15 lines
387 B
C#
15 lines
387 B
C#
using Content.Shared.Timing;
|
|
using Content.Shared.Weapons.Ranged.Systems;
|
|
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Weapons.Ranged.Components;
|
|
|
|
/// <summary>
|
|
/// Applies UseDelay whenever the entity shoots.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent, Access(typeof(UseDelayOnShootSystem))]
|
|
public sealed partial class UseDelayOnShootComponent : Component
|
|
{
|
|
|
|
}
|