Files
tbd-station-14/Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
pathetic meowmeow d9c24b3d10 De-enumify humanoid species skin colours (#39175)
* De-enumify humanoid species skin colours

* Change index to resolve

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-09-13 22:30:17 -07:00

260 lines
9.5 KiB
C#

using System.Linq;
using System.Numerics;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Humanoid.Prototypes;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Shared.Humanoid;
[DataDefinition]
[Serializable, NetSerializable]
public sealed partial class HumanoidCharacterAppearance : ICharacterAppearance, IEquatable<HumanoidCharacterAppearance>
{
[DataField("hair")]
public string HairStyleId { get; set; } = HairStyles.DefaultHairStyle;
[DataField]
public Color HairColor { get; set; } = Color.Black;
[DataField("facialHair")]
public string FacialHairStyleId { get; set; } = HairStyles.DefaultFacialHairStyle;
[DataField]
public Color FacialHairColor { get; set; } = Color.Black;
[DataField]
public Color EyeColor { get; set; } = Color.Black;
[DataField]
public Color SkinColor { get; set; } = Color.FromHsv(new Vector4(0.07f, 0.2f, 1f, 1f));
[DataField]
public List<Marking> Markings { get; set; } = new();
public HumanoidCharacterAppearance(string hairStyleId,
Color hairColor,
string facialHairStyleId,
Color facialHairColor,
Color eyeColor,
Color skinColor,
List<Marking> markings)
{
HairStyleId = hairStyleId;
HairColor = ClampColor(hairColor);
FacialHairStyleId = facialHairStyleId;
FacialHairColor = ClampColor(facialHairColor);
EyeColor = ClampColor(eyeColor);
SkinColor = ClampColor(skinColor);
Markings = markings;
}
public HumanoidCharacterAppearance(HumanoidCharacterAppearance other) :
this(other.HairStyleId, other.HairColor, other.FacialHairStyleId, other.FacialHairColor, other.EyeColor, other.SkinColor, new(other.Markings))
{
}
public HumanoidCharacterAppearance WithHairStyleName(string newName)
{
return new(newName, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, Markings);
}
public HumanoidCharacterAppearance WithHairColor(Color newColor)
{
return new(HairStyleId, newColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, Markings);
}
public HumanoidCharacterAppearance WithFacialHairStyleName(string newName)
{
return new(HairStyleId, HairColor, newName, FacialHairColor, EyeColor, SkinColor, Markings);
}
public HumanoidCharacterAppearance WithFacialHairColor(Color newColor)
{
return new(HairStyleId, HairColor, FacialHairStyleId, newColor, EyeColor, SkinColor, Markings);
}
public HumanoidCharacterAppearance WithEyeColor(Color newColor)
{
return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, newColor, SkinColor, Markings);
}
public HumanoidCharacterAppearance WithSkinColor(Color newColor)
{
return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, newColor, Markings);
}
public HumanoidCharacterAppearance WithMarkings(List<Marking> newMarkings)
{
return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, newMarkings);
}
public static HumanoidCharacterAppearance DefaultWithSpecies(string species)
{
var protoMan = IoCManager.Resolve<IPrototypeManager>();
var speciesPrototype = protoMan.Index<SpeciesPrototype>(species);
var skinColoration = protoMan.Index(speciesPrototype.SkinColoration).Strategy;
var skinColor = skinColoration.InputType switch
{
SkinColorationStrategyInput.Unary => skinColoration.FromUnary(speciesPrototype.DefaultHumanSkinTone),
SkinColorationStrategyInput.Color => skinColoration.ClosestSkinColor(speciesPrototype.DefaultSkinTone),
};
return new(
HairStyles.DefaultHairStyle,
Color.Black,
HairStyles.DefaultFacialHairStyle,
Color.Black,
Color.Black,
skinColor,
new ()
);
}
private static IReadOnlyList<Color> RealisticEyeColors = new List<Color>
{
Color.Brown,
Color.Gray,
Color.Azure,
Color.SteelBlue,
Color.Black
};
public static HumanoidCharacterAppearance Random(string species, Sex sex)
{
var random = IoCManager.Resolve<IRobustRandom>();
var markingManager = IoCManager.Resolve<MarkingManager>();
var hairStyles = markingManager.MarkingsByCategoryAndSpecies(MarkingCategories.Hair, species).Keys.ToList();
var facialHairStyles = markingManager.MarkingsByCategoryAndSpecies(MarkingCategories.FacialHair, species).Keys.ToList();
var newHairStyle = hairStyles.Count > 0
? random.Pick(hairStyles)
: HairStyles.DefaultHairStyle.Id;
var newFacialHairStyle = facialHairStyles.Count == 0 || sex == Sex.Female
? HairStyles.DefaultFacialHairStyle.Id
: random.Pick(facialHairStyles);
var newHairColor = random.Pick(HairStyles.RealisticHairColors);
newHairColor = newHairColor
.WithRed(RandomizeColor(newHairColor.R))
.WithGreen(RandomizeColor(newHairColor.G))
.WithBlue(RandomizeColor(newHairColor.B));
// TODO: Add random markings
var newEyeColor = random.Pick(RealisticEyeColors);
var protoMan = IoCManager.Resolve<IPrototypeManager>();
var skinType = protoMan.Index<SpeciesPrototype>(species).SkinColoration;
var strategy = protoMan.Index(skinType).Strategy;
var newSkinColor = strategy.InputType switch
{
SkinColorationStrategyInput.Unary => strategy.FromUnary(random.NextFloat(0f, 100f)),
SkinColorationStrategyInput.Color => strategy.ClosestSkinColor(new Color(random.NextFloat(1), random.NextFloat(1), random.NextFloat(1), 1)),
};
return new HumanoidCharacterAppearance(newHairStyle, newHairColor, newFacialHairStyle, newHairColor, newEyeColor, newSkinColor, new ());
float RandomizeColor(float channel)
{
return MathHelper.Clamp01(channel + random.Next(-25, 25) / 100f);
}
}
public static Color ClampColor(Color color)
{
return new(color.RByte, color.GByte, color.BByte);
}
public static HumanoidCharacterAppearance EnsureValid(HumanoidCharacterAppearance appearance, string species, Sex sex)
{
var hairStyleId = appearance.HairStyleId;
var facialHairStyleId = appearance.FacialHairStyleId;
var hairColor = ClampColor(appearance.HairColor);
var facialHairColor = ClampColor(appearance.FacialHairColor);
var eyeColor = ClampColor(appearance.EyeColor);
var proto = IoCManager.Resolve<IPrototypeManager>();
var markingManager = IoCManager.Resolve<MarkingManager>();
if (!markingManager.MarkingsByCategory(MarkingCategories.Hair).ContainsKey(hairStyleId))
{
hairStyleId = HairStyles.DefaultHairStyle;
}
if (!markingManager.MarkingsByCategory(MarkingCategories.FacialHair).ContainsKey(facialHairStyleId))
{
facialHairStyleId = HairStyles.DefaultFacialHairStyle;
}
var markingSet = new MarkingSet();
var skinColor = appearance.SkinColor;
if (proto.TryIndex(species, out SpeciesPrototype? speciesProto))
{
markingSet = new MarkingSet(appearance.Markings, speciesProto.MarkingPoints, markingManager, proto);
markingSet.EnsureValid(markingManager);
var strategy = proto.Index(speciesProto.SkinColoration).Strategy;
skinColor = strategy.EnsureVerified(skinColor);
markingSet.EnsureSpecies(species, skinColor, markingManager);
markingSet.EnsureSexes(sex, markingManager);
}
return new HumanoidCharacterAppearance(
hairStyleId,
hairColor,
facialHairStyleId,
facialHairColor,
eyeColor,
skinColor,
markingSet.GetForwardEnumerator().ToList());
}
public bool MemberwiseEquals(ICharacterAppearance maybeOther)
{
if (maybeOther is not HumanoidCharacterAppearance other) return false;
if (HairStyleId != other.HairStyleId) return false;
if (!HairColor.Equals(other.HairColor)) return false;
if (FacialHairStyleId != other.FacialHairStyleId) return false;
if (!FacialHairColor.Equals(other.FacialHairColor)) return false;
if (!EyeColor.Equals(other.EyeColor)) return false;
if (!SkinColor.Equals(other.SkinColor)) return false;
if (!Markings.SequenceEqual(other.Markings)) return false;
return true;
}
public bool Equals(HumanoidCharacterAppearance? other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return HairStyleId == other.HairStyleId &&
HairColor.Equals(other.HairColor) &&
FacialHairStyleId == other.FacialHairStyleId &&
FacialHairColor.Equals(other.FacialHairColor) &&
EyeColor.Equals(other.EyeColor) &&
SkinColor.Equals(other.SkinColor) &&
Markings.SequenceEqual(other.Markings);
}
public override bool Equals(object? obj)
{
return ReferenceEquals(this, obj) || obj is HumanoidCharacterAppearance other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, Markings);
}
public HumanoidCharacterAppearance Clone()
{
return new(this);
}
}