* add MindHasRole whitelist overload * add mind filters framework * add different mind filters and pools * update traitor stuff to use mind filters * line * don't duplicate kill objectives * g * gs --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> Co-authored-by: ScarKy0 <scarky0@onet.eu> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
82 lines
2.6 KiB
C#
82 lines
2.6 KiB
C#
using Content.Server.Objectives.Components;
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using Content.Shared.Mind;
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using Content.Shared.Objectives.Components;
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using Content.Server.GameTicking.Rules;
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using Content.Server.Revolutionary.Components;
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using Robust.Shared.Random;
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using System.Linq;
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namespace Content.Server.Objectives.Systems;
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/// <summary>
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/// Handles assinging a target to an objective entity with <see cref="TargetObjectiveComponent"/> using different components.
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/// These can be combined with condition components for objective completions in order to create a variety of objectives.
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/// </summary>
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public sealed class PickObjectiveTargetSystem : EntitySystem
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{
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[Dependency] private readonly TargetObjectiveSystem _target = default!;
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[Dependency] private readonly SharedMindSystem _mind = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly TraitorRuleSystem _traitorRule = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PickSpecificPersonComponent, ObjectiveAssignedEvent>(OnSpecificPersonAssigned);
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SubscribeLocalEvent<PickRandomPersonComponent, ObjectiveAssignedEvent>(OnRandomPersonAssigned);
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}
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private void OnSpecificPersonAssigned(Entity<PickSpecificPersonComponent> ent, ref ObjectiveAssignedEvent args)
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{
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// invalid objective prototype
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if (!TryComp<TargetObjectiveComponent>(ent.Owner, out var target))
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{
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args.Cancelled = true;
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return;
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}
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// target already assigned
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if (target.Target != null)
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return;
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if (args.Mind.OwnedEntity == null)
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{
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args.Cancelled = true;
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return;
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}
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var user = args.Mind.OwnedEntity.Value;
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if (!TryComp<TargetOverrideComponent>(user, out var targetComp) || targetComp.Target == null)
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{
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args.Cancelled = true;
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return;
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}
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_target.SetTarget(ent.Owner, targetComp.Target.Value);
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}
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private void OnRandomPersonAssigned(Entity<PickRandomPersonComponent> ent, ref ObjectiveAssignedEvent args)
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{
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// invalid objective prototype
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if (!TryComp<TargetObjectiveComponent>(ent, out var target))
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{
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args.Cancelled = true;
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return;
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}
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// target already assigned
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if (target.Target != null)
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return;
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// couldn't find a target :(
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if (_mind.PickFromPool(ent.Comp.Pool, ent.Comp.Filters, args.MindId) is not {} picked)
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{
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args.Cancelled = true;
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return;
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}
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_target.SetTarget(ent, picked, target);
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}
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}
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