Files
tbd-station-14/Content.Server/Chemistry/ReagentEffectConditions/BodyTemperature.cs
mirrorcult 181fd055ce Adds metabolism effects to pretty much every chem already in the game (#5349)
* pass 1

* a little more reagent effect for breakfast

* move lots of stuff around

* implements all medicines

* implement all cleaning & elements

* implement toxins/pyrotechnic

* p

* linter fixies

* fixes + narcotic balancing

* fix and standardize

* reviews

* things
2021-11-20 16:47:53 -07:00

30 lines
941 B
C#

using Content.Server.Temperature.Components;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Chemistry.ReagentEffectConditions
{
/// <summary>
/// Requires the solution entity to be above or below a certain temperature.
/// Used for things like cryoxadone and pyroxadone.
/// </summary>
public class Temperature : ReagentEffectCondition
{
[DataField("min")]
public float Min = 0;
[DataField("max")]
public float Max = float.MaxValue;
public override bool Condition(ReagentEffectArgs args)
{
if (args.EntityManager.TryGetComponent(args.SolutionEntity, out TemperatureComponent temp))
{
if (temp.CurrentTemperature > Min && temp.CurrentTemperature < Max)
return true;
}
return false;
}
}
}