using System.Collections.Generic; using Robust.Shared.GameObjects; using Robust.Shared.Map; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.NodeContainer.Nodes { [DataDefinition] public class PortPipeNode : PipeNode { public override IEnumerable GetReachableNodes(TransformComponent xform, EntityQuery nodeQuery, EntityQuery xformQuery, IMapGrid? grid, IEntityManager entMan) { if (!xform.Anchored || grid == null) yield break; var gridIndex = grid.TileIndicesFor(xform.Coordinates); foreach (var node in NodeHelpers.GetNodesInTile(nodeQuery, grid, gridIndex)) { if (node is PortablePipeNode) yield return node; } foreach (var node in base.GetReachableNodes(xform, nodeQuery, xformQuery, grid, entMan)) { yield return node; } } } }