using Content.Server.Objectives.Components; using Content.Shared.Mind; using Content.Shared.Objectives.Components; using Content.Server.GameTicking.Rules; using Content.Server.Revolutionary.Components; using Robust.Shared.Random; using System.Linq; namespace Content.Server.Objectives.Systems; /// /// Handles assinging a target to an objective entity with using different components. /// These can be combined with condition components for objective completions in order to create a variety of objectives. /// public sealed class PickObjectiveTargetSystem : EntitySystem { [Dependency] private readonly TargetObjectiveSystem _target = default!; [Dependency] private readonly SharedMindSystem _mind = default!; [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly TraitorRuleSystem _traitorRule = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnSpecificPersonAssigned); SubscribeLocalEvent(OnRandomPersonAssigned); } private void OnSpecificPersonAssigned(Entity ent, ref ObjectiveAssignedEvent args) { // invalid objective prototype if (!TryComp(ent.Owner, out var target)) { args.Cancelled = true; return; } // target already assigned if (target.Target != null) return; if (args.Mind.OwnedEntity == null) { args.Cancelled = true; return; } var user = args.Mind.OwnedEntity.Value; if (!TryComp(user, out var targetComp) || targetComp.Target == null) { args.Cancelled = true; return; } _target.SetTarget(ent.Owner, targetComp.Target.Value); } private void OnRandomPersonAssigned(Entity ent, ref ObjectiveAssignedEvent args) { // invalid objective prototype if (!TryComp(ent, out var target)) { args.Cancelled = true; return; } // target already assigned if (target.Target != null) return; // couldn't find a target :( if (_mind.PickFromPool(ent.Comp.Pool, ent.Comp.Filters, args.MindId) is not {} picked) { args.Cancelled = true; return; } _target.SetTarget(ent, picked, target); } }