using Content.Shared.Timing; using Content.Shared.Weapons.Ranged.Systems; using Robust.Shared.GameStates; namespace Content.Shared.Weapons.Ranged.Components; /// /// Applies UseDelay whenever the entity shoots. /// [RegisterComponent, NetworkedComponent, Access(typeof(UseDelayOnShootSystem))] public sealed partial class UseDelayOnShootComponent : Component { }