35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.NodeContainer.Nodes
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{
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[DataDefinition]
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public class PortPipeNode : PipeNode
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{
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public override IEnumerable<Node> GetReachableNodes(TransformComponent xform,
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EntityQuery<NodeContainerComponent> nodeQuery,
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EntityQuery<TransformComponent> xformQuery,
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IMapGrid? grid,
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IEntityManager entMan)
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{
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if (!xform.Anchored || grid == null)
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yield break;
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var gridIndex = grid.TileIndicesFor(xform.Coordinates);
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foreach (var node in NodeHelpers.GetNodesInTile(nodeQuery, grid, gridIndex))
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{
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if (node is PortablePipeNode)
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yield return node;
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}
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foreach (var node in base.GetReachableNodes(xform, nodeQuery, xformQuery, grid, entMan))
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{
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yield return node;
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}
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}
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}
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}
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