* Stop eating food if you drop it * woops, unused param * comments --------- Co-authored-by: plykiya <plykiya@protonmail.com>
364 lines
14 KiB
C#
364 lines
14 KiB
C#
using Content.Server.Body.Components;
|
|
using Content.Server.Body.Systems;
|
|
using Content.Server.Chemistry.Containers.EntitySystems;
|
|
using Content.Server.EntityEffects.Effects;
|
|
using Content.Server.Fluids.EntitySystems;
|
|
using Content.Server.Forensics;
|
|
using Content.Server.Inventory;
|
|
using Content.Server.Popups;
|
|
using Content.Shared.Administration.Logs;
|
|
using Content.Shared.Body.Components;
|
|
using Content.Shared.Chemistry;
|
|
using Content.Shared.Chemistry.Components;
|
|
using Content.Shared.Chemistry.Components.SolutionManager;
|
|
using Content.Shared.Chemistry.EntitySystems;
|
|
using Content.Shared.Chemistry.Reagent;
|
|
using Content.Shared.Database;
|
|
using Content.Shared.DoAfter;
|
|
using Content.Shared.EntityEffects;
|
|
using Content.Shared.FixedPoint;
|
|
using Content.Shared.Hands.EntitySystems;
|
|
using Content.Shared.IdentityManagement;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Interaction.Events;
|
|
using Content.Shared.Mobs.Systems;
|
|
using Content.Shared.Nutrition;
|
|
using Content.Shared.Nutrition.Components;
|
|
using Content.Shared.Nutrition.EntitySystems;
|
|
using Content.Shared.Verbs;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.Audio.Systems;
|
|
using Robust.Shared.Player;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.Server.Nutrition.EntitySystems;
|
|
|
|
public sealed class DrinkSystem : SharedDrinkSystem
|
|
{
|
|
[Dependency] private readonly BodySystem _body = default!;
|
|
[Dependency] private readonly FlavorProfileSystem _flavorProfile = default!;
|
|
[Dependency] private readonly FoodSystem _food = default!;
|
|
[Dependency] private readonly IPrototypeManager _proto = default!;
|
|
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
|
[Dependency] private readonly MobStateSystem _mobState = default!;
|
|
[Dependency] private readonly OpenableSystem _openable = default!;
|
|
[Dependency] private readonly PopupSystem _popup = default!;
|
|
[Dependency] private readonly PuddleSystem _puddle = default!;
|
|
[Dependency] private readonly ReactiveSystem _reaction = default!;
|
|
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
|
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
|
|
[Dependency] private readonly SharedHandsSystem _hands = default!;
|
|
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
|
|
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
|
|
[Dependency] private readonly StomachSystem _stomach = default!;
|
|
[Dependency] private readonly ForensicsSystem _forensics = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
// TODO add InteractNoHandEvent for entities like mice.
|
|
SubscribeLocalEvent<DrinkComponent, SolutionContainerChangedEvent>(OnSolutionChange);
|
|
SubscribeLocalEvent<DrinkComponent, ComponentInit>(OnDrinkInit);
|
|
// run before inventory so for bucket it always tries to drink before equipping (when empty)
|
|
// run after openable so its always open -> drink
|
|
SubscribeLocalEvent<DrinkComponent, UseInHandEvent>(OnUse, before: [typeof(ServerInventorySystem)], after: [typeof(OpenableSystem)]);
|
|
SubscribeLocalEvent<DrinkComponent, AfterInteractEvent>(AfterInteract);
|
|
SubscribeLocalEvent<DrinkComponent, GetVerbsEvent<AlternativeVerb>>(AddDrinkVerb);
|
|
SubscribeLocalEvent<DrinkComponent, ConsumeDoAfterEvent>(OnDoAfter);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the total hydration factor contained in a drink's solution.
|
|
/// </summary>
|
|
public float TotalHydration(EntityUid uid, DrinkComponent? comp = null)
|
|
{
|
|
if (!Resolve(uid, ref comp))
|
|
return 0f;
|
|
|
|
if (!_solutionContainer.TryGetSolution(uid, comp.Solution, out _, out var solution))
|
|
return 0f;
|
|
|
|
var total = 0f;
|
|
foreach (var quantity in solution.Contents)
|
|
{
|
|
var reagent = _proto.Index<ReagentPrototype>(quantity.Reagent.Prototype);
|
|
if (reagent.Metabolisms == null)
|
|
continue;
|
|
|
|
foreach (var entry in reagent.Metabolisms.Values)
|
|
{
|
|
foreach (var effect in entry.Effects)
|
|
{
|
|
// ignores any effect conditions, just cares about how much it can hydrate
|
|
if (effect is SatiateThirst thirst)
|
|
{
|
|
total += thirst.HydrationFactor * quantity.Quantity.Float();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return total;
|
|
}
|
|
|
|
private void AfterInteract(Entity<DrinkComponent> entity, ref AfterInteractEvent args)
|
|
{
|
|
if (args.Handled || args.Target == null || !args.CanReach)
|
|
return;
|
|
|
|
args.Handled = TryDrink(args.User, args.Target.Value, entity.Comp, entity);
|
|
}
|
|
|
|
private void OnUse(Entity<DrinkComponent> entity, ref UseInHandEvent args)
|
|
{
|
|
if (args.Handled)
|
|
return;
|
|
|
|
args.Handled = TryDrink(args.User, args.User, entity.Comp, entity);
|
|
}
|
|
|
|
private void OnDrinkInit(Entity<DrinkComponent> entity, ref ComponentInit args)
|
|
{
|
|
if (TryComp<DrainableSolutionComponent>(entity, out var existingDrainable))
|
|
{
|
|
// Beakers have Drink component but they should use the existing Drainable
|
|
entity.Comp.Solution = existingDrainable.Solution;
|
|
}
|
|
else
|
|
{
|
|
_solutionContainer.EnsureSolution(entity.Owner, entity.Comp.Solution);
|
|
}
|
|
|
|
UpdateAppearance(entity, entity.Comp);
|
|
|
|
if (TryComp(entity, out RefillableSolutionComponent? refillComp))
|
|
refillComp.Solution = entity.Comp.Solution;
|
|
|
|
if (TryComp(entity, out DrainableSolutionComponent? drainComp))
|
|
drainComp.Solution = entity.Comp.Solution;
|
|
}
|
|
|
|
private void OnSolutionChange(Entity<DrinkComponent> entity, ref SolutionContainerChangedEvent args)
|
|
{
|
|
UpdateAppearance(entity, entity.Comp);
|
|
}
|
|
|
|
public void UpdateAppearance(EntityUid uid, DrinkComponent component)
|
|
{
|
|
if (!TryComp<AppearanceComponent>(uid, out var appearance) ||
|
|
!HasComp<SolutionContainerManagerComponent>(uid))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var drainAvailable = DrinkVolume(uid, component);
|
|
_appearance.SetData(uid, FoodVisuals.Visual, drainAvailable.Float(), appearance);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to feed the drink item to the target entity
|
|
/// </summary>
|
|
private bool TryDrink(EntityUid user, EntityUid target, DrinkComponent drink, EntityUid item)
|
|
{
|
|
if (!HasComp<BodyComponent>(target))
|
|
return false;
|
|
|
|
if (_openable.IsClosed(item, user))
|
|
return true;
|
|
|
|
if (!_solutionContainer.TryGetSolution(item, drink.Solution, out _, out var drinkSolution) || drinkSolution.Volume <= 0)
|
|
{
|
|
if (drink.IgnoreEmpty)
|
|
return false;
|
|
|
|
_popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-is-empty", ("entity", item)), item, user);
|
|
return true;
|
|
}
|
|
|
|
if (_food.IsMouthBlocked(target, user))
|
|
return true;
|
|
|
|
if (!_interaction.InRangeUnobstructed(user, item, popup: true))
|
|
return true;
|
|
|
|
var forceDrink = user != target;
|
|
|
|
if (forceDrink)
|
|
{
|
|
var userName = Identity.Entity(user, EntityManager);
|
|
|
|
_popup.PopupEntity(Loc.GetString("drink-component-force-feed", ("user", userName)), user, target);
|
|
|
|
// logging
|
|
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(user):user} is forcing {ToPrettyString(target):target} to drink {ToPrettyString(item):drink} {SolutionContainerSystem.ToPrettyString(drinkSolution)}");
|
|
}
|
|
else
|
|
{
|
|
// log voluntary drinking
|
|
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(target):target} is drinking {ToPrettyString(item):drink} {SolutionContainerSystem.ToPrettyString(drinkSolution)}");
|
|
}
|
|
|
|
var flavors = _flavorProfile.GetLocalizedFlavorsMessage(user, drinkSolution);
|
|
|
|
var doAfterEventArgs = new DoAfterArgs(EntityManager,
|
|
user,
|
|
forceDrink ? drink.ForceFeedDelay : drink.Delay,
|
|
new ConsumeDoAfterEvent(drink.Solution, flavors),
|
|
eventTarget: item,
|
|
target: target,
|
|
used: item)
|
|
{
|
|
BreakOnMove = forceDrink,
|
|
BreakOnDamage = true,
|
|
MovementThreshold = 0.01f,
|
|
DistanceThreshold = 1.0f,
|
|
// do-after will stop if item is dropped when trying to feed someone else
|
|
// or if the item started out in the user's own hands
|
|
NeedHand = forceDrink || _hands.IsHolding(user, item),
|
|
};
|
|
|
|
_doAfter.TryStartDoAfter(doAfterEventArgs);
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised directed at a victim when someone has force fed them a drink.
|
|
/// </summary>
|
|
private void OnDoAfter(Entity<DrinkComponent> entity, ref ConsumeDoAfterEvent args)
|
|
{
|
|
if (args.Handled || args.Cancelled || entity.Comp.Deleted)
|
|
return;
|
|
|
|
if (!TryComp<BodyComponent>(args.Target, out var body))
|
|
return;
|
|
|
|
if (args.Used is null || !_solutionContainer.TryGetSolution(args.Used.Value, args.Solution, out var soln, out var solution))
|
|
return;
|
|
|
|
if (_openable.IsClosed(args.Used.Value, args.Target.Value))
|
|
return;
|
|
|
|
// TODO this should really be checked every tick.
|
|
if (_food.IsMouthBlocked(args.Target.Value))
|
|
return;
|
|
|
|
// TODO this should really be checked every tick.
|
|
if (!_interaction.InRangeUnobstructed(args.User, args.Target.Value))
|
|
return;
|
|
|
|
var transferAmount = FixedPoint2.Min(entity.Comp.TransferAmount, solution.Volume);
|
|
var drained = _solutionContainer.SplitSolution(soln.Value, transferAmount);
|
|
var forceDrink = args.User != args.Target;
|
|
|
|
args.Handled = true;
|
|
if (transferAmount <= 0)
|
|
return;
|
|
|
|
if (!_body.TryGetBodyOrganComponents<StomachComponent>(args.Target.Value, out var stomachs, body))
|
|
{
|
|
_popup.PopupEntity(Loc.GetString(forceDrink ? "drink-component-try-use-drink-cannot-drink-other" : "drink-component-try-use-drink-had-enough"), args.Target.Value, args.User);
|
|
|
|
if (HasComp<RefillableSolutionComponent>(args.Target.Value))
|
|
{
|
|
_puddle.TrySpillAt(args.User, drained, out _);
|
|
return;
|
|
}
|
|
|
|
_solutionContainer.Refill(args.Target.Value, soln.Value, drained);
|
|
return;
|
|
}
|
|
|
|
var firstStomach = stomachs.FirstOrNull(stomach => _stomach.CanTransferSolution(stomach.Comp.Owner, drained, stomach.Comp));
|
|
|
|
//All stomachs are full or can't handle whatever solution we have.
|
|
if (firstStomach == null)
|
|
{
|
|
_popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-had-enough"), args.Target.Value, args.Target.Value);
|
|
|
|
if (forceDrink)
|
|
{
|
|
_popup.PopupEntity(Loc.GetString("drink-component-try-use-drink-had-enough-other"), args.Target.Value, args.User);
|
|
_puddle.TrySpillAt(args.Target.Value, drained, out _);
|
|
}
|
|
else
|
|
_solutionContainer.TryAddSolution(soln.Value, drained);
|
|
|
|
return;
|
|
}
|
|
|
|
var flavors = args.FlavorMessage;
|
|
|
|
if (forceDrink)
|
|
{
|
|
var targetName = Identity.Entity(args.Target.Value, EntityManager);
|
|
var userName = Identity.Entity(args.User, EntityManager);
|
|
|
|
_popup.PopupEntity(Loc.GetString("drink-component-force-feed-success", ("user", userName), ("flavors", flavors)), args.Target.Value, args.Target.Value);
|
|
|
|
_popup.PopupEntity(
|
|
Loc.GetString("drink-component-force-feed-success-user", ("target", targetName)),
|
|
args.User, args.User);
|
|
|
|
// log successful forced drinking
|
|
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(entity.Owner):user} forced {ToPrettyString(args.User):target} to drink {ToPrettyString(entity.Owner):drink}");
|
|
}
|
|
else
|
|
{
|
|
_popup.PopupEntity(
|
|
Loc.GetString("drink-component-try-use-drink-success-slurp-taste", ("flavors", flavors)), args.User,
|
|
args.User);
|
|
_popup.PopupEntity(
|
|
Loc.GetString("drink-component-try-use-drink-success-slurp"), args.User, Filter.PvsExcept(args.User), true);
|
|
|
|
// log successful voluntary drinking
|
|
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(args.User):target} drank {ToPrettyString(entity.Owner):drink}");
|
|
}
|
|
|
|
_audio.PlayPvs(entity.Comp.UseSound, args.Target.Value, AudioParams.Default.WithVolume(-2f));
|
|
|
|
_reaction.DoEntityReaction(args.Target.Value, solution, ReactionMethod.Ingestion);
|
|
//TODO: Grab the stomach UIDs somehow without using Owner
|
|
_stomach.TryTransferSolution(firstStomach.Value.Comp.Owner, drained, firstStomach.Value.Comp);
|
|
|
|
_forensics.TransferDna(entity, args.Target.Value);
|
|
|
|
if (!forceDrink && solution.Volume > 0)
|
|
args.Repeat = true;
|
|
}
|
|
|
|
private void AddDrinkVerb(Entity<DrinkComponent> entity, ref GetVerbsEvent<AlternativeVerb> ev)
|
|
{
|
|
if (entity.Owner == ev.User ||
|
|
!ev.CanInteract ||
|
|
!ev.CanAccess ||
|
|
!TryComp<BodyComponent>(ev.User, out var body) ||
|
|
!_body.TryGetBodyOrganComponents<StomachComponent>(ev.User, out var stomachs, body))
|
|
return;
|
|
|
|
// Make sure the solution exists
|
|
if (!_solutionContainer.TryGetSolution(entity.Owner, entity.Comp.Solution, out var solution))
|
|
return;
|
|
|
|
// no drinking from living drinks, have to kill them first.
|
|
if (_mobState.IsAlive(entity))
|
|
return;
|
|
|
|
var user = ev.User;
|
|
AlternativeVerb verb = new()
|
|
{
|
|
Act = () =>
|
|
{
|
|
TryDrink(user, user, entity.Comp, entity);
|
|
},
|
|
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/drink.svg.192dpi.png")),
|
|
Text = Loc.GetString("drink-system-verb-drink"),
|
|
Priority = 2
|
|
};
|
|
|
|
ev.Verbs.Add(verb);
|
|
}
|
|
}
|