* Power Commit 1 * Commit 2 * Powernet Part2, All components essentially complete * Commit 4 * Commit 5 * Commit 6 Creates prototypes * Finishes powernet code alpha Adds prototypes and logic for powernet updating and regeneration * Adds onremove functionality to all components Without these bits of logic nothing makes any sense! * And this * Fixes a lot of bugs * Fix powernet thinking devices are duplicates * Fix bug and add comments * woop woop thats the sound of the police
202 lines
6.2 KiB
C#
202 lines
6.2 KiB
C#
using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.IoC;
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using SS14.Shared.Utility;
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using System;
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using YamlDotNet.RepresentationModel;
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namespace Content.Server.GameObjects.Components.Power
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{
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/// <summary>
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/// Feeds energy from the powernet and may have the ability to supply back into it
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/// </summary>
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public class PowerStorageComponent : Component
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{
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public override string Name => "PowerStorage";
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/// <summary>
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/// Maximum amount of energy the internal battery can store
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/// </summary>
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public float Capacity { get; private set; } = 10000; //arbitrary value replace
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/// <summary>
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/// Energy the battery is currently storing
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/// </summary>
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public float Charge { get; private set; } = 0;
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/// <summary>
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/// Rate at which energy will be taken to charge internal battery
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/// </summary>
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public float ChargeRate { get; private set; } = 1000;
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/// <summary>
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/// Rate at which energy will be distributed to the powernet if needed
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/// </summary>
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public float DistributionRate { get; private set; } = 1000;
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private bool _chargepowernet = false;
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/// <summary>
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/// Do we distribute power into the powernet from our stores if the powernet requires it?
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/// </summary>
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public bool ChargePowernet
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{
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get => _chargepowernet;
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set
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{
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_chargepowernet = value;
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if (Owner.TryGetComponent(out PowerNodeComponent node))
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{
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if (node.Parent != null)
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node.Parent.UpdateStorageType(this);
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}
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}
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}
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public override void LoadParameters(YamlMappingNode mapping)
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{
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if (mapping.TryGetNode("Capacity", out YamlNode node))
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{
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Capacity = node.AsFloat();
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}
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if (mapping.TryGetNode("Charge", out node))
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{
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Charge = node.AsFloat();
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}
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if (mapping.TryGetNode("ChargeRate", out node))
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{
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ChargeRate = node.AsFloat();
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}
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if (mapping.TryGetNode("DistributionRate", out node))
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{
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DistributionRate = node.AsFloat();
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}
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if (mapping.TryGetNode("ChargePowernet", out node))
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{
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_chargepowernet = node.AsBool();
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}
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}
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public override void OnAdd(IEntity owner)
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{
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base.OnAdd(owner);
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if (!owner.TryGetComponent(out PowerNodeComponent node))
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{
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var factory = IoCManager.Resolve<IComponentFactory>();
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node = factory.GetComponent<PowerNodeComponent>();
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owner.AddComponent(node);
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}
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node.OnPowernetConnect += PowernetConnect;
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node.OnPowernetDisconnect += PowernetDisconnect;
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node.OnPowernetRegenerate += PowernetRegenerate;
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}
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public override void OnRemove()
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{
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if (Owner.TryGetComponent(out PowerNodeComponent node))
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{
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if (node.Parent != null)
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{
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node.Parent.RemovePowerStorage(this);
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}
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node.OnPowernetConnect -= PowernetConnect;
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node.OnPowernetDisconnect -= PowernetDisconnect;
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node.OnPowernetRegenerate -= PowernetRegenerate;
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}
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base.OnRemove();
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}
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/// <summary>
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/// Checks if the storage can supply the amount of charge directly requested
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/// </summary>
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public bool CanDeductCharge(float todeduct)
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{
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if (Charge > todeduct)
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return true;
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return false;
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}
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/// <summary>
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/// Deducts the requested charge from the energy storage
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/// </summary>
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public void DeductCharge(float todeduct)
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{
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Charge = Math.Min(0, Charge - todeduct);
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}
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/// <summary>
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/// Returns all possible charge available from the energy storage
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/// </summary>
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public float RequestAllCharge()
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{
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return Math.Min(ChargeRate, Capacity - Charge);
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}
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/// <summary>
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/// Returns the charge available from the energy storage
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/// </summary>
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public float RequestCharge()
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{
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return Math.Min(ChargeRate, Capacity - Charge);
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}
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/// <summary>
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/// Returns the charge available from the energy storage
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/// </summary>
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public float AvailableCharge()
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{
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return Math.Min(DistributionRate, Charge);
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}
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/// <summary>
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/// Gives the storage one full tick of charging its energy storage
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/// </summary>
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public void ChargePowerTick()
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{
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Charge = Math.Max(Charge + ChargeRate, Capacity);
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}
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/// <summary>
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/// Takes from the storage one full tick of energy
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/// </summary>
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public void RetrievePassiveStorage()
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{
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Charge = Math.Min(Charge - DistributionRate, 0);
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}
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/// <summary>
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/// Node has become anchored to a powernet
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="eventarg"></param>
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private void PowernetConnect(object sender, PowernetEventArgs eventarg)
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{
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eventarg.Powernet.AddPowerStorage(this);
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}
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/// <summary>
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/// Node has had its powernet regenerated
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="eventarg"></param>
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private void PowernetRegenerate(object sender, PowernetEventArgs eventarg)
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{
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eventarg.Powernet.AddPowerStorage(this);
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}
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/// <summary>
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/// Node has become unanchored from a powernet
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="eventarg"></param>
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private void PowernetDisconnect(object sender, PowernetEventArgs eventarg)
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{
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eventarg.Powernet.RemovePowerStorage(this);
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}
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}
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}
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