Files
tbd-station-14/Content.Shared/Labels/LabelEvents.cs
osjarw a4504e2fef Fix handlabeler/utility belt misprediction (#26660)
* Fix handlabeler/utility belt misprediction

* Partly moved HandLabelerSystem to shared
And cleaned up HandLabelerComponent

* WIP format the files so later commits look clearer
Doesn't change individual code lines, but may move
functions to another file

* WIP some more code movement

* Hand Labeler is now mostly predicted
Only the UI isn't

* WIP: Formatting and moved stuff

* Using componentstates for prediction correction

* review

* Update label on label change

* Don't overwrite label while editing

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-04-28 14:19:30 +10:00

28 lines
628 B
C#

using Robust.Shared.Serialization;
namespace Content.Shared.Labels;
/// <summary>
/// Key representing which <see cref="PlayerBoundUserInterface"/> is currently open.
/// Useful when there are multiple UI for an object. Here it's future-proofing only.
/// </summary>
[Serializable, NetSerializable]
public enum HandLabelerUiKey
{
Key,
}
[Serializable, NetSerializable]
public enum PaperLabelVisuals : byte
{
Layer,
HasLabel,
LabelType
}
[Serializable, NetSerializable]
public sealed class HandLabelerLabelChangedMessage(string label) : BoundUserInterfaceMessage
{
public string Label { get; } = label;
}