Files
tbd-station-14/Content.Client/GameObjects/Components/Singularity/ClientSingularityComponent.cs
DrSmugleaf 902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00

33 lines
845 B
C#

using Content.Shared.GameObjects.Components.Singularity;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Singularity
{
[RegisterComponent]
[ComponentReference(typeof(IClientSingularityInstance))]
class ClientSingularityComponent : SharedSingularityComponent, IClientSingularityInstance
{
public int Level
{
get
{
return _level;
}
set
{
_level = value;
}
}
private int _level;
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (curState is not SingularityComponentState state)
{
return;
}
_level = state.Level;
}
}
}