeLocalEvent<DrinkComponent, AfterInteractEvent>(AfterInteract);
SubscribeLocalEvent<DrinkComponent, GetVerbsEvent<AlternativeVerb>>(AddDrinkVerb);
SubscribeLocalEvent<DrinkComponent, ConsumeDoAfterEvent>(OnDoAfter);
}
/// <summary>
/// Get the total hydration factor contained in a drink's solution.
/// </summary>
public float TotalHydration(EntityUid uid, DrinkComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return 0f;
if (!_solutionContainer.TryGetSolution(uid, comp.Solution, out _, out var solution))
return 0f;
var total = 0f;
foreach (var quantity in solution.Contents)
{
var reagent = _proto.Index<ReagentPrototype>(quantity.Reagent.Prototype);
if (reagent.Metabolisms == null)
continue;
foreach (var entry in reagent.Metabolisms.Values)
{
foreach (var effect in entry.Effects)
{
// ignores any effect conditions, just cares about how much it can hydrate
if (effect is SatiateThirst thirst)
{
total += thirst.HydrationFactor * quantity.Quantity.Float();
}
}
}
}
return total;
}
private void AfterInteract(Entity<DrinkComponent> entity, ref AfterInteractEvent args)
{
if (args.Handled || args.Target == null || !args.CanReach)
return;
args.Handled = TryDrink(args.User, args.Target.Value, entity.Comp, entity);
}
private void OnUse(Entity<DrinkComponent> entity, ref UseInHandEvent args)
{
if (args.Handled)
return;
args.Handled = TryDrink(args.User, args.User, entity.Comp, entity);
}
private void OnDrinkInit(Entity<DrinkComponent> entity, ref ComponentInit args)
{
if (TryComp<DrainableSolutionComponent>(entity, out var existingDrainable))
{
// Beakers have Drink component but they should use the existing Drainable
entity.Comp.Solution = existingDrainable.Solution;
}
else
{
_solutionContainer.EnsureSolution(entity.Owner, entity.Comp.Solution);
}
UpdateAppearance(entity, entity.Comp);
if (TryComp(entity, out RefillableSolutionComponent? refillComp))
refillComp.Solution = entity.Comp.Solution;
if (TryComp(entity, out DrainableSolutionComponent? drainComp))
drainComp.Solution = entity.Comp.Solution;
}
private void OnSolutionChange(Entity<DrinkComponent> entity, ref SolutionContainerChangedEvent args)
{
UpdateAppearance(entity, entity.Comp);
}
public void UpdateAppearance(EntityUid uid, DrinkComponent component)
{
if (!TryComp<AppearanceComponent>(uid, out var appearance) ||
!HasComp<SolutionContainerManagerComponent>(uid))
{
return;
}
var drainAvailable = DrinkVolume(uid, component);
_appearance.SetData(uid, FoodVisuals.Visual, drainAvailable.Float(), appearance);
}
/// <summary>
/// Tries to feed the drink item to the target entity
/// </summary>
private bool TryDrink(EntityUid user, EntityUid target, DrinkComponent drink, EntityUid item)
{
if (!HasComp<BodyComponent>(target))
return false;
if (_openable.IsClosed(item, user))
return true;
if (!_solutionContainer.TryGetSolution(item, drink.Solution, out _, out var drinkSolution) || drinkSolution.Volume <= 0)
{
if (drink.IgnoreEmpty)
return false;
_popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-is-empty", ("entity", item)), item, user);
return true;
}
if (_food.IsMouthBlocked(target, user))
return true;
if (!_interaction.InRangeUnobstructed(user, item, popup: true))
return true;
var forceDrink = user != target;
if (forceDrink)
{
var userName = Identity.Entity(user, EntityManager);
_popup.PopupEntity(Loc.GetString("drink-component-force-feed", ("user", userName)), user, target);
// logging
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(user):user} is forcing {ToPrettyString(target):target} to drink {ToPrettyString(item):drink} {SolutionContainerSystem.ToPrettyString(drinkSolution)}");
}
else
{
// log voluntary drinking
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(target):target} is drinking {ToPrettyString(item):drink} {SolutionContainerSystem.ToPrettyString(drinkSolution)}");
}
var flavors = _flavorProfile.GetLocalizedFlavorsMessage(user, drinkSolution);
var doAfterEventArgs = new DoAfterArgs(EntityManager,
user,
forceDrink ? drink.ForceFeedDelay : drink.Delay,
new ConsumeDoAfterEvent(drink.Solution, flavors),
eventTarget: item,
target: target,
used: item)
{
BreakOnMove = forceDrink,
BreakOnDamage = true,
MovementThreshold = 0.01f,
DistanceThreshold = 1.0f,
// do-after will stop if item is dropped when trying to feed someone else
// or if the item started out in the user's own hands
NeedHand = forceDrink || _hands.IsHolding(user, item),
};
_doAfter.TryStartDoAfter(doAfterEventArgs);
return true;
}
/// <summary>
/// Raised directed at a victim when someone has force fed them a drink.
/// </summary>
private void OnDoAfter(Entity<DrinkComponent> entity, ref ConsumeDoAfterEvent args)
{
if (args.Handled || args.Cancelled || entity.Comp.Deleted)
return;
if (!TryComp<BodyComponent>(args.Target, out var body))
return;
if (args.Used is null || !_solutionContainer.TryGetSolution(args.Used.Value, args.Solution, out var soln, out var solution))
return;
if (_openable.IsClosed(args.Used.Value, args.Target.Value))
return;
// TODO this should really be checked every tick.
if (_food.IsMouthBlocked(args.Target.Value))
return;
// TODO this should really be checked every tick.
if (!_interaction.InRangeUnobstructed(args.User, args.Target.Value))
return;
var transferAmount = FixedPoint2.Min(entity.Comp.TransferAmount, solution.Volume);
var drained = _solutionContainer.SplitSolution(soln.Value, transferAmount);
var forceDrink = args.User != args.Target;
args.Handled = true;
if (transferAmount <= 0)
return;
if (!_body.TryGetBodyOrganComponents<StomachComponent>(args.Target.Value, out var stomachs, body))
{
_popup.PopupEntity(Loc.GetString(forceDrink ? "drink-component-try-use-drink-cannot-drink-other" : "drink-component-try-use-drink-had-enough"), args.Target.Value, args.User);
if (HasComp<RefillableSolutionComponent>(args.Target.Value))
{
_puddle.TrySpillAt(args.User, drained, out _);
return;
}
_solutionContainer.Refill(args.Target.Value, soln.Value, drained);
return;
}
var firstStomach = stomachs.FirstOrNull(stomach => _stomach.CanTransferSolution(stomach.Comp.Owner, drained, stomach.Comp));
//All stomachs are full or can't handle whatever solution we have.
if (firstStomach == null)
{
_popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-had-enough"), args.Target.Value, args.Target.Value);
if (forceDrink)
{
_popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-had-enough-other"), args.Target.Value, args.User);
_puddle.TrySpillAt(args.Target.Value, drained, out _);
}
else
_solutionContainer.TryAddSolution(soln.Value, drained);
return;
}
var flavors = args.FlavorMessage;
if (forceDrink)
{
var targetName = Identity.Entity(args.Target.Value, EntityManager);
var userName = Identity.Entity(args.User, EntityManager);
_popup.PopupEntity(Loc.GetString("drink-component-force-feed-success", ("user", userName), ("flavors", flavors)), args.Target.Value, args.Target.Value);
_popup.PopupEntity(
Loc.GetString("drink-component-force-feed-success-user", ("target", targetName)),
args.User, args.User);
// log successful forced drinking
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(entity.Owner):user} forced {ToPrettyString(args.User):target} to drink {ToPrettyString(entity.Owner):drink}");
}
else
{
_popup.PopupEntity(
Loc.GetString("drink-component-try-use-drink-success-slurp-taste", ("flavors", flavors)), args.User,
args.User);
_popup.PopupEntity(
Loc.GetString("drink-component-try-use-drink-success-slurp"), args.User, Filter.PvsExcept(args.User), true);
// log successful voluntary drinking
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} drank {ToPrettyString(entity.Owner):drink}");
}
_audio.PlayPvs(entity.Comp.UseSound, args.Target.Value, AudioParams.Default.WithVolume(-2f));
_reaction.DoEntityReaction(args.Target.Value, solution, ReactionMethod.Ingestion);
//TODO: Grab the stomach UIDs somehow without using Owner
_stomach.TryTransferSolution(firstStomach.Value.Comp.Owner, drained, firstStomach.Value.Comp);
_forensics.TransferDna(entity, args.Target.Value);
if (!forceDrink && solution.Volume > 0)
args.Repeat = true;
}
private void AddDrinkVerb(Entity<DrinkComponent> entity, ref GetVerbsEvent<AlternativeVerb> ev)
{
if (entity.Owner == ev.User ||
!ev.CanInteract ||
!ev.CanAccess ||
!TryComp<BodyComponent>(ev.User, out var body) ||
!_body.TryGetBodyOrganComponents<StomachComponent>(ev.User, out var stomachs, body))
return;
// Make sure the solution exists
if (!_solutionContainer.TryGetSolution(entity.Owner, entity.Comp.Solution, out var solution))
return;
// no drinking from living drinks, have to kill them first.
if (_mobState.IsAlive(entity))
return;
var user = ev.User;
AlternativeVerb verb = new()
{
Act = () =>
{
TryDrink(user, user, entity.Comp, entity);
},
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/drink.svg.192dpi.png")),
Text = Loc.GetString("drink-system-verb-drink"),
Priority = 2
};
ev.Verbs.Add(verb);
}
}