* Cryogenic sleep units * pause map support * no more body deletion * Cryogenic Storage Units * boowomp * no more emag, no more dropping present people
32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using Content.Shared.Climbing.Systems;
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using Content.Shared.Movement.Events;
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using Robust.Shared.Containers;
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namespace Content.Shared.Containers;
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public sealed class ExitContainerOnMoveSystem : EntitySystem
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{
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[Dependency] private readonly ClimbSystem _climb = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ExitContainerOnMoveComponent, ContainerRelayMovementEntityEvent>(OnContainerRelay);
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}
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private void OnContainerRelay(Entity<ExitContainerOnMoveComponent> ent, ref ContainerRelayMovementEntityEvent args)
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{
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var (_, comp) = ent;
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if (!TryComp<ContainerManagerComponent>(ent, out var containerManager))
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return;
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if (!_container.TryGetContainer(ent, comp.ContainerId, out var container, containerManager) || !container.Contains(args.Entity))
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return;
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_climb.ForciblySetClimbing(args.Entity, ent);
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_container.RemoveEntity(ent, args.Entity, containerManager);
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}
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}
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