* Replaced uses of Dirty(Component) with Dirty(Uid, Component) Modified some systems (notably pulling-related) to use uids. * Missed a few * Revert changes to pulling * No
31 lines
729 B
C#
31 lines
729 B
C#
namespace Content.Shared.Emoting;
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public sealed class EmoteSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EmoteAttemptEvent>(OnEmoteAttempt);
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}
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public void SetEmoting(EntityUid uid, bool value, EmotingComponent? component = null)
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{
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if (value && !Resolve(uid, ref component))
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return;
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component = EnsureComp<EmotingComponent>(uid);
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if (component.Enabled == value)
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return;
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Dirty(uid, component);
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}
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private void OnEmoteAttempt(EmoteAttemptEvent args)
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{
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if (!TryComp(args.Uid, out EmotingComponent? emote) || !emote.Enabled)
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args.Cancel();
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}
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}
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