Files
tbd-station-14/Content.Server/GameObjects/Components/Doors/ServerDoorComponent.cs
2018-09-09 15:34:43 +02:00

127 lines
3.4 KiB
C#

using System;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects;
using SS14.Server.GameObjects;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Log;
using SS14.Shared.Maths;
using SS14.Shared.IoC;
using Content.Server.GameObjects.EntitySystems;
using SS14.Shared.Serialization;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.ViewVariables;
namespace Content.Server.GameObjects
{
public class ServerDoorComponent : Component, IAttackHand
{
public override string Name => "Door";
[ViewVariables]
public bool Opened { get; private set; }
private float OpenTimeCounter;
private CollidableComponent collidableComponent;
private SpriteComponent spriteComponent;
private string OpenSprite;
private string CloseSprite;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref OpenSprite, "openstate", "Objects/door_ewo.png");
serializer.DataField(ref CloseSprite, "closestate", "Objects/door_ew.png");
}
public override void Initialize()
{
base.Initialize();
collidableComponent = Owner.GetComponent<CollidableComponent>();
spriteComponent = Owner.GetComponent<SpriteComponent>();
}
public override void OnRemove()
{
collidableComponent = null;
spriteComponent = null;
base.OnRemove();
}
public bool Attackhand(IEntity user)
{
if (Opened)
{
Close();
}
else
{
Open();
}
return true;
}
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
{
base.HandleMessage(message, netChannel, component);
switch (message)
{
case BumpedEntMsg msg:
if (Opened)
{
return;
}
Open();
break;
}
}
public void Open()
{
Opened = true;
collidableComponent.IsHardCollidable = false;
spriteComponent.LayerSetTexture(0, OpenSprite);
}
public bool Close()
{
if (collidableComponent.TryCollision(Vector2.Zero))
{
// Do nothing, somebody's in the door.
return false;
}
Opened = false;
OpenTimeCounter = 0;
collidableComponent.IsHardCollidable = true;
spriteComponent.LayerSetTexture(0, CloseSprite);
return true;
}
private const float AUTO_CLOSE_DELAY = 5;
public void OnUpdate(float frameTime)
{
if (!Opened)
{
return;
}
OpenTimeCounter += frameTime;
if (OpenTimeCounter > AUTO_CLOSE_DELAY)
{
if (!Close())
{
// Try again in 2 seconds if it's jammed or something.
OpenTimeCounter -= 2;
}
}
}
}
}