146 lines
6.0 KiB
C#
146 lines
6.0 KiB
C#
using Content.Shared.Actions;
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using Content.Shared.Body.Events;
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using Content.Shared.Body.Systems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Devour.Components;
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using Content.Shared.DoAfter;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Popups;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Devour;
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public sealed class DevourSystem : EntitySystem
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{
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedBloodstreamSystem _bloodstreamSystem = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DevourerComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<DevourerComponent, MapInitEvent>(OnInit);
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SubscribeLocalEvent<DevourerComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<DevourerComponent, DevourActionEvent>(OnDevourAction);
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SubscribeLocalEvent<DevourerComponent, DevourDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<DevourerComponent, BeingGibbedEvent>(OnGibContents);
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}
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private void OnStartup(Entity<DevourerComponent> ent, ref ComponentStartup args)
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{
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//Devourer doesn't actually chew, since he sends targets right into his stomach.
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//I did it mom, I added ERP content into upstream. Legally!
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ent.Comp.Stomach = _containerSystem.EnsureContainer<Container>(ent.Owner, DevourerComponent.StomachContainerId);
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}
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private void OnInit(Entity<DevourerComponent> ent, ref MapInitEvent args)
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{
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_actionsSystem.AddAction(ent.Owner, ref ent.Comp.DevourActionEntity, ent.Comp.DevourAction);
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}
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private void OnShutdown(Entity<DevourerComponent> ent, ref ComponentShutdown args)
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{
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_actionsSystem.RemoveAction(ent.Owner, ent.Comp.DevourActionEntity);
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}
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/// <summary>
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/// The devour action
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/// </summary>
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private void OnDevourAction(Entity<DevourerComponent> ent, ref DevourActionEvent args)
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{
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if (args.Handled || _whitelistSystem.IsWhitelistFailOrNull(ent.Comp.Whitelist, args.Target))
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return;
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args.Handled = true;
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var target = args.Target;
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// Structure and mob devours handled differently.
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if (TryComp(target, out MobStateComponent? targetState))
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{
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switch (targetState.CurrentState)
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{
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case MobState.Critical:
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case MobState.Dead:
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_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, ent.Owner, ent.Comp.DevourTime, new DevourDoAfterEvent(), ent.Owner, target: target, used: ent.Owner)
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{
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BreakOnMove = true,
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});
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break;
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case MobState.Invalid:
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case MobState.Alive:
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default:
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_popupSystem.PopupClient(Loc.GetString("devour-action-popup-message-fail-target-alive"), ent.Owner, ent.Owner);
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break;
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}
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return;
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}
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_popupSystem.PopupClient(Loc.GetString("devour-action-popup-message-structure"), ent.Owner, ent.Owner);
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if (ent.Comp.SoundStructureDevour != null)
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_audioSystem.PlayPredicted(ent.Comp.SoundStructureDevour, ent.Owner, ent.Owner, ent.Comp.SoundStructureDevour.Params);
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_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, ent.Owner, ent.Comp.StructureDevourTime, new DevourDoAfterEvent(), ent.Owner, target: target, used: ent.Owner)
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{
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BreakOnMove = true,
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});
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}
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private void OnDoAfter(Entity<DevourerComponent> ent, ref DevourDoAfterEvent args)
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{
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if (args.Handled || args.Cancelled)
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return;
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var ichorInjection = new Solution(ent.Comp.Chemical, ent.Comp.HealRate);
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// Grant ichor if the devoured thing meets the dragon's food preference
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if (args.Args.Target != null && _whitelistSystem.IsWhitelistPassOrNull(ent.Comp.FoodPreferenceWhitelist, (EntityUid)args.Args.Target))
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{
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_bloodstreamSystem.TryAddToChemicals(ent.Owner, ichorInjection);
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}
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// If the devoured thing meets the stomach whitelist criteria, add it to the stomach
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if (args.Args.Target != null && _whitelistSystem.IsWhitelistPass(ent.Comp.StomachStorageWhitelist, (EntityUid)args.Args.Target))
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{
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_containerSystem.Insert(args.Args.Target.Value, ent.Comp.Stomach);
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}
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//TODO: Figure out a better way of removing structures via devour that still entails standing still and waiting for a DoAfter. Somehow.
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//If it's not alive, it must be a structure.
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// Delete if the thing isn't in the stomach storage whitelist (or the stomach whitelist is null/empty)
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else if (args.Args.Target != null)
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{
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PredictedQueueDel(args.Args.Target.Value);
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}
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_audioSystem.PlayPredicted(ent.Comp.SoundDevour, ent.Owner, ent.Owner);
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}
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private void OnGibContents(Entity<DevourerComponent> ent, ref BeingGibbedEvent args)
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{
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if (ent.Comp.StomachStorageWhitelist == null)
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return;
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// For some reason we have two different systems that should handle gibbing,
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// and for some another reason GibbingSystem, which should empty all containers, doesn't get involved in this process
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_containerSystem.EmptyContainer(ent.Comp.Stomach);
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}
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}
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public sealed partial class DevourActionEvent : EntityTargetActionEvent;
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[Serializable, NetSerializable]
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public sealed partial class DevourDoAfterEvent : SimpleDoAfterEvent;
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