The flammable effect does it but we don't do it here for reasons. Sometimes this heisentests.
34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.StepTrigger.Systems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.EntityEffects;
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namespace Content.Server.Tiles;
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public sealed class TileEntityEffectSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<TileEntityEffectComponent, StepTriggeredOffEvent>(OnTileStepTriggered);
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SubscribeLocalEvent<TileEntityEffectComponent, StepTriggerAttemptEvent>(OnTileStepTriggerAttempt);
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}
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private void OnTileStepTriggerAttempt(Entity<TileEntityEffectComponent> ent, ref StepTriggerAttemptEvent args)
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{
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args.Continue = true;
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}
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private void OnTileStepTriggered(Entity<TileEntityEffectComponent> ent, ref StepTriggeredOffEvent args)
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{
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var otherUid = args.Tripper;
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var effectArgs = new EntityEffectBaseArgs(otherUid, EntityManager);
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foreach (var effect in ent.Comp.Effects)
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{
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effect.Effect(effectArgs);
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}
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}
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}
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