Files
tbd-station-14/Content.Server.Database/Model.cs
Pieter-Jan Briers bbf0505fdc Re-add IAdminRemarksCommon to DB model for SS14.Admin (#27028)
This was removed in #25280 as the relevant DB entities didn't go outside the DB layer anymore. SS14.Admin however still uses them directly (as it only supports Postgres), so the interface is still useful there.
2024-04-17 00:19:36 +02:00

1103 lines
39 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Net;
using System.Text.Json;
using Content.Shared.Database;
using Microsoft.EntityFrameworkCore;
using NpgsqlTypes;
namespace Content.Server.Database
{
public abstract class ServerDbContext : DbContext
{
protected ServerDbContext(DbContextOptions options) : base(options)
{
}
public DbSet<Preference> Preference { get; set; } = null!;
public DbSet<Profile> Profile { get; set; } = null!;
public DbSet<AssignedUserId> AssignedUserId { get; set; } = null!;
public DbSet<Player> Player { get; set; } = default!;
public DbSet<Admin> Admin { get; set; } = null!;
public DbSet<AdminRank> AdminRank { get; set; } = null!;
public DbSet<Round> Round { get; set; } = null!;
public DbSet<Server> Server { get; set; } = null!;
public DbSet<AdminLog> AdminLog { get; set; } = null!;
public DbSet<AdminLogPlayer> AdminLogPlayer { get; set; } = null!;
public DbSet<Whitelist> Whitelist { get; set; } = null!;
public DbSet<ServerBan> Ban { get; set; } = default!;
public DbSet<ServerUnban> Unban { get; set; } = default!;
public DbSet<ServerBanExemption> BanExemption { get; set; } = default!;
public DbSet<ConnectionLog> ConnectionLog { get; set; } = default!;
public DbSet<ServerBanHit> ServerBanHit { get; set; } = default!;
public DbSet<ServerRoleBan> RoleBan { get; set; } = default!;
public DbSet<ServerRoleUnban> RoleUnban { get; set; } = default!;
public DbSet<PlayTime> PlayTime { get; set; } = default!;
public DbSet<UploadedResourceLog> UploadedResourceLog { get; set; } = default!;
public DbSet<AdminNote> AdminNotes { get; set; } = null!;
public DbSet<AdminWatchlist> AdminWatchlists { get; set; } = null!;
public DbSet<AdminMessage> AdminMessages { get; set; } = null!;
protected override void OnModelCreating(ModelBuilder modelBuilder)
{
modelBuilder.Entity<Preference>()
.HasIndex(p => p.UserId)
.IsUnique();
modelBuilder.Entity<Profile>()
.HasIndex(p => new {p.Slot, PrefsId = p.PreferenceId})
.IsUnique();
modelBuilder.Entity<Antag>()
.HasIndex(p => new {HumanoidProfileId = p.ProfileId, p.AntagName})
.IsUnique();
modelBuilder.Entity<Trait>()
.HasIndex(p => new {HumanoidProfileId = p.ProfileId, p.TraitName})
.IsUnique();
modelBuilder.Entity<ProfileRoleLoadout>()
.HasOne(e => e.Profile)
.WithMany(e => e.Loadouts)
.HasForeignKey(e => e.ProfileId)
.IsRequired();
modelBuilder.Entity<ProfileLoadoutGroup>()
.HasOne(e => e.ProfileRoleLoadout)
.WithMany(e => e.Groups)
.HasForeignKey(e => e.ProfileRoleLoadoutId)
.IsRequired();
modelBuilder.Entity<ProfileLoadout>()
.HasOne(e => e.ProfileLoadoutGroup)
.WithMany(e => e.Loadouts)
.HasForeignKey(e => e.ProfileLoadoutGroupId)
.IsRequired();
modelBuilder.Entity<Job>()
.HasIndex(j => j.ProfileId);
modelBuilder.Entity<Job>()
.HasIndex(j => j.ProfileId, "IX_job_one_high_priority")
.IsUnique()
.HasFilter("priority = 3");
modelBuilder.Entity<Job>()
.HasIndex(j => new { j.ProfileId, j.JobName })
.IsUnique();
modelBuilder.Entity<AssignedUserId>()
.HasIndex(p => p.UserName)
.IsUnique();
// Can't have two usernames with the same user ID.
modelBuilder.Entity<AssignedUserId>()
.HasIndex(p => p.UserId)
.IsUnique();
modelBuilder.Entity<Admin>()
.HasOne(p => p.AdminRank)
.WithMany(p => p!.Admins)
.OnDelete(DeleteBehavior.SetNull);
modelBuilder.Entity<AdminFlag>()
.HasIndex(f => new {f.Flag, f.AdminId})
.IsUnique();
modelBuilder.Entity<AdminRankFlag>()
.HasIndex(f => new {f.Flag, f.AdminRankId})
.IsUnique();
modelBuilder.Entity<AdminLog>()
.HasKey(log => new {log.RoundId, log.Id});
modelBuilder.Entity<AdminLog>()
.Property(log => log.Id);
modelBuilder.Entity<AdminLog>()
.HasIndex(log => log.Date);
modelBuilder.Entity<PlayTime>()
.HasIndex(v => new { v.PlayerId, Role = v.Tracker })
.IsUnique();
modelBuilder.Entity<AdminLogPlayer>()
.HasOne(player => player.Player)
.WithMany(player => player.AdminLogs)
.HasForeignKey(player => player.PlayerUserId)
.HasPrincipalKey(player => player.UserId);
modelBuilder.Entity<AdminLogPlayer>()
.HasIndex(p => p.PlayerUserId);
modelBuilder.Entity<Round>()
.HasIndex(round => round.StartDate);
modelBuilder.Entity<AdminLogPlayer>()
.HasKey(logPlayer => new {logPlayer.RoundId, logPlayer.LogId, logPlayer.PlayerUserId});
modelBuilder.Entity<ServerBan>()
.HasIndex(p => p.PlayerUserId);
modelBuilder.Entity<ServerBan>()
.HasIndex(p => p.Address);
modelBuilder.Entity<ServerBan>()
.HasIndex(p => p.PlayerUserId);
modelBuilder.Entity<ServerUnban>()
.HasIndex(p => p.BanId)
.IsUnique();
modelBuilder.Entity<ServerBan>().ToTable(t =>
t.HasCheckConstraint("HaveEitherAddressOrUserIdOrHWId", "address IS NOT NULL OR player_user_id IS NOT NULL OR hwid IS NOT NULL"));
// Ban exemption can't have flags 0 since that wouldn't exempt anything.
// The row should be removed if setting to 0.
modelBuilder.Entity<ServerBanExemption>().ToTable(t =>
t.HasCheckConstraint("FlagsNotZero", "flags != 0"));
modelBuilder.Entity<ServerRoleBan>()
.HasIndex(p => p.PlayerUserId);
modelBuilder.Entity<ServerRoleBan>()
.HasIndex(p => p.Address);
modelBuilder.Entity<ServerRoleBan>()
.HasIndex(p => p.PlayerUserId);
modelBuilder.Entity<ServerRoleUnban>()
.HasIndex(p => p.BanId)
.IsUnique();
modelBuilder.Entity<ServerRoleBan>().ToTable(t =>
t.HasCheckConstraint("HaveEitherAddressOrUserIdOrHWId", "address IS NOT NULL OR player_user_id IS NOT NULL OR hwid IS NOT NULL"));
modelBuilder.Entity<Player>()
.HasIndex(p => p.UserId)
.IsUnique();
modelBuilder.Entity<Player>()
.HasIndex(p => p.LastSeenUserName);
modelBuilder.Entity<ConnectionLog>()
.HasIndex(p => p.UserId);
modelBuilder.Entity<ConnectionLog>()
.Property(p => p.ServerId)
.HasDefaultValue(0);
modelBuilder.Entity<ConnectionLog>()
.HasOne(p => p.Server)
.WithMany(p => p.ConnectionLogs)
.OnDelete(DeleteBehavior.SetNull);
// SetNull is necessary for created by/edited by-s here,
// so you can safely delete admins (GDPR right to erasure) while keeping the notes intact
modelBuilder.Entity<AdminNote>()
.HasOne(note => note.Player)
.WithMany(player => player.AdminNotesReceived)
.HasForeignKey(note => note.PlayerUserId)
.HasPrincipalKey(player => player.UserId)
.OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<AdminNote>()
.HasOne(version => version.CreatedBy)
.WithMany(author => author.AdminNotesCreated)
.HasForeignKey(note => note.CreatedById)
.HasPrincipalKey(author => author.UserId)
.OnDelete(DeleteBehavior.SetNull);
modelBuilder.Entity<AdminNote>()
.HasOne(version => version.LastEditedBy)
.WithMany(author => author.AdminNotesLastEdited)
.HasForeignKey(note => note.LastEditedById)
.HasPrincipalKey(author => author.UserId)
.OnDelete(DeleteBehavior.SetNull);
modelBuilder.Entity<AdminNote>()
.HasOne(version => version.DeletedBy)
.WithMany(author => author.AdminNotesDeleted)
.HasForeignKey(note => note.DeletedById)
.HasPrincipalKey(author => author.UserId)
.OnDelete(DeleteBehavior.SetNull);
modelBuilder.Entity<AdminWatchlist>()
.HasOne(note => note.Player)
.WithMany(player => player.AdminWatchlistsReceived)
.HasForeignKey(note => note.PlayerUserId)
.HasPrincipalKey(player => player.UserId)
.OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<AdminWatchlist>()
.HasOne(version => version.CreatedBy)
.WithMany(author => author.AdminWatchlistsCreated)
.HasForeignKey(note => note.CreatedById)
.HasPrincipalKey(author => author.UserId)
.OnDelete(DeleteBehavior.SetNull);
modelBuilder.Entity<AdminWatchlist>()
.HasOne(version => version.LastEditedBy)
.WithMany(author => author.AdminWatchlistsLastEdited)
.HasForeignKey(note => note.LastEditedById)
.HasPrincipalKey(author => author.UserId)
.OnDelete(DeleteBehavior.SetNull);
modelBuilder.Entity<AdminWatchlist>()
.HasOne(version => version.DeletedBy)
.WithMany(author => author.AdminWatchlistsDeleted)
.HasForeignKey(note => note.DeletedById)
.HasPrincipalKey(author => author.UserId)
.OnDelete(DeleteBehavior.SetNull);
modelBuilder.Entity<AdminMessage>()
.HasOne(note => note.Player)
.WithMany(player => player.AdminMessagesReceived)
.HasForeignKey(note => note.PlayerUserId)
.HasPrincipalKey(player => player.UserId)
.OnDelete(DeleteBehavior.Cascade);
modelBuilder.Entity<AdminMessage>()
.HasOne(version => version.CreatedBy)
.WithMany(author => author.AdminMessagesCreated)
.HasForeignKey(note => note.CreatedById)
.HasPrincipalKey(author => author.UserId)
.OnDelete(DeleteBehavior.SetNull);
modelBuilder.Entity<AdminMessage>()
.HasOne(version => version.LastEditedBy)
.WithMany(author => author.AdminMessagesLastEdited)
.HasForeignKey(note => note.LastEditedById)
.HasPrincipalKey(author => author.UserId)
.OnDelete(DeleteBehavior.SetNull);
modelBuilder.Entity<AdminMessage>()
.HasOne(version => version.DeletedBy)
.WithMany(author => author.AdminMessagesDeleted)
.HasForeignKey(note => note.DeletedById)
.HasPrincipalKey(author => author.UserId)
.OnDelete(DeleteBehavior.SetNull);
// A message cannot be "dismissed" without also being "seen".
modelBuilder.Entity<AdminMessage>().ToTable(t =>
t.HasCheckConstraint("NotDismissedAndSeen",
"NOT dismissed OR seen"));
modelBuilder.Entity<ServerBan>()
.HasOne(ban => ban.CreatedBy)
.WithMany(author => author.AdminServerBansCreated)
.HasForeignKey(ban => ban.BanningAdmin)
.HasPrincipalKey(author => author.UserId)
.OnDelete(DeleteBehavior.SetNull);
modelBuilder.Entity<ServerBan>()
.HasOne(ban => ban.LastEditedBy)
.WithMany(author => author.AdminServerBansLastEdited)
.HasForeignKey(ban => ban.LastEditedById)
.HasPrincipalKey(author => author.UserId)
.OnDelete(DeleteBehavior.SetNull);
modelBuilder.Entity<ServerRoleBan>()
.HasOne(ban => ban.CreatedBy)
.WithMany(author => author.AdminServerRoleBansCreated)
.HasForeignKey(ban => ban.BanningAdmin)
.HasPrincipalKey(author => author.UserId)
.OnDelete(DeleteBehavior.SetNull);
modelBuilder.Entity<ServerRoleBan>()
.HasOne(ban => ban.LastEditedBy)
.WithMany(author => author.AdminServerRoleBansLastEdited)
.HasForeignKey(ban => ban.LastEditedById)
.HasPrincipalKey(author => author.UserId)
.OnDelete(DeleteBehavior.SetNull);
}
public virtual IQueryable<AdminLog> SearchLogs(IQueryable<AdminLog> query, string searchText)
{
return query.Where(log => EF.Functions.Like(log.Message, "%" + searchText + "%"));
}
public abstract int CountAdminLogs();
}
public class Preference
{
// NOTE: on postgres there SHOULD be an FK ensuring that the selected character slot always exists.
// I had to use a migration to implement it and as a result its creation is a finicky mess.
// Because if I let EFCore know about it it would explode on a circular reference.
// Also it has to be DEFERRABLE INITIALLY DEFERRED so that insertion of new preferences works.
// Also I couldn't figure out how to create it on SQLite.
public int Id { get; set; }
public Guid UserId { get; set; }
public int SelectedCharacterSlot { get; set; }
public string AdminOOCColor { get; set; } = null!;
public List<Profile> Profiles { get; } = new();
}
public class Profile
{
public int Id { get; set; }
public int Slot { get; set; }
[Column("char_name")] public string CharacterName { get; set; } = null!;
public string FlavorText { get; set; } = null!;
public int Age { get; set; }
public string Sex { get; set; } = null!;
public string Gender { get; set; } = null!;
public string Species { get; set; } = null!;
[Column(TypeName = "jsonb")] public JsonDocument? Markings { get; set; } = null!;
public string HairName { get; set; } = null!;
public string HairColor { get; set; } = null!;
public string FacialHairName { get; set; } = null!;
public string FacialHairColor { get; set; } = null!;
public string EyeColor { get; set; } = null!;
public string SkinColor { get; set; } = null!;
public int SpawnPriority { get; set; } = 0;
public List<Job> Jobs { get; } = new();
public List<Antag> Antags { get; } = new();
public List<Trait> Traits { get; } = new();
public List<ProfileRoleLoadout> Loadouts { get; } = new();
[Column("pref_unavailable")] public DbPreferenceUnavailableMode PreferenceUnavailable { get; set; }
public int PreferenceId { get; set; }
public Preference Preference { get; set; } = null!;
}
public class Job
{
public int Id { get; set; }
public Profile Profile { get; set; } = null!;
public int ProfileId { get; set; }
public string JobName { get; set; } = null!;
public DbJobPriority Priority { get; set; }
}
public enum DbJobPriority
{
// These enum values HAVE to match the ones in JobPriority in Content.Shared
Never = 0,
Low = 1,
Medium = 2,
High = 3
}
public class Antag
{
public int Id { get; set; }
public Profile Profile { get; set; } = null!;
public int ProfileId { get; set; }
public string AntagName { get; set; } = null!;
}
public class Trait
{
public int Id { get; set; }
public Profile Profile { get; set; } = null!;
public int ProfileId { get; set; }
public string TraitName { get; set; } = null!;
}
#region Loadouts
/// <summary>
/// Corresponds to a single role's loadout inside the DB.
/// </summary>
public class ProfileRoleLoadout
{
public int Id { get; set; }
public int ProfileId { get; set; }
public Profile Profile { get; set; } = null!;
/// <summary>
/// The corresponding role prototype on the profile.
/// </summary>
public string RoleName { get; set; } = string.Empty;
/// <summary>
/// Store the saved loadout groups. These may get validated and removed when loaded at runtime.
/// </summary>
public List<ProfileLoadoutGroup> Groups { get; set; } = new();
}
/// <summary>
/// Corresponds to a loadout group prototype with the specified loadouts attached.
/// </summary>
public class ProfileLoadoutGroup
{
public int Id { get; set; }
public int ProfileRoleLoadoutId { get; set; }
/// <summary>
/// The corresponding RoleLoadout that owns this.
/// </summary>
public ProfileRoleLoadout ProfileRoleLoadout { get; set; } = null!;
/// <summary>
/// The corresponding group prototype.
/// </summary>
public string GroupName { get; set; } = string.Empty;
/// <summary>
/// Selected loadout prototype. Null if none is set.
/// May get validated at runtime and updated to to the default.
/// </summary>
public List<ProfileLoadout> Loadouts { get; set; } = new();
}
/// <summary>
/// Corresponds to a selected loadout.
/// </summary>
public class ProfileLoadout
{
public int Id { get; set; }
public int ProfileLoadoutGroupId { get; set; }
public ProfileLoadoutGroup ProfileLoadoutGroup { get; set; } = null!;
/// <summary>
/// Corresponding loadout prototype.
/// </summary>
public string LoadoutName { get; set; } = string.Empty;
/*
* Insert extra data here like custom descriptions or colors or whatever.
*/
}
#endregion
public enum DbPreferenceUnavailableMode
{
// These enum values HAVE to match the ones in PreferenceUnavailableMode in Shared.
StayInLobby = 0,
SpawnAsOverflow,
}
public class AssignedUserId
{
public int Id { get; set; }
public string UserName { get; set; } = null!;
public Guid UserId { get; set; }
}
[Table("player")]
public class Player
{
public int Id { get; set; }
// Permanent data
public Guid UserId { get; set; }
public DateTime FirstSeenTime { get; set; }
// Data that gets updated on each join.
public string LastSeenUserName { get; set; } = null!;
public DateTime LastSeenTime { get; set; }
public IPAddress LastSeenAddress { get; set; } = null!;
public byte[]? LastSeenHWId { get; set; }
// Data that changes with each round
public List<Round> Rounds { get; set; } = null!;
public List<AdminLogPlayer> AdminLogs { get; set; } = null!;
public DateTime? LastReadRules { get; set; }
public List<AdminNote> AdminNotesReceived { get; set; } = null!;
public List<AdminNote> AdminNotesCreated { get; set; } = null!;
public List<AdminNote> AdminNotesLastEdited { get; set; } = null!;
public List<AdminNote> AdminNotesDeleted { get; set; } = null!;
public List<AdminWatchlist> AdminWatchlistsReceived { get; set; } = null!;
public List<AdminWatchlist> AdminWatchlistsCreated { get; set; } = null!;
public List<AdminWatchlist> AdminWatchlistsLastEdited { get; set; } = null!;
public List<AdminWatchlist> AdminWatchlistsDeleted { get; set; } = null!;
public List<AdminMessage> AdminMessagesReceived { get; set; } = null!;
public List<AdminMessage> AdminMessagesCreated { get; set; } = null!;
public List<AdminMessage> AdminMessagesLastEdited { get; set; } = null!;
public List<AdminMessage> AdminMessagesDeleted { get; set; } = null!;
public List<ServerBan> AdminServerBansCreated { get; set; } = null!;
public List<ServerBan> AdminServerBansLastEdited { get; set; } = null!;
public List<ServerRoleBan> AdminServerRoleBansCreated { get; set; } = null!;
public List<ServerRoleBan> AdminServerRoleBansLastEdited { get; set; } = null!;
}
[Table("whitelist")]
public class Whitelist
{
[Required, Key] public Guid UserId { get; set; }
}
public class Admin
{
[Key] public Guid UserId { get; set; }
public string? Title { get; set; }
public int? AdminRankId { get; set; }
public AdminRank? AdminRank { get; set; }
public List<AdminFlag> Flags { get; set; } = default!;
}
public class AdminFlag
{
public int Id { get; set; }
public string Flag { get; set; } = default!;
public bool Negative { get; set; }
public Guid AdminId { get; set; }
public Admin Admin { get; set; } = default!;
}
public class AdminRank
{
public int Id { get; set; }
public string Name { get; set; } = default!;
public List<Admin> Admins { get; set; } = default!;
public List<AdminRankFlag> Flags { get; set; } = default!;
}
public class AdminRankFlag
{
public int Id { get; set; }
public string Flag { get; set; } = default!;
public int AdminRankId { get; set; }
public AdminRank Rank { get; set; } = default!;
}
public class Round
{
[Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public DateTime? StartDate { get; set; }
public List<Player> Players { get; set; } = default!;
public List<AdminLog> AdminLogs { get; set; } = default!;
[ForeignKey("Server")] public int ServerId { get; set; }
public Server Server { get; set; } = default!;
}
public class Server
{
[Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public string Name { get; set; } = default!;
[InverseProperty(nameof(Round.Server))]
public List<Round> Rounds { get; set; } = default!;
[InverseProperty(nameof(ConnectionLog.Server))]
public List<ConnectionLog> ConnectionLogs { get; set; } = default!;
}
[Index(nameof(Type))]
public class AdminLog
{
[Key, ForeignKey("Round")] public int RoundId { get; set; }
[Key]
public int Id { get; set; }
public Round Round { get; set; } = default!;
[Required] public LogType Type { get; set; }
[Required] public LogImpact Impact { get; set; }
[Required] public DateTime Date { get; set; }
[Required] public string Message { get; set; } = default!;
[Required, Column(TypeName = "jsonb")] public JsonDocument Json { get; set; } = default!;
public List<AdminLogPlayer> Players { get; set; } = default!;
}
public class AdminLogPlayer
{
[Required, Key] public int RoundId { get; set; }
[Required, Key] public int LogId { get; set; }
[Required, Key, ForeignKey("Player")] public Guid PlayerUserId { get; set; }
public Player Player { get; set; } = default!;
[ForeignKey("RoundId,LogId")] public AdminLog Log { get; set; } = default!;
}
// Used by SS14.Admin
public interface IBanCommon<TUnban> where TUnban : IUnbanCommon
{
int Id { get; set; }
Guid? PlayerUserId { get; set; }
NpgsqlInet? Address { get; set; }
byte[]? HWId { get; set; }
DateTime BanTime { get; set; }
DateTime? ExpirationTime { get; set; }
string Reason { get; set; }
NoteSeverity Severity { get; set; }
Guid? BanningAdmin { get; set; }
TUnban? Unban { get; set; }
}
// Used by SS14.Admin
public interface IUnbanCommon
{
int Id { get; set; }
int BanId { get; set; }
Guid? UnbanningAdmin { get; set; }
DateTime UnbanTime { get; set; }
}
/// <summary>
/// Flags for use with <see cref="ServerBanExemption"/>.
/// </summary>
[Flags]
public enum ServerBanExemptFlags
{
// @formatter:off
None = 0,
/// <summary>
/// Ban is a datacenter range, connections usually imply usage of a VPN service.
/// </summary>
Datacenter = 1 << 0,
/// <summary>
/// Ban only matches the IP.
/// </summary>
/// <remarks>
/// Intended use is for users with shared connections. This should not be used as an alternative to <see cref="Datacenter"/>.
/// </remarks>
IP = 1 << 1,
// @formatter:on
}
/// <summary>
/// A ban from playing on the server.
/// If an incoming connection matches any of UserID, IP, or HWID, they will be blocked from joining the server.
/// </summary>
/// <remarks>
/// At least one of UserID, IP, or HWID must be given (otherwise the ban would match nothing).
/// </remarks>
[Table("server_ban"), Index(nameof(PlayerUserId))]
public class ServerBan : IBanCommon<ServerUnban>
{
public int Id { get; set; }
[ForeignKey("Round")]
public int? RoundId { get; set; }
public Round? Round { get; set; }
/// <summary>
/// The user ID of the banned player.
/// </summary>
public Guid? PlayerUserId { get; set; }
[Required] public TimeSpan PlaytimeAtNote { get; set; }
/// <summary>
/// CIDR IP address range of the ban. The whole range can match the ban.
/// </summary>
public NpgsqlInet? Address { get; set; }
/// <summary>
/// Hardware ID of the banned player.
/// </summary>
public byte[]? HWId { get; set; }
/// <summary>
/// The time when the ban was applied by an administrator.
/// </summary>
public DateTime BanTime { get; set; }
/// <summary>
/// The time the ban will expire. If null, the ban is permanent and will not expire naturally.
/// </summary>
public DateTime? ExpirationTime { get; set; }
/// <summary>
/// The administrator-stated reason for applying the ban.
/// </summary>
public string Reason { get; set; } = null!;
/// <summary>
/// The severity of the incident
/// </summary>
public NoteSeverity Severity { get; set; }
/// <summary>
/// User ID of the admin that applied the ban.
/// </summary>
[ForeignKey("CreatedBy")]
public Guid? BanningAdmin { get; set; }
public Player? CreatedBy { get; set; }
/// <summary>
/// User ID of the admin that last edited the note
/// </summary>
[ForeignKey("LastEditedBy")]
public Guid? LastEditedById { get; set; }
public Player? LastEditedBy { get; set; }
/// <summary>
/// When the ban was last edited
/// </summary>
public DateTime? LastEditedAt { get; set; }
/// <summary>
/// Optional flags that allow adding exemptions to the ban via <see cref="ServerBanExemption"/>.
/// </summary>
public ServerBanExemptFlags ExemptFlags { get; set; }
/// <summary>
/// If present, an administrator has manually repealed this ban.
/// </summary>
public ServerUnban? Unban { get; set; }
/// <summary>
/// Whether this ban should be automatically deleted from the database when it expires.
/// </summary>
/// <remarks>
/// This isn't done automatically by the game,
/// you will need to set up something like a cron job to clear this from your database,
/// using a command like this:
/// psql -d ss14 -c "DELETE FROM server_ban WHERE auto_delete AND expiration_time &lt; NOW()"
/// </remarks>
public bool AutoDelete { get; set; }
/// <summary>
/// Whether to display this ban in the admin remarks (notes) panel
/// </summary>
public bool Hidden { get; set; }
public List<ServerBanHit> BanHits { get; set; } = null!;
}
/// <summary>
/// An explicit repeal of a <see cref="ServerBan"/> by an administrator.
/// Having an entry for a ban neutralizes it.
/// </summary>
[Table("server_unban")]
public class ServerUnban : IUnbanCommon
{
[Column("unban_id")] public int Id { get; set; }
/// <summary>
/// The ID of ban that is being repealed.
/// </summary>
public int BanId { get; set; }
/// <summary>
/// The ban that is being repealed.
/// </summary>
public ServerBan Ban { get; set; } = null!;
/// <summary>
/// The admin that repealed the ban.
/// </summary>
public Guid? UnbanningAdmin { get; set; }
/// <summary>
/// The time the ban repealed.
/// </summary>
public DateTime UnbanTime { get; set; }
}
/// <summary>
/// An exemption for a specific user to a certain type of <see cref="ServerBan"/>.
/// </summary>
/// <example>
/// Certain players may need to be exempted from VPN bans due to issues with their ISP.
/// We would tag all VPN bans with <see cref="ServerBanExemptFlags.Datacenter"/>,
/// and then add an exemption for these players to this table with the same flag.
/// They will only be exempted from VPN bans, other bans (if they manage to get any) will still apply.
/// </example>
[Table("server_ban_exemption")]
public sealed class ServerBanExemption
{
/// <summary>
/// The UserID of the exempted player.
/// </summary>
[Key]
public Guid UserId { get; set; }
/// <summary>
/// The ban flags to exempt this player from.
/// If any bit overlaps <see cref="ServerBan.ExemptFlags"/>, the ban is ignored.
/// </summary>
public ServerBanExemptFlags Flags { get; set; }
}
[Table("connection_log")]
public class ConnectionLog
{
public int Id { get; set; }
public Guid UserId { get; set; }
public string UserName { get; set; } = null!;
public DateTime Time { get; set; }
public IPAddress Address { get; set; } = null!;
public byte[]? HWId { get; set; }
public ConnectionDenyReason? Denied { get; set; }
/// <summary>
/// ID of the <see cref="Server"/> that the connection was attempted to.
/// </summary>
/// <remarks>
/// <para>
/// The default value of this column is set to <c>0</c>, which is the ID of the "<c>unknown</c>" server.
/// This is intended for old entries (that didn't track this) and if the server name isn't configured.
/// </para>
/// </remarks>
public int ServerId { get; set; }
public List<ServerBanHit> BanHits { get; set; } = null!;
public Server Server { get; set; } = null!;
}
public enum ConnectionDenyReason : byte
{
Ban = 0,
Whitelist = 1,
Full = 2,
Panic = 3,
}
public class ServerBanHit
{
public int Id { get; set; }
public int BanId { get; set; }
public int ConnectionId { get; set; }
public ServerBan Ban { get; set; } = null!;
public ConnectionLog Connection { get; set; } = null!;
}
[Table("server_role_ban"), Index(nameof(PlayerUserId))]
public sealed class ServerRoleBan : IBanCommon<ServerRoleUnban>
{
public int Id { get; set; }
public int? RoundId { get; set; }
public Round? Round { get; set; }
public Guid? PlayerUserId { get; set; }
[Required] public TimeSpan PlaytimeAtNote { get; set; }
public NpgsqlInet? Address { get; set; }
public byte[]? HWId { get; set; }
public DateTime BanTime { get; set; }
public DateTime? ExpirationTime { get; set; }
public string Reason { get; set; } = null!;
public NoteSeverity Severity { get; set; }
[ForeignKey("CreatedBy")] public Guid? BanningAdmin { get; set; }
public Player? CreatedBy { get; set; }
[ForeignKey("LastEditedBy")] public Guid? LastEditedById { get; set; }
public Player? LastEditedBy { get; set; }
public DateTime? LastEditedAt { get; set; }
public ServerRoleUnban? Unban { get; set; }
public bool Hidden { get; set; }
public string RoleId { get; set; } = null!;
}
[Table("server_role_unban")]
public sealed class ServerRoleUnban : IUnbanCommon
{
[Column("role_unban_id")] public int Id { get; set; }
public int BanId { get; set; }
public ServerRoleBan Ban { get; set; } = null!;
public Guid? UnbanningAdmin { get; set; }
public DateTime UnbanTime { get; set; }
}
[Table("play_time")]
public sealed class PlayTime
{
[Required, Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
[Required, ForeignKey("player")]
public Guid PlayerId { get; set; }
public string Tracker { get; set; } = null!;
public TimeSpan TimeSpent { get; set; }
}
[Table("uploaded_resource_log")]
public sealed class UploadedResourceLog
{
[Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public DateTime Date { get; set; }
public Guid UserId { get; set; }
public string Path { get; set; } = string.Empty;
public byte[] Data { get; set; } = default!;
}
// Note: this interface isn't used by the game, but it *is* used by SS14.Admin.
// Don't remove! Or face the consequences!
public interface IAdminRemarksCommon
{
public int Id { get; }
public int? RoundId { get; }
public Round? Round { get; }
public Guid? PlayerUserId { get; }
public Player? Player { get; }
public TimeSpan PlaytimeAtNote { get; }
public string Message { get; }
public Player? CreatedBy { get; }
public DateTime CreatedAt { get; }
public Player? LastEditedBy { get; }
public DateTime? LastEditedAt { get; }
public DateTime? ExpirationTime { get; }
public bool Deleted { get; }
}
[Index(nameof(PlayerUserId))]
public class AdminNote : IAdminRemarksCommon
{
[Required, Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; }
[ForeignKey("Round")] public int? RoundId { get; set; }
public Round? Round { get; set; }
[ForeignKey("Player")] public Guid? PlayerUserId { get; set; }
public Player? Player { get; set; }
[Required] public TimeSpan PlaytimeAtNote { get; set; }
[Required, MaxLength(4096)] public string Message { get; set; } = string.Empty;
[Required] public NoteSeverity Severity { get; set; }
[ForeignKey("CreatedBy")] public Guid? CreatedById { get; set; }
public Player? CreatedBy { get; set; }
[Required] public DateTime CreatedAt { get; set; }
[ForeignKey("LastEditedBy")] public Guid? LastEditedById { get; set; }
public Player? LastEditedBy { get; set; }
[Required] public DateTime? LastEditedAt { get; set; }
public DateTime? ExpirationTime { get; set; }
public bool Deleted { get; set; }
[ForeignKey("DeletedBy")] public Guid? DeletedById { get; set; }
public Player? DeletedBy { get; set; }
public DateTime? DeletedAt { get; set; }
public bool Secret { get; set; }
}
[Index(nameof(PlayerUserId))]
public class AdminWatchlist : IAdminRemarksCommon
{
[Required, Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; }
[ForeignKey("Round")] public int? RoundId { get; set; }
public Round? Round { get; set; }
[ForeignKey("Player")] public Guid? PlayerUserId { get; set; }
public Player? Player { get; set; }
[Required] public TimeSpan PlaytimeAtNote { get; set; }
[Required, MaxLength(4096)] public string Message { get; set; } = string.Empty;
[ForeignKey("CreatedBy")] public Guid? CreatedById { get; set; }
public Player? CreatedBy { get; set; }
[Required] public DateTime CreatedAt { get; set; }
[ForeignKey("LastEditedBy")] public Guid? LastEditedById { get; set; }
public Player? LastEditedBy { get; set; }
[Required] public DateTime? LastEditedAt { get; set; }
public DateTime? ExpirationTime { get; set; }
public bool Deleted { get; set; }
[ForeignKey("DeletedBy")] public Guid? DeletedById { get; set; }
public Player? DeletedBy { get; set; }
public DateTime? DeletedAt { get; set; }
}
[Index(nameof(PlayerUserId))]
public class AdminMessage : IAdminRemarksCommon
{
[Required, Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; }
[ForeignKey("Round")] public int? RoundId { get; set; }
public Round? Round { get; set; }
[ForeignKey("Player")]
public Guid? PlayerUserId { get; set; }
public Player? Player { get; set; }
[Required] public TimeSpan PlaytimeAtNote { get; set; }
[Required, MaxLength(4096)] public string Message { get; set; } = string.Empty;
[ForeignKey("CreatedBy")] public Guid? CreatedById { get; set; }
public Player? CreatedBy { get; set; }
[Required] public DateTime CreatedAt { get; set; }
[ForeignKey("LastEditedBy")] public Guid? LastEditedById { get; set; }
public Player? LastEditedBy { get; set; }
public DateTime? LastEditedAt { get; set; }
public DateTime? ExpirationTime { get; set; }
public bool Deleted { get; set; }
[ForeignKey("DeletedBy")] public Guid? DeletedById { get; set; }
public Player? DeletedBy { get; set; }
public DateTime? DeletedAt { get; set; }
/// <summary>
/// Whether the message has been seen at least once by the player.
/// </summary>
public bool Seen { get; set; }
/// <summary>
/// Whether the message has been dismissed permanently by the player.
/// </summary>
public bool Dismissed { get; set; }
}
}