* Functioning ECS verbs Currently only ID card console works. * Changed verb types and allow ID card insertions * Verb GUI sorting and verb networking * More networking, and shared components * Clientside verbs work now. * Verb enums changed to bitmask flags * Verb Categories redo * Fix range check * GasTank Verb * Remove unnecessary bodypart verb * Buckle Verb * buckle & unbuckle verbs * Updated range checks * Item cabinet verbs * Add range user override * construction verb * Chemistry machine verbs * Climb Verb * Generalise pulled entity verbs * ViewVariables Verb * rejuvenate, delete, sentient, control verbs * Outfit verb * inrangeunoccluded and tubedirection verbs * attach-to verbs * remove unused verbs and move VV * Rename DebugVerbSystem * Ghost role and pointing verbs * Remove global verbs * Allow verbs to raise events * Changing categories and simplifying debug verbs * Add rotate and flip verbs * fix rejuvenate test * redo context menu * new Add Gas debug verb * Add Set Temperature debug verb * Uncuff verb * Disposal unit verbs * Add pickup verb * lock/unlock verb * Remove verb type, add specific verb events * rename verb messages -> events * Context menu displays verbs by interaction type * Updated context menu HandleMove previously, checked if entities moved 1 tile from click location. Now checks if entities moved out of view. Now you can actually right-click interact with yourself while walking! * Misc Verb menu GUI changes * Fix non-human/ghost verbs * Update types and categories * Allow non-ghost/human to open context menu * configuration verb * tagger verb * Morgue Verbs * Medical Scanner Verbs * Fix solution refactor merge issues * Fix context menu in-view check * Remove prepare GUI * Redo verb restrictions * Fix context menu UI * Disposal Verbs * Spill verb * Light verb * Hand Held light verb * power cell verbs * storage verbs and adding names to insert/eject * Pulling verb * Close context menu on verb execution * Strip verb * AmmoBox verb * fix pull verb * gun barrel verbs revolver verb energy weapon verbs Bolt action verb * Magazine gun barrel verbs * Add charger verbs * PDA verbs * Transfer amount verb * Add reagent verb * make alt-click use ECS verbs * Delete old verb files * Magboot verb * finalising tweaks * context menu visibility changes * code cleanup * Update AdminAddReagentUI.cs * Remove HasFlag * Consistent verb keys * Remove Linq, add comment * Fix in-inventory check * Update GUI text alignment and padding * Added close-menu option * Changed some "interaction" verbs to "activation" * Remove verb keys, use sorted sets * fix master merge * update some verb text * Undo Changes Remove some new verbs that can be added later undid some .ftl bugfixes, can and should be done separately * fix merge * Undo file rename * fix merge * Misc Cleanup * remove contraction * Fix keybinding issue * fix comment * merge fix * fix merge * fix merge * fix merge * fix merge * fix open-close verbs * adjust uncuff verb * fix merge and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
264 lines
9.6 KiB
C#
264 lines
9.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Client.UserInterface;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Client.ContextMenu.UI
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{
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public interface IContextMenuView : IDisposable
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{
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Dictionary<IEntity, ContextMenuElement> Elements { get; set; }
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Stack<ContextMenuPopup> Menus { get; }
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event EventHandler<(GUIBoundKeyEventArgs, SingleContextElement)>? OnKeyBindDownSingle;
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event EventHandler<SingleContextElement>? OnMouseEnteredSingle;
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event EventHandler<SingleContextElement>? OnMouseExitedSingle;
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event EventHandler<SingleContextElement>? OnMouseHoveringSingle;
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event EventHandler<(GUIBoundKeyEventArgs, StackContextElement)>? OnKeyBindDownStack;
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event EventHandler<StackContextElement>? OnMouseEnteredStack;
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event EventHandler<ContextMenuElement>? OnExitedTree;
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event EventHandler? OnCloseRootMenu;
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event EventHandler<int>? OnCloseChildMenu;
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void UpdateParents(ContextMenuElement element);
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void RemoveEntity(IEntity element);
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void AddRootMenu(List<IEntity> entities);
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void AddChildMenu(IEnumerable<IEntity> entities, Vector2 position, StackContextElement? stack);
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void CloseContextPopups(int depth);
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void CloseContextPopups();
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void OnGroupingContextMenuChanged(int obj);
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}
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public partial class ContextMenuView : IContextMenuView
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{
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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public Stack<ContextMenuPopup> Menus { get; }
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public Dictionary<IEntity, ContextMenuElement> Elements { get; set; }
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public event EventHandler<(GUIBoundKeyEventArgs, SingleContextElement)>? OnKeyBindDownSingle;
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public event EventHandler<SingleContextElement>? OnMouseEnteredSingle;
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public event EventHandler<SingleContextElement>? OnMouseExitedSingle;
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public event EventHandler<SingleContextElement>? OnMouseHoveringSingle;
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public event EventHandler<(GUIBoundKeyEventArgs, StackContextElement)>? OnKeyBindDownStack;
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public event EventHandler<StackContextElement>? OnMouseEnteredStack;
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public event EventHandler<ContextMenuElement>? OnExitedTree;
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public event EventHandler? OnCloseRootMenu;
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public event EventHandler<int>? OnCloseChildMenu;
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public ContextMenuView()
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{
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IoCManager.InjectDependencies(this);
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Menus = new Stack<ContextMenuPopup>();
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Elements = new Dictionary<IEntity, ContextMenuElement>();
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}
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public void AddRootMenu(List<IEntity> entities)
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{
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Elements = new Dictionary<IEntity, ContextMenuElement>(entities.Count);
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var rootContextMenu = new ContextMenuPopup();
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rootContextMenu.OnPopupHide += () => OnCloseRootMenu?.Invoke(this, EventArgs.Empty);
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Menus.Push(rootContextMenu);
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var entitySpriteStates = GroupEntities(entities);
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var orderedStates = entitySpriteStates.ToList();
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orderedStates.Sort((x, y) => string.CompareOrdinal(x.First().Prototype?.Name, y.First().Prototype?.Name));
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AddToUI(orderedStates);
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_userInterfaceManager.ModalRoot.AddChild(rootContextMenu);
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var size = rootContextMenu.List.DesiredSize;
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var box = UIBox2.FromDimensions(_userInterfaceManager.MousePositionScaled.Position, size);
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rootContextMenu.Open(box);
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}
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public void AddChildMenu(IEnumerable<IEntity> entities, Vector2 position, StackContextElement? stack)
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{
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if (stack == null) return;
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var newDepth = stack.ParentMenu?.Depth + 1 ?? 1;
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var childContextMenu = new ContextMenuPopup(newDepth);
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Menus.Push(childContextMenu);
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var orderedStates = GroupEntities(entities, newDepth);
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AddToUI(orderedStates, stack);
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_userInterfaceManager.ModalRoot.AddChild(childContextMenu);
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var size = childContextMenu.List.DesiredSize;
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childContextMenu.Open(UIBox2.FromDimensions(position + (stack.Width, 0), size));
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}
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private void AddToUI(List<List<IEntity>> entities, StackContextElement? stack = null)
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{
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if (entities.Count == 1)
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{
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foreach (var entity in entities[0])
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{
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AddSingleContextElement(entity, stack);
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}
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}
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else
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{
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foreach (var entity in entities)
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{
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if (entity.Count == 1)
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{
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AddSingleContextElement(entity[0], stack);
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}
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else
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{
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AddStackContextElement(entity, stack);
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}
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}
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}
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}
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private void AddSingleContextElement(IEntity entity, StackContextElement? pre)
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{
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if (Menus.TryPeek(out var menu))
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{
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var single = new SingleContextElement(entity, pre, menu);
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single.OnKeyBindDown += args => OnKeyBindDownSingle?.Invoke(this, (args, single));
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single.OnMouseEntered += _ => OnMouseEnteredSingle?.Invoke(this, single);
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single.OnMouseExited += _ => OnMouseExitedSingle?.Invoke(this, single);
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single.OnMouseHovering += () => OnMouseHoveringSingle?.Invoke(this, single);
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single.OnExitedTree += () => OnExitedTree?.Invoke(this, single);
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UpdateElements(entity, single);
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menu.AddToMenu(single);
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}
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}
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private void AddStackContextElement(IEnumerable<IEntity> entities, StackContextElement? pre)
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{
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if (Menus.TryPeek(out var menu))
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{
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var stack = new StackContextElement(entities, pre, menu);
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stack.OnKeyBindDown += args => OnKeyBindDownStack?.Invoke(this, (args, stack));
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stack.OnMouseEntered += _ => OnMouseEnteredStack?.Invoke(this, stack);
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stack.OnExitedTree += () => OnExitedTree?.Invoke(this, stack);
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foreach (var entity in entities)
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{
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UpdateElements(entity, stack);
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}
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menu.AddToMenu(stack);
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}
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}
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private void UpdateElements(IEntity entity, ContextMenuElement element)
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{
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if (Elements.ContainsKey(entity))
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{
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Elements[entity] = element;
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}
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else
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{
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Elements.Add(entity, element);
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}
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}
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private void RemoveFromUI(ContextMenuElement element)
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{
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var menu = element.ParentMenu;
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if (menu != null)
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{
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menu.RemoveFromMenu(element);
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if (menu.List.ChildCount == 0)
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{
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OnCloseChildMenu?.Invoke(this, menu.Depth - 1);
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}
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}
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}
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public void RemoveEntity(IEntity entity)
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{
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var element = Elements[entity];
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switch (element)
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{
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case SingleContextElement singleContextElement:
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RemoveFromUI(singleContextElement);
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UpdateBranch(entity, singleContextElement.Pre);
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break;
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case StackContextElement stackContextElement:
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stackContextElement.RemoveEntity(entity);
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if (stackContextElement.EntitiesCount == 0)
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{
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RemoveFromUI(stackContextElement);
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}
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UpdateBranch(entity, stackContextElement.Pre);
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(element));
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}
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Elements.Remove(entity);
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}
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private void UpdateBranch(IEntity entity, StackContextElement? stack)
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{
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while (stack != null)
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{
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stack.RemoveEntity(entity);
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if (stack.EntitiesCount == 0)
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{
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RemoveFromUI(stack);
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}
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stack = stack.Pre;
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}
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}
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public void UpdateParents(ContextMenuElement element)
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{
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switch (element)
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{
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case SingleContextElement singleContextElement:
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if (singleContextElement.Pre != null)
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{
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Elements[singleContextElement.ContextEntity] = singleContextElement.Pre;
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}
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break;
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case StackContextElement stackContextElement:
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if (stackContextElement.Pre != null)
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{
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foreach (var entity in stackContextElement.ContextEntities)
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{
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Elements[entity] = stackContextElement.Pre;
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}
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}
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(element));
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}
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}
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public void CloseContextPopups()
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{
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while (Menus.Count > 0)
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{
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Menus.Pop().Dispose();
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}
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Elements.Clear();
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}
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public void CloseContextPopups(int depth)
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{
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while (Menus.Count > 0 && Menus.Peek().Depth > depth)
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{
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Menus.Pop().Dispose();
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}
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}
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public void Dispose()
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{
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CloseContextPopups();
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}
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}
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}
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