using Content.Server.Objectives.Components;
using Content.Shared.Mind;
using Content.Shared.Objectives.Components;
using Content.Server.GameTicking.Rules;
using Content.Server.Revolutionary.Components;
using Robust.Shared.Random;
using System.Linq;
namespace Content.Server.Objectives.Systems;
///
/// Handles assinging a target to an objective entity with using different components.
/// These can be combined with condition components for objective completions in order to create a variety of objectives.
///
public sealed class PickObjectiveTargetSystem : EntitySystem
{
[Dependency] private readonly TargetObjectiveSystem _target = default!;
[Dependency] private readonly SharedMindSystem _mind = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly TraitorRuleSystem _traitorRule = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnSpecificPersonAssigned);
SubscribeLocalEvent(OnRandomPersonAssigned);
}
private void OnSpecificPersonAssigned(Entity ent, ref ObjectiveAssignedEvent args)
{
// invalid objective prototype
if (!TryComp(ent.Owner, out var target))
{
args.Cancelled = true;
return;
}
// target already assigned
if (target.Target != null)
return;
if (args.Mind.OwnedEntity == null)
{
args.Cancelled = true;
return;
}
var user = args.Mind.OwnedEntity.Value;
if (!TryComp(user, out var targetComp) || targetComp.Target == null)
{
args.Cancelled = true;
return;
}
_target.SetTarget(ent.Owner, targetComp.Target.Value);
}
private void OnRandomPersonAssigned(Entity ent, ref ObjectiveAssignedEvent args)
{
// invalid objective prototype
if (!TryComp(ent, out var target))
{
args.Cancelled = true;
return;
}
// target already assigned
if (target.Target != null)
return;
// couldn't find a target :(
if (_mind.PickFromPool(ent.Comp.Pool, ent.Comp.Filters, args.MindId) is not {} picked)
{
args.Cancelled = true;
return;
}
_target.SetTarget(ent, picked, target);
}
}